Arctic Permafrost
Banned
Hi. I've been reading these forums for quite a while now and I must admit that I am very impressed with the knowledge displayed by various members. I registered past month with another nick (Cyaneyes) but it was a temporal situation. This is my definitive nickname.
Well, I'll come to the point. You have talked for some time now about RSX and its G70 based technology. I'm not a techie guy, just someone who tries to learn from people that produce intelligence and not dumbness and often illiterate opinions about consoles.
Reading over all your arguments on the subject I detected a *weak point*. I am not saying that your conclusions have been proven to be wrong and/or irrelevant, unsubstantiated nor uninteresting, of course. Most likely I am the one who is wrong, but my curiosity is getting to me. I am not afraid to state my views, though.
The question is; if RSX is a DX9 based GPU and DX is a Microsoft API and, as far as I know, MS didn't license it to Sony, why people here say RSX is going to pull off DirectX effects adding to that that Cell will act as a helper? For instance, HDR is one of the few things that are common between RSX and Xenos, along with features such as MSAA, vertex shaders, etc.
But full DirectX 9 support? I don't think so. At first I thought SM2.0 and SM3.0 were also some of the *basic* features for next gen consoles, but I remember a post by Ziff? -I am not sure- stating that shader models are DX only features.
This leaves me to the conclusion that RSX is mostly a disabled, invalid, full of wasted logic chip, so developers and talented programmers like nAo, ERP, Fafalada, etc etc, will need to rack their brains in order to bleed dry the thing. Worse than that, programming tools of Sony are quite inefficient at offering easy to work with methods and it means wasted time for developers. Excuse me if I am wrong...
I know, the PS3's API is OpenGL, but it has not evolved over the years. OpenGL in the past was great but now that it's getting old and crappy its graphical quality is definitely dying. Recreating DX effects without MS code is not an easy task, since DX needed 10? years of evolution to get where it is now and I just don't see PS3 engineers emulating it. PS3 is surrounded by mistery, I fear it is witchcraft.
Well, that's pretty much all there is to it, I am just trying to shed my doubts.
Greetings.
PS: Btw, where is Mintmaster? I truly miss him, his posts were always VERY interesting.
__________________________________________________
"Unlucky in games, lucky in love"
Xbox 360 gamertag: Cyaneyes or Arctic
Well, I'll come to the point. You have talked for some time now about RSX and its G70 based technology. I'm not a techie guy, just someone who tries to learn from people that produce intelligence and not dumbness and often illiterate opinions about consoles.
Reading over all your arguments on the subject I detected a *weak point*. I am not saying that your conclusions have been proven to be wrong and/or irrelevant, unsubstantiated nor uninteresting, of course. Most likely I am the one who is wrong, but my curiosity is getting to me. I am not afraid to state my views, though.
The question is; if RSX is a DX9 based GPU and DX is a Microsoft API and, as far as I know, MS didn't license it to Sony, why people here say RSX is going to pull off DirectX effects adding to that that Cell will act as a helper? For instance, HDR is one of the few things that are common between RSX and Xenos, along with features such as MSAA, vertex shaders, etc.
But full DirectX 9 support? I don't think so. At first I thought SM2.0 and SM3.0 were also some of the *basic* features for next gen consoles, but I remember a post by Ziff? -I am not sure- stating that shader models are DX only features.
This leaves me to the conclusion that RSX is mostly a disabled, invalid, full of wasted logic chip, so developers and talented programmers like nAo, ERP, Fafalada, etc etc, will need to rack their brains in order to bleed dry the thing. Worse than that, programming tools of Sony are quite inefficient at offering easy to work with methods and it means wasted time for developers. Excuse me if I am wrong...
I know, the PS3's API is OpenGL, but it has not evolved over the years. OpenGL in the past was great but now that it's getting old and crappy its graphical quality is definitely dying. Recreating DX effects without MS code is not an easy task, since DX needed 10? years of evolution to get where it is now and I just don't see PS3 engineers emulating it. PS3 is surrounded by mistery, I fear it is witchcraft.
Well, that's pretty much all there is to it, I am just trying to shed my doubts.
Greetings.
PS: Btw, where is Mintmaster? I truly miss him, his posts were always VERY interesting.
__________________________________________________
"Unlucky in games, lucky in love"
Xbox 360 gamertag: Cyaneyes or Arctic