DirectX 12 Tech Demo - Mech Ti

So the future of DirectX is turning every light source and subsequent reflections into a 4000W spotlight that hurts our eyes. Ok.
BTW, when was the first time we saw the trick with GPU-accelerated volumetric smoke?
Hmm... 9 years ago.

Am I the only one getting a ton of tearing in the video? Whoever ran this demo, forgot to turn V-Sync on?
 
Its funny the smoke look like Blender simulation when you just apply the "add quick effect smoke", Before you add material nodes to it ... ( and ofc in the solid view, before render it ). Look like it miss some scattering, its too much homgeneous. Some particules added ( spark, light emitters ) and it will allready change a lot of the visual result.

It dont help the over exageration on the effects ( light etc ), let alone the over reflection caused by an too high level of Bloom.
 
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