I don't like how Mazinger extrapolate some lack of pixel shading for the 360 due a the extra vertex load. That's a pure supposition. Basically the team spent one year only tweaking the engine and so the perfs as most of the content was there already. That's extra time is imho more relevant than any free supposition about hardware limits. For once I don't like the article anyway I don't like ninja gaiden either
EDIT
It's the same the other way around, they may have favor heavy pixel shading load to vertex one because in the end it looks better not because the ps3 may not have handle it.
EDIT
It's the same the other way around, they may have favor heavy pixel shading load to vertex one because in the end it looks better not because the ps3 may not have handle it.
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