Its funny the smoke look like Blender simulation when you just apply the "add quick effect smoke", Before you add material nodes to it ... ( and ofc in the solid view, before render it ). Look like it miss some scattering, its too much homgeneous. Some particules added ( spark, light emitters ) and it will allready change a lot of the visual result.
It dont help the over exageration on the effects ( light etc ), let alone the over reflection caused by an too high level of Bloom.