What?
The PC will have to run the PC code. It doesn't give a flying flip about the PS3 code, and believe it or not, this MULTIPLATFORM game will NOT be coded especially for PS3 hardware. The PS3 version will be tailored to that system to a degree, but the game i9tself is made to run on the PC, 360 and PS3, all pretty much equally.
So do you think that Neon consists of a Direct3D type layer with a game engine on top, or could it possibly contain a lot of custom tweaked Cell and RSX specific code that supports the features required by the game engine?
While I grant it is not the only issue for not looking forward to a PC version (I can't count the amount of times I wanted to throw the PC out of the Window back when I was still reviewing PC games, among which, by the way, the previous Colin McRae), there are other things going on here.
Got proof? Or is this just an assumption you are making?
You think PD would show off GT:HD with the Logitech Driving Force Pro wheel at TGS if they couldn't actually support that wheel in the final version? Heck, from the looks of it (in the PD studio) they are already working on G25 support. The Driving Force Pro was even developed by PD and Logitech together. For me, the following quote (on TouchSense) confirms the third party licence structure as it works on Sony machines:
Victor said:
: So there’s a technology relationship that we need between the game and the controller. There’s also the license right that third parties need and it’s not yet clear as what Sony’s third party strategy is. They may in fact restrict or limit the ability of third parties to produce controllers at all or controllers that have vibration feedback in them.
Obviously, with GT4 and Logitech having formed a very profitable partnership and the DFPro wheel being very popular for the PS2 and going back many, many years (lots of driving games supported FF wheels), Sony isn't going to have a third party strategy that restricts Force Feedback in wheels. And considering their history, they aren't even likely to consider 3rd party Rumble controllers - the problem of Sony's decision not to include and licence rumble themselves is that the companies are going to have to make agreements with Immersion individually and the incentive to do so will be much lower considering the default controllers won't support them.
If cost were an issue then you would be asking yourself if the PS3 version will look and play $200 worth of better than the 360 version.
Ok, let's play that imaginary game, and assume that the following currently unknown conditions are met:
- I would not want a harddrive in my 360 and would therefore also not value the 20Gb harddrive in the PS3 (ridiculous assumption, sorry, but it's a necessary requirement for you to be able to consider the 360 $200 cheaper than the PS3)
- I would be able to use my current Driving Force Pro on the 360 (possible, but Microsoft has its own wheel and they've been stupid about this before, partly because as far as I know exotic drivers aren't accepted and hardware drivers have to be built into the 360's version of DirectX)
- Colin McRae was the only game I was interested in getting and I didn't want a PS3 for any other reason (exclusive games that appeal to me a lot, Linux, Browser, Sixaxis, Quietness, PSP linkage, backward compatibility including stuff like Singstar Mikes, BluRay, HDMI, and being able to actually store all types of media files on the PS3's harddrive, to name but a few things I'm interested in)
So, let's say that all these conditions are met, then, yes, I could consider whether or not any graphical differences, should they even be in favor of the PS3 (I'm hopeful of that, at least) outweigh the price difference between a Core 360 and a Core PS3. If all these conditions are met, then yes, if the graphical differences are minimal, I might opt for the 360 version. Then again, if Colin were that important to me, if there was a reasonable graphical advantage to the PS3 version, I might be willing to pay a little extra for it, just as I was ready to buy a DF Pro just for GT4, or a DDRMax dance pad for Dancing Stage / DDR, or a GunCon for Time Crisis, or Microphones for Singstar, or an EyeToy, or ...
If Microsoft gets their act together (sounds funny huh, to think that someone in this day and age still thinks that it is Microsoft rather than Sony who need to get their act together) and makes sure that FF support becomes half-decent, and they're not going to pursue this ugly route of trying to exclusively own the 360 peripheral market and be a little more open to third party hardware drivers in that respect (this was part of the reason why Logitech wheels were never supported on Xbox1, which was my biggest disappointment because it did have some decent racing games that I'd have liked a lot more with a decent FF wheel), then it is very likely that, like last generation, I will have an Xbox 360 as well as a PS3.
But until those things are cleared up, I'm going to sit back and wait. For now, I am again disappointed in that the Force Feedback wheel for the 360 is coming so slowly to market, in a pointless, cheap battery driven wireless version to boot (the pedals alone ... no stick ...
), and the only good thing so far is that it comes with an update to finally make PGR3 have FF support. But what I'm waiting for is something like being able to plug in my Logitech wheel. I can use that wheel on the PC just fine, and have been doing so for some great games (and F12k/F1C mods - the DTM mod in particular had the best FF ever).
I picked up a (second) DF Pro for 50 euro half a year ago. If Forza 2 supports that, then by virtue of that alone, Microsoft might have a sale and become my second console, or even my first should Sony and PD leave me waiting (I'm in Europe) too long. If MS is going to force me to buy specific controllers for the 360 that are not compatible with other systems, then I don't think they'll be able to count me as a customer real soon.