Has anyone tried older drivers vs newer drivers on the 40 series and reported any changes/improvements on it? What about the newest DirectStorage DLLs?
I just recently tried Ratchet and Clank again and noticed that since getting my 9800X3D, the portal transition sequence loads so much faster than my previous processor (12 core 3900X).. whether DirectStorage is enabled or not. My god is it fast. Also, I swapped out the DirectStorage DLLs for the latest ones and I don't know if it's placebo or not (probably is) but I can spin the camera around very fast in that game now and it doesn't stutter, but I can still make it stutter if I REAAAALLLY spin that thing crazily. Something that would never happen during any type of normal play. I don't remember it being like that. It used to stutter quite a bit easier than that before from what I remember.
Anyway, I still think that what Nixxes is doing with TLOUP2 is the right way for DirectStorage.. by just doing it on the CPU. There's no stuttering at all no matter how crazily you spin around the camera, no framerate drops. What DesgustatoR said is right though.. give the player the option.
Another quick thing I noticed about TLOUP2 on PC though, which caught my attention since Nixxes said in Alex's interview that the PC version can potentially load even faster than the PS5 version, is that the engine seems to have a hard cap of 240fps specifically when loading, which is funny considering the game let's you go up to 360fps in the game. So when the frame limiter disengages for loading screens, the loading is still being limited by framerate. I wonder why they decided on a 240fps cap? It would be very interesting if there was a way to mod and remove that limit and test the loading.