This argument is absolutely stupid
Excuse me?
there is no reason for the 360 to move down in price unless Sony do. The 360 at the moment is 'in the middle' with Sony targetting the high end and the Wii targetting the low end - it's selling well, and the argument that PS3 is too expensive/Wii is not next-gen works. It doesn't make any business sense to sell thing for cheaper if it is selling well, it makes sense to stick at the price, and cut manufacturing costs for a greater return (MS have said they prefer to profit on hardware this iteration, slashing prices doesn't realise this).
Of course it makes sense to lower the price of the 360 next year.
1. There is a finite number of customers at $299, let alone $399. History tells us that. Even if there has been a shift upwards (i.e. $299 in 2000 was worth more than today), the fact remains that the majority of console sales pick up as you begin to engage the typical gamer. Launch pricing and software appeals to a much more narrow segment of consumers.
2. Sales of the Xbox 360, while good, are not outpacing supply. The emergence of two new consoles will not help this much. An integral part of the industry is supply channels, and maintaining a steady flow of product is important in cost reduction and cost control. e.g. a drop in price in March will give a significant boost to spring sales that otherwise would NOT occur. This keeps demand high as well as giving Publishers confidence to release titles throughout the year.
3. Looking at the PS2 as an example of "out a year ahead of everyone else" MS is due a price drop. This is how you dictate the game: You launch early, establishing your home turf and setting up a library of "budget games" for year 2. Publishers treat you as the base platform and you receive early defacto exclusives. As the competitors trickle in you then control the price points.
It may seem absolutely stupid to you, but Sony didn't "need" to drop the price every year. So why did they? They were waaay ahead of MS and Nintendo in install base, exclusives, publisher support, and gross number of quality games. They did it to expose their product to new customers who would found the previous price unappealing (see #2), they did it to even supply channels, and they did it to make a move on their competitors.
4. The Wii is $249 and based on the hardware inside the Wii (just look at it) there is no doubt in my mind it will drop below $199 in 2007 and Nintendo will still be making a profit on each unit sold. Like it or not, Wii is competition. It doesn't look next gen, but just today I had 2 family members over Thanksgiving strike up a discussion about it--one my mother (!) and the other a PC gamer who likes to take jabs at consoles whenever he can yet found the courage to rave about the controls and how he is picking one up. He considered the other consoles (no KB/MS is a downer) but the Wii offers him something new. People think too rigidly about this stuff: People want a device to be entertained in front of their TV. There are cinematic expereinces and interactive ones. While there are many facets to these products the Publisher and title support overlap and at the end of the day a Wii purchase is, for most casual consumers, a vote not to get a 360. Wii may help MS in Japan by competing with Sony, but in the US it is a marketshare struggle. Allowing the Wii to become the affordable console while sitting at $299/$399 -- with $149-$199 Wiis running around -- will mean HUGE losses for MS.
5. Sony has themselves in a precarious position--basically where MS was last gen. Sony has a large HDD standard as well a HD optical drive. By reducing their console price it makes Sony choose: Give up marketshare to MS -- because at $499/$599 Sony won't keep up with a $199/$299 360 -- or follow. Call it returning a favor, or call it influencing Publishers. Sony has went from the 2 time going on eternal champ to showing even the mighty can fall (see: Atari, Nintendo). MS needs to convince Publishers that now is their time and that they can be trusted to lead the industry. Publishers see one thing: Green. Green = Large install base. MS, nor Sony, are going to reach massive install bases to properly support the R&D investments of EA, Ubisoft, SE, Namco Bandai, Capcom, Sammy Sega, and so forth without expanding the install base. Financial losses mean less to go around to make better products which in turn make more moeny. The PS2/Xbox/GCN are clearly dieing -- Publishers are going to jump on whatever platform(s) have immediate as well as long term returns. MS has a chance to outpace Sony early, ensuring strong support throughout the generation.
6. It is all about the games. Publishers and MS make money on GAMES. But this isn't necessarily linear. e.g. MS may have out 5 internal titles in year 1, 10 in year 2, 15 in 3, 20 in 4, and 25 in 5 years. As new titles come out they are able to bundle and bargin bin games, maximizing profits. Further, Publisher support accellerates. The 100 360 titles in 2006 will be 300 titles in 2007 and 600 titles in 2008. That is a lot of royalties. A LOT. The key is ensuring a high degree of sales--you do that through maximizing install base. As good as games may be next year, MANY of their CURRENT console sales are based on the expectation of those very games. Most people didn't buy a 360 to play PDZ -- they bought it to play Halo 3. Further, Halo 2 sold just shy of 8M units. MS knows they need to branch out from relying on a couple franchises. The rest of 2007 looks good, but a lot of them are new franchises of unknown quality (Mass Effect, Blue Dragon, Lost Planet, Lost Odessey, Too Human, Bioshock, Alan Wake) or sequals to good games with good, but not exceptional, sales (e.g. Forza which sold ~1M units on Xbox1). Fable, Wolfenstein, Halo Wars, Banjo seem to be a bit off yet. BiA3, MoH:AA, Assassin's Creed, GTAIV, and so forth are all multiplatform. So in regards to really proven franchises in 2007 MS has Halo 3, Splinter Cell 5 (if not delayed), and Forza Motorsport 2.
I have a hard time beliving that those titles will carry MS to 13M-15M by the end of June especially since many Halo fans already bought the 360 with the expectation of Halo coming. Yet since the name of the game is profits, and the more games sold = more profits, you have to maximize the install base. This is NOT a 2 year race, but a 5-6 year race (with a LOT of cash available in years 7-9 if you survive). Maximizing the install base early means a much bigger pool to reap from in the end of the generation as well as allowing Publishers to sell more software early -- and thus more royalties.
Assuming an $8 royalty, if MS has an end of generation attach rate of 11 instead of 10 with 50M consoles sold that is $400M. If the extra game is a MS game it is closer to $40 each ($2B). But what if MS only sells 40M units because they are too conservative early on. The pool shrinks, but also there would be a trend of lower attach rate as consumers will have had the platform on average less time.
Everything financially screams "Install base".
7. MS's costs. 65nm Xenon and Xenos are coming which will reduce die size by about half as well is improve yields. 55nm eDRAM is also 2007 from NEC. GDDR3 700MHz is becoming quite common (the PS3 and Wii both seem to use it as well) so economy of scale will help with those long term contracts. MS has been making noise with their advertising unit (formerly Massive). The Xbox 360 was designed to engage in constant cost reduction to save MS money as well as give them the ability to be aggressive in positioning their product.
I agree that you'll see the emergence of a 360 budget back-catalogue, but I think, because of the high attach rates already, it won't be a great success (i.e. it'll end up in bundle packages or fewer sold - new buyers will want the good titles not the launch titles).
There are always launch window titles that are very good, even years later. PGR3, Oblivion, GRAW, FNR3, Kameo, Condemned all stand out from that window. If I had gotten the $100 Amazon deal I was picking up PGR3 as the 1 game I was buying. Not GOW, not R6:Vegas.
When you throw down a couple hundred for a console, another $50 for a controller (egads... and memory card?!), etc... sometimes you need to cut corners elsewhere. A lot of the friends I have actually wait for budget games because they don't feel $50-$60 for a game is a good investment when 6-12 months later they can get it cheaper.
I wouldn't say the hardware is better in either, developer experience should favour the 360 though.
Better hardware as in their hardware is getting better, i.e. more reliable. They will be increasing sales because the early launch stuff -- that kills early adopters, errr innovators (sorry LB) -- will be ironed out and consumers will have more comfort spending money on hardware they know with a high degree of certainty WORKS.
As I mentioned previously, I doubt you'll see such a radical price cut because it doesn't make much sense
It made no sense when Sony did it with the PS2, yet they did for all the reasons and more listed above.
the only way I would see it happening is an increase in the XBL pricing or the price of games, because the books have to be balanced.
If you play to make a profit in year 2 you lose in year 5. MS ha already altered their "start being in the black" date from 2007 to 2008.
Europe is intriguing, if Sony is forced to delay further they might lose market share but this is already extremely high (just look at the UK). At the moment, with little shipping data and delivery forecasts, it is reasonable to suggest that there would be a delay, but personally I wouldn't make a prediction until there is more information.
Oh, I don't have that problem.
I called the first delay in Spring 2005, most spotted shortages this Summer, and I think it is absolutely certain that Europe won't see the PS3 in early spring. I dare say that Europe may not see the PS3 until next Fall
I think at this point Fall 2007 for a real launch is more likely than Spring. Sony has massive obligations to NA and Japan to still meet. By ramping up Europe for a March release they are only trickling units into areas. Yes, supply will improve over time as it did with the 360, but that is months away. The PS3 has a HUGE user base and NA is going to be very competitive. For whatever reason Europe has been more forgiving of delays and such. If it comes in spring it will be a paper launch. I expect Sony to pull a PSP.