user542745831
Veteran
http://www.eurogamer.net/articles/digitalfoundry-sacred-2-1080p-performance
Why not. Furthermore Digital Foundry could include info about the behaviour of the PC resolution (every output resolution that is not 1080i/1080p (1920 x 1080) or 720p (1280 x 720)) output of Xbox 360 for every game in their analyses. That would include info about native rendering resolution in those output resolutions, display mode (fullscreen, letterboxed etc.) and so on.
Digital Foundry also should analyse and compare every rendering resolution of a game (if there is more than one native rendering resolution available) (just like it happened for 'Sacred 2 Fallen Angel').
That of course would mean, that Digital Foundry should not only analyse the 1080p (1280 x 1080p 2xAA) rendering mode of 'Gran Turismo 5 Prologue' but also analyse and compare the 720p (1280 x 720p 4xAA) rendering mode .
http://www.eurogamer.net/articles/gran-turismo-5-prologue-analysis
And should Digital Foundry be doing more benchmarking of game performance at SD resolutions?
Why not. Furthermore Digital Foundry could include info about the behaviour of the PC resolution (every output resolution that is not 1080i/1080p (1920 x 1080) or 720p (1280 x 720)) output of Xbox 360 for every game in their analyses. That would include info about native rendering resolution in those output resolutions, display mode (fullscreen, letterboxed etc.) and so on.
Digital Foundry also should analyse and compare every rendering resolution of a game (if there is more than one native rendering resolution available) (just like it happened for 'Sacred 2 Fallen Angel').
That of course would mean, that Digital Foundry should not only analyse the 1080p (1280 x 1080p 2xAA) rendering mode of 'Gran Turismo 5 Prologue' but also analyse and compare the 720p (1280 x 720p 4xAA) rendering mode .
http://www.eurogamer.net/articles/gran-turismo-5-prologue-analysis
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