What I am saying is that it will look and play the same on all platforms.
You seem to be under the impression that this is a highly optimized PS3 game ported to the other systems, rather than a multiplatform game that had to resort to Neon to get the PS3 version working the same as their 360 and PC versions.
That's not what I'm saying. What I'm saying, however, is that since the Sony co-developed PSSG is at the root of the Neon engine (there was an item on the GD London event by Sony on this, which is telling), it's bound to make decent use of the PS3. Is that really so far-fetched?
For all intents and purposes, the current version of the Unreal Engine that is available to developers like Ubisoft may not be able to make use of the SPEs yet, just as initially games using UE3 on 360 were limited to single core (Gears may well be the first that uses all three?). Perhaps Ubisoft doesn't mind this for Assassin's Creed, even if the side effect could be that the 360 version turns out to have better AI routines.
Well, at least you finally admit it's just an assumption on your part.
Just as I'm going to assume that you have zero experience with Force Feedback wheels on the consoles. In fact, I don't believe you even care about the wheel that Microsoft is bringing out, as you probably have no plans on getting one for the 360, and I'm wondering what, if any, you have for the PC at this time.
Funny you say that. I've owned 3 Nintendo consoles so far, and I bet you'll have a hard time finding someone here who doesn't think I'm against Nintendo.
Good, then at least there we have some common ground.
For the record, I'm probably against Nintendo, or at least not for them, as I've liked anything they brought out bar perhaps Brain Training (although my sister got bored with it extremely soon after she got a brain age of 20 after a week - but we're both adults and don't live in the same house, so I haven't had a chance to try
).
And MS is releasing a Force Feedback wheel. One that does rumble and force feedback at the same time, using seperate motors. That's something even Logitech hasn't done. So based on that, please explain why you think they are against you owning a 360.
I'm not. But I'm not convinced by the wheel. The idea is fine, Force Feedback and Rumble, but the quality of the wheel, for that price and from the looks of it, well, we'll see. The pedals are far too close to each other. And like I said, if the only way to get a wheel is buying a MS wheel, then I'm not too happy with MS policy there, as it could well mean having to buy everything double for PC/PS3 and 360. This is a specific problem I have with Microsoft. Just like the memory cards - why not make something that is compatible with existing flash memory and why not allowing people to plug in any old 2.5" harddrive?
Or is the truth closer to you just don't want to buy Microsoft's stuff?
Look, if the wheel is really all that, then I might still buy it for the 360 and Forza 2. But I have worn down a *lot* of wheels in my time, and the DF Pro is one of the first FF wheels that has lasted me more than half a year. In fact, my original DF Pro still stands, though I was one of the first to get it. Sure, I"ve had to fix the pedal base once or twice, because it fills up with dust easily and the wires are a little too tight allowing the potentiometer to become dislodged (easily fixed), but other than that, it keeps its FF better than anything before and still works.
Yes, that is the question. Is it a highly customized PS3 game, or is it a multiplatform title that took some extra work to get up and running on the PS3 at the same levels as the PC and 360 versions?
Depends. If they developed the Neon engine, and then went to Sony to ask them to help get it running half-decently on PS3, then the latter might be the case. However, if they reviewed current tools, found them insufficient, talked to Sony, and then the Neon engine came forward out of cooperation in PSSG, then, while no highly customised PS3 game, the engine will be primed to make good use of the PS3. Once the CMR series came to the consoles (that didn't happen before CMR3, so I'm not sure where you get your figures from), the Playstation versions brought in their fair share. The PC now rarely outsells console versions, so I'd be interested to see any recent figures that show otherwise.
As for the cost debate, it's really simple. Use the same standard for all systems and leave your own personal bias at the door. Either compare the cost of the base system plus game (Bare minimum required to play the game) or compare the total hardware functionality and costs with complete disregard to the game.
Sorry, but if you believe that makes for a realistic comparison, then your job is not in science, marketing, or anything related. I've clearly indicated that as an academic exercise we can play this game, but beyond that, it just doesn't work that way.
But stop with the "pick and choose" method of justifying your response. I realize it is hard to justify that PS3 price tag, but trying to bring up such totally unrelated functions such as the inclusion of Linux or a browser in a thread specifically about DIRT and nothing else just shows how weak your defense is.
My defense is not weak. You are, however, a very weak (or selective) reader. I have clearly stated the stuff that I, me, myself, moi, ich, je, io (you get the point?) find appealing and added value in the PS3, and that this would influence my choice. I have clearly indicated that this might be different for others. If you cannot see the importance of that distinction, then this discussion is going to go nowhere, fast.
Also, you wanted to discuss the core 360 vs the core PS3, disregarding all the benefits of the core PS3 version, and focus solely on whether or not any potential graphics differences that we don't know anything about yet would justify the difference in price. If we are going to compare final games on the respective Core versions, we'll have to take into account all the game's features, not just graphics, and see whether or not the game supports the HD, downloadable features, and so on, and whether or not that will result in the PS3 version of the game having added value over the game on the core 360.