that's something totally new! SNES running 3D games without mode 7 enabled (F-Zero always in my heart, that's why I still play games like Redout 1 and Redout 2) and no FX chip? I haven't gotten past the introduction for now but the game running when they start the video is very impressive for the hardware.
well, the campaign of BF3 is boring. I tried to replay the game a few months ago, 'cos I had just played the online part of the game back in the day, since it was a gift from my best friend so I could play with him.I had the PS3 version of bf3. I had love hate relationship with it. I loved the light hearted comedy of bad company 1 and disliked that they made it more into a standard set piece laden affair with try hard swearing in bad company 2.
And bc3 campaign was just a bad version of call of duty at half the fps. I don't think they ever really reached the enjoyment factor of bc1 campaigns again. I liked bad company 3s multiplayer though. It felt really polished and balanced. I especially liked it because it free
1. Much easier content. Catalyst's glossy, clear surfaces everywhere expose a lot of the flaws of that era's rendering. Catalyst would probably look pretty "bad" to somebody sensitive to image quality today without heavy use of RT.How does Battlefield 3 (2011) look so much better than Mirrors Edge Catalyst (2016) on the same engine?
talking of jewels, there is this game, WRATH: Aeon of Ruin, a superb game that it's taking a bit of time to become the full version, it has been in Early Access for some time. -release date expected to be spring of 2023-
Evidently, Half-Life 2 is forcing FP32 precision on the GeForce FX, which can significantly impact its performance. The GeForce FX also supports the less accurate, but faster running FP16 mode. Although Valve did not include partial precision in Half-Life 2, it appears that FP16 can be "forced" with a utility program.
Note that partial precision is a DirectX instruction modifier that is supported by pixel shader version 2.0 and higher. The partial precision modifier is an indicator used by the developer to instruct the graphics driver that the use of partial precision is acceptable.
it's so nice to have videos from DF on those great games. I got HL1 and 2 and Portal a month ago in a Steam sale and I am going to play it sometime this year (at 120-TV- or 165fps-monitor), hopefully, when I complete Elden Ring and Redout 2 and get into the next thing.
I didn't have a sufficient PC at the time, so the Xbox version was the one I played. It's feature-complete (in gameplay and story terms), so it's a perfectly acceptable way to play the game, even if the performance isn't so great. It also managed to map the FPS aiming to the gamepad much better than other 6th gen FPS titles, without resorting to the Halo tricks of fat enemies, large reticles, and generally slow movement.
Now we need a DF Retro on Daikatana: PC vs N64.
Unfortunately it's still the 360 version so 720p with terrible AA and extreme pop in close to the camera to say nothing of the graphics themselves
Regarding 720p monitors:
There were 1280x1024 monitors available during the 7th generation that would natively display a 720p signal at 1:1 with large letterboxing.
There were (and still are) monitors of other resolutions that will display native resolution in a window box. I have an Acer monitor that will do that, although it's 4k, so a 720p image is pretty tiny (and you get 3x3 integer scaling from 720p-to-4k so there's no benefit to the window box mode).
Add: Also worth mentioning that the 360 version of this game is FPS Boost enabled on Series consoles, so no more tearing and a locked 60fps.