Wasnt that GoldenEye ?The first AAA killer game to be a FPS on console.
Wasnt that GoldenEye ?The first AAA killer game to be a FPS on console.
Fix this whole Hall of Fame issue by calling the category "DOOM Clones" instead of "FPS".
You mean Wolfenstein Clones?
You mean Wolfenstein Clones?
thanks, the PC experience is endless. I have Quake 2, had it when it came out and have it now on Steam because of a good offer to get Bethesda games like Quake and TES and Doom at a very good price. I used to play Deathmatch with the Reaper bot that I got from a PC magazine, it's not surprising at all that Steve Polge -iirc-, the Reaper's bot author got hired by Epic iirc. Reaper bot was a lot of fun to play against ! It was better in some maps than in others, but the great thing about it was that the more he played against you in a map the better it got in that map.@Cyan
If your going to replay quake 2 get the eraser bot
you may also want to use quake 2 xp along with the bzb bot
http://www.moddb.com/mods/quake-2-xp
And of course no quake related post is complete without
edit: i beleive the eraser bot is difficult to install on 64bit systems
I played this game with a V1 and a P200 and it ran like a charm. They must have benched something wrong. It may not ever reached 60fps but it was well over 30fps without those dips.last time I played Q2 for a decent amount of time was using a P2 400 + Voodoo 2 8MB, performance was pretty good, so seeing that Voodoo1 footage was kind of painful and I had to check,
here is a reference comparing it to other 3dfx cards and yes, V2 was 3X faster
considering the V2 was release only 3 months after the game and could deliver smooth performance, I think it would be more representative, or something like the Riva 128 (available when the game was launched)
that V1 footage at 640x480 makes the PC version looks worse than needed, with that level of 3d cards it would be more appropriate to run at lower res.
It was ahead of it's time with its built-in film grain effect.The Riva 128 also had this sort of grainy image quality
I played this game with a V1 and a P200 and it ran like a charm. They must have benched something wrong. It may not ever reached 60fps but it was well over 30fps without those dips.
Like most games of that time, Q2 scales well with the cpu. maybe they used a really old cpu for the tests.
btw, Unreal (the first one) also ran on V1 cards like a charm.
The Riva 128 was a really really bad card, or at least the drivers. After a few minutes playing Q2 the memory was always full on those cards. Also the V1 was much faster than the Riva 128.
Voodoo cards were usually unrivaled til Voodoo 3 days, I think, when their decline began. Even in the Voodoo 3 days I had 2 GPUs, the Voodoo 3 PCI and the Matrox G400. The G400 made games look better with its 32bits colour. Colour banding was eliminated in Quake 3 with the G400 and it was the first GPU to feature bump mapping, afaik.From what I remember of my own systems at the time... My experience mirrors Allandor's. These retro systems are very much flawed in using cpus not available until 4 years later.
The Riva128 was very much the lesser card at the time. The Riva128 was very dependent on cpu. If you swapped in a Riva128 in place of a 3dfx Voodoo card on a typical system you would see lower framerates unless you did extensive cpu upgrade to get the performance back up to where it was with a Voodoo card.