I don't disagree, but I would add that consoles have often punched above their weight in terms of what performance the hardware delivers because devs can hone for specific configurations.
Console manufacturers exist in a uniquely privileged position where they can analyse the performance of a large number of games against specific API usage and hardware utilisations with a view to making rapid changes to APIs and hardware to alleviate bottlenecks or accelerate commonly used functions. AMD's public roadmap available today, isn't going to be a reliable basis on which to predict what AMD might produce in a years time. Console APUs are often a mix of today's tech combined with an infusion of architectural improvements to be announced.
I think this is becoming less and less the case since the xbox 360/ps3 generation. Consoles used to have exotic hardware but no longer have that. The ps4/xbox one were just amd apu's with jaguar and gcn and were quickly out classed by the same generation of video cards. Since video cards are a yearly or bi yearly cadence they were able to quickly surpass what those consoles could do.
The ps5/xbox series are just amd apu's this time with zen 2 and rdna 2. Zen 2 is already becoming a fossil in computers as we are on zen 4 now. Rdna 2 was already having issues staying competitive with Nvidia's offerings when it launched. There is no secret sauce in them.
once we account for windows over head and figuring out what settings those consoles run at vs the configurations on the pc there isn't any real punching above their weight class.
If ps5 pro is zen2/rdna 2 then it will already be half a decade old . Even if they doubled the CU's in the rdna2 it wont even be competitive with rdna 2 cards. Heck they could likely triple the count and still not be competitive with cards from that time frame.