Only two being sold to consumers.That's 3 tiers....
Only two being sold to consumers.That's 3 tiers....
That's not the issue though imo. It's having 3 dev target specs.Only two being sold to consumers.
The technical barrier to creating a console isn't as high as before. Gpd, Valve, Ayaneo, OneX are all making machines that are just as complicated of not more so than the consoles.
What counts as a visibly superior experience? From whose point of view? From the perspective of the technocrat who overestimates every little difference, or from the perspective of the 90% of average users who see no significant difference between a 3070 PC VGA and an Xbox SeriesX or PS5 graphics?Why speculate when the Steam Hardware survey will give you exact figures?
3070: 3%
3080: 2%
3070Ti: 1.4%
3080Ti: 0.76%
4070Ti: 0.62%
4090: 0.56%
3090: 0.52%
4080: 0.4%
6800XT: 0.27%
6900XT: 0.21%
Add in the 6800 and Radeon 7xxx series which aren't listed individually and you're around 10% in total.
Taking Xbox Series S+X total sales of ~22m and a total active Steam userbase of 135m, then you're looking at around 13.5m PC gamers with hardware that would provide a noticeably superior experience to the Series X. Since that's more than half the total Series sales and the S is the more popular console, it follows that there are actually comfortably more gaming PC's out there that would provide a noticeably superior experience to the Series X that there are Series X's.
That's not the issue though imo. It's having 3 dev target specs.
What counts as a visibly superior experience?
From whose point of view? From the perspective of the technocrat who overestimates every little difference, or from the perspective of the 90% of average users who see no significant difference between a 3070 PC VGA and an Xbox SeriesX or PS5 graphics? In this generation, the console is the closest to the high-end PC experience, and this can easily be expected three years after their release. Most multiplatform games run on console with high PC settings, many at a stable 60fps. This could not be said in the previous generation after all this time.
So what a superior experience is is a matter of perspective.
If it's functionally the same hardware, only a bit faster, you can target the old base units and the faster hardware will just run it better. In theory, of course, so long as something that's broken in your game isn't exposed by higher performance.
The Xbox One S was an Xbox One with a slightly faster GPU and higher embedded memory bandwidth. Old games just worked on it, and bottlenecks allowing games ran a bit faster. It was never a 3rd spec that developers needed to 'target' as such. IIRC even PS4 Pro could run base PS4 games faster without the Pro needing to be targetted (using higher clocks, not using the full width of the butterfly GPU).
Series S and Series X would benefit from a shrink, a base clock bump, and some kind of boost system. Series X could also possibly benefit from going to a faster and narrower memory bus now that faster GDDR6 speeds are more plentiful and affordable.
They are just pointing out that tweaking speeds shouldn't require a lot of work to get the game running on the systemI don't know why people bringing up Xbox One S...it was a slim revision that had marginally different clock speeds...not a pro console. The pro consoles were the PS4 Pro and Xbox One X
Xbox marketing department has already achieved maximum confusion (Xbox One X, Xbox Series X, Xbox One S, Xbox Series S all being sold at the same time). This must be intentional so I don't see why they would consider additional SKUs a bad thing. They could call it the Xbox Series X Plus One.
They are just pointing out that tweaking speeds shouldn't require a lot of work to get the game running on the system
No one had to do work on the Xbox one s despite having different clock speeds because the xbox one games ran on it just very marginally faster.
The ps4 pro and xbox one x had more work done to them but the majority of software just ran on them again.
The questions on the sony side is do they stick with zen2/rdna 2 with just more cu's and different clock speeds or do they go to newer technology like zen4/5 and rdna3/4. If they do go to rdna 4 and its a large enough difference is sony's dev tools robust enough account for what could be large differences in the capabilities of the machines.
I think fundamentally if sony were to go with say a zen5 + rdna 4 you could be looking at a large gulf than exists between a series s and x and we all know how people feel about the s. Not only could you be looking at double the performance or more but zen5 and rdna 4 could support features that doesn't exist in the ps5. That would be a much more difficult situation to over come than two systems at different performance levels of the same hardware zen2/rdna2
What's more if one company launches a zen2/rdna2 but more console in 2024 what would be the ramifications if another company decides to make the move to zen5/rdna 4.
Would Sony be able to over come having a brand new pro system launch in 2024 with zen2/rdna 2 while Ms launches a new system in 2025 with zen5/rdna 4 ? What would that even look like for sony? Would they have to limp along another 2-3 years with the pro console before releasing a new one , would they have to abandon the pro console right away and launch their own new system ? More so for Ms with its two prong approach to consoles what if they design a zen5/rdna4 machine that is similar in performance to the ps5 pro as the s console and creates a premium sku that is even more powerful with more ram and so on ? You can reverse the roles in this too obviously it would be doom for Ms if they launched an xbox series console with just more zen2/rdna 2 and sony put out a zen5/rdna 4
Of course rdna 4 could be just as bad as rdna 3 and all of this is moot and we are looking at another generation of AMD screwing up.
To me I rather both MS/Sony come out with completely new consoles sooner vs later. If we got completely new consoles in 2025 perhaps it would take until 2027 for them to be taken advantage of in more than just higher resolution and frame rate machines but at the same time we wouldn't be stuck with such poor gaming performance.
This is exactly what I would be afraid of. Take the ps5 and doubling the rdna2 cu's to 72 or something is going to have it still below even rdna 2 pc parts from 2020 let alone anything from amd in 2024 or nvidia in 2024. It be largely the same thing with RDNA 3 to be frankI mean the pro consoles last time were the same Jaguar CPU's with a higher clock...and a bigger GPU.
I don't see why they wouldn't follow a similar thing this time. The GPU is what's going to give you a PS5 game but a better resolution, fps, raytracing. Which is almost certainly what the selling point will be.
To be honest we shouldent really care about that. It'll still be better performance. If people want to splurge on a partial upgrade it should be up to them. It's called a half step for a reason. I don't see the point of them but clearly they have some sort of audience. As long as Sony only sells a fraction of their PS5 consoles as pro model and properly focus on reducing footprint and power draw and size with the slim as the much bigger priority let em sell the pro as a side thing.This is exactly what I would be afraid of. Take the ps5 and doubling the rdna2 cu's to 72 or something is going to have it still below even rdna 2 pc parts from 2020 let alone anything from amd in 2024 or nvidia in 2024. It be largely the same thing with RDNA 3 to be frank
What do you think would Microsoft include to make it a "True next-gen MS console" rather than a iteration of the technology in Series X?
To be honest we shouldent really care about that. It'll still be better performance. If people want to splurge on a partial upgrade it should be up to them. It's called a half step for a reason. I don't see the point of them but clearly they have some sort of audience. As long as Sony only sells a fraction of their PS5 consoles as pro model and properly focus on reducing footprint and power draw and size with the slim as the much bigger priority let em sell the pro as a side thing.
This is partially my cope with the pro coming out whether I like it or not. But what are ya gonna do eh
I thought that was the issue Iroboto was concerned with, consumer overload. For devs it's no worse than Pro or the 4 SKus of previous or targeting PCs. Perhaps even easier, if XBSX+ is XBSX at solid 60 fps with better RT, the kind of upgrades being talked about here. The plus would just run XBSX better without being a particular new target (which is what the Pros were).That's not the issue though imo. It's having 3 dev target specs.