with the crashing and burning of FUEL, this is now the next off road racer with potential
http://www.eurogamer.net/articles/dirt-2-hd-video-analysis-article
In short, we're confident that this is going to be a technically excellent game. Codemasters produced often stunning visuals in its last racing game, GRID, and this new title uses an even more advanced iteration of the same EGO engine, featuring improved multi-threading for superior performance and an enhanced streaming system allowing for higher quality textures. We are clearly seeing a generational leap over the first DiRT, and in terms of raw detail levels, the firm has already confirmed that just the cars are seeing a 50 per cent polygon count increase from the debut DiRT offering.
In terms of differences we might expect from the video showcased here, we know that GRID on Xbox 360 ran at 720p with 4x multi-sampling anti-aliasing (literally the best the machine is capable of), so we're going to go out on a limb here and suggest the same level of visual fidelity in the 360 code. Codemasters is also promising a considerable improvement in SPU usage on PS3, so fingers crossed that the disappointing v-sync tearing and reduced AA on GRID will be sorted for this new game.