As for the other, well I don't have a good feeling about it.
I assume they will be in talks shortly about either acquisition, or exclusive partner rights.
They will be quite a commodity for whoever picks them up ...
What?
As for the other, well I don't have a good feeling about it.
I assume they will be in talks shortly about either acquisition, or exclusive partner rights.
They will be quite a commodity for whoever picks them up ...
I was talking about nothing other than how the correlation between transistor counts and Flops is pretty meaningless. Going forwards, we may find less transistors offer better 'flops' due to being able to work more efficiently (similar to a smaller unified shader part outperforming a larger, more Floptacular fixed-shader part).Agreed, there are features in dx11 that would be near impossible for prior gen hardware, but much of this will be a non-issue as gpgpu takes hold and gpus become more programmable.
...Going forwards, we may find less transistors offer better 'flops' due to being able to work more efficiently...
Of course it isn't. Processors are made of transistors. More transistors = more processor = doing more stuff. My point was and only is that a linear multiple of transistors doesn't need to equate to the same linear multiple of flops for processors to be progressing and able to do more work. Diminishing returns, where they do exist, aren't to be found in counting flops.Yes, but more transistors is not an inherent disadvantage.
The example you cited is merely better utilization of the transistors, not that more transistors held a gpu/technology back.
Of course it isn't. Processors are made of transistors. More transistors = more processor = doing more stuff. My point was and only is that a linear multiple of transistors doesn't need to equate to the same linear multiple of flops for processors to be progressing and able to do more work. Diminishing returns, where they do exist, aren't to be found in counting flops.
Or putting it another way, the law of diminshing returns in processing isn't the same as that of mechanical work, where resistances see more energy being wasted than put to work. If a car with 100 HP can go 100 KmH, we don't expect a car with 400 HP to go 400 KmH. But with processors these workrate limits aren't there, and if a processor with 100 ALUs and 100 Hz can process 100 GFlop, the same processor architecture at 200 Hz or with 200 ALUs will process 200 GFLops. There is a linear relation. The reason for Flops not progressing as such in GPUs is because they aren't identical flops doing identical work.
But it will improve yields and allow better designs. MS does not want to repeat RROD. Sony do not want to launch with another half-baked network platform. Neither wants to be selling at significant loss because their yields are poor. Both will also be supprting new platforms next year (Vita and Win 8) and they don't want to be juggling to many projects. Win 8 compatibility on a cheap 360 will do wonders.
'Scuse me Mr Geezer. If they do have Windows 8 compatibility then surely that would entail adding an ARM based CPU into the platform? How would they implement that? Would they go for cross compatibility with a set top box type arrangement and thus put ARM in all SKUs or go for the high end approach and use it as a way of extracting additional revenue on a SKU which comes pre-loaded with Windows 8 embedded?
'Scuse me Mr Geezer. If they do have Windows 8 compatibility then surely that would entail adding an ARM based CPU into the platform? How would they implement that? Would they go for cross compatibility with a set top box type arrangement and thus put ARM in all SKUs or go for the high end approach and use it as a way of extracting additional revenue on a SKU which comes pre-loaded with Windows 8 embedded?
Windows 8 isn't ARM exclusive.
By Win8 compatibility, I mean the Win Apps over Windows Store and not 100% Windows OS on 360.'Scuse me Mr Geezer. If they do have Windows 8 compatibility then surely that would entail adding an ARM based CPU into the platform?
Replace the cable/net with Live gold and you've got a pointIf these consoles can be tied into a cable company provider (Brighthouse, Timewarner, Cox, DirectTV, etc.) with a longterm agreement, (much like Apple does with Verizon, Sprint and AT&T) then MS/Sony can use the extended capabilities of the machines to provide the role of cablebox/dvr as well as all of the above AND gaming.
Example:
IPhone = $200 with 2yr contract (AT&T) or $600 by itself
xb720/PS4 = $200 with 2yr contract (cable) or $500 by itself
Launching at 45nm would be rather stupid idea in my oppinion and 32/28nm is out of question before 2013.
This is why I think it is a stupid idea for Microsoft or Sony to lauch a console in 2012 or maybe even 2013...
Replace the cable/net with Live gold and you've got a point
E.g $500 for console + (random number) $50/year Live vs $300 for console + $100/year live with 3 year contract
Whereas I can somehow see someone launching along bigN in fall 2012 I can't see it to use @28nm/32nm lithographies. It's imho too early I expect production capacity to be to constrained and I don't remember manufacturers going with fresh/next too immature process. Too much is at stake I can't see anyone taking risk after the RroD.You haven't been paying attention...
28nm is starting mass production now and will be at retail q1/2012 in high end GPU's.
20nm is expected to start mass production q3/2012 and at retail q4/2012.
By q4/2012, it will be no problem for measly ~100watt GPUs and ~40watt CPUs @ 28nm in nextgen consoles.
As for cooling solutions, MS learned their lesson with their flawed launch cooling design.
If that means huge copper heat pipes, or more intelligent design (as is the case with current slims) then that is what will be done.
Whereas I can somehow see someone launching along bigN in fall 2012 I can't see it to use @28nm/32nm lithographies...
Also on topic: Sony launching in 2012 would conflict too much with Vita. They need a good effort on getting Vita on the map, and they don't particularly strike me as the kind of company that could pull off both of them in the West in the same year.
On the other and, that makes it slightly more interesting for Microsoft to launch in 2012 to give Wii U a tougher time and again a good heads up on Sony. The only downside there is the Kinect platform would probably suffer if they include Kinect 2 in the box, so they'd have to tread that one carefully so as to not get current Kinect owners too annoyed. In that respect, an 'inbetween' snack would perhaps make sense, and have Kinect 2 launch as a Windows oriented device first. That could also give developers a good heads up for the next gen launch on Microsofts console.
Sony may have to hedge their bets though. Vita's business prospects are limited by mobile competition.
PS4 will be as well but not as much directly.
Can they afford to fall behind Nintendo and MS again in consoles, give both rivals head starts?