It also means >= Turing.Let's be clear DX12U means >= RDNA2 for amd, that's a lot of users even 2 years from now that won't be supported. Factor in laptops also.
While i'm surprised RDNA2 has feature parity with Turing, i still hope for traversal shaders as well. But Ultimate does not have it.
This either means RDNA2 can't do it at all (or it's too slow), or MS decided to set Turing as the base.
On the other hand, if RDNA2 and Ampere have support, i'm not sure Ultimate should be chosen as the base for 'next gen' games, because there are not so many Turing users.
Setting a base for everyone just does not work. Actually, extension hell but continuously adding new features makes more sense to me. Hardware is not affected by such classifications anyways.
I'd prefer to call Ultimate DX13, and after adding stuff like traversal shaders DX14, etc.
With introduction of a term like 'Ultimate', they soon have the same issue they already have for consoles: They run out of good names. Probably, when i get my traversal shaders, they'll call it 'Ultimate XXX' :|