But Cerny seemed more excited about another one of these “post-Polaris” features that the PS4 Pro has: a significant improvement in the way it handles 16-bit variables like half-floats.
With the PS4 Pro, said Cerny, “it's possible to perform two 16-bit operations at the same time, instead of one 32-bit operation. In other words, with full floats, PS4 Pro has 4.2 teraflops of computational power. With half floats, it now has double that -- which is to say, 8.4 teraflops of computational power. As I'm sure you understand, this has the potential to radically increase the performance of games.”
Well you can't blame him for preaching that PR line just like MS wanting everybody to think that ESRAM/EDRAM was the best thing since sliced bread...the impact of double-rate FP16 is going to be minuscule compared to having more ram, more CUs, or ROPS or Bandwidth.. etc..It's a nice thing to have for sure but this ain't going to light the world on fire.http://www.gamasutra.com/view/news/283611/Inside_the_PlayStation_4_Pro_with_Mark_Cerny.php
And from Cerny Interview it seems it is the most important post Polaris feature of PS4 Pro GPU...
Well you can't blame him for preaching that PR line just like MS wanting everybody to think that ESRAM/EDRAM was the best thing since sliced bread...the impact of double-rate FP16 is going to be minuscule compared to having more ram, more CUs, or ROPS or Bandwidth.. etc..It's a nice thing to have for sure but this ain't going to light the world on fire.
Yeah it will be more telling once we see how Death Stranding looks on both, we'll have to wait for one of those DF side-by-side videos I guess.
Exactly. Besides we know Star Citizen is better than Scorpio.Let's keep this a Scorpio tech thread and not Scorpio vs XX though..
I think they are referring to it in a more general sense. Pretty sure Sony's is they're own custom creation.ID buffer is mentioned but are they talking about same PS4 Pro tech or not?
"For the very small handful of titles that run at 720p today, our expectation is that they can checkerboard up to native 4K if they want to do that. I also expect variations of titles that are perhaps running at 900p at 30fps on Xbox One today that they can leverage the 31 per cent boost to CPU clock along with a bunch of other optimisations in conjunction with our D3D12 offload to potentially offer 1080p60 rather than 900p30. It's totally up to developers."
And what if Sony made thousands of customisations?If MS have really nailed throughput for the GPU with their "60+ simulation crafted customisations" then that could could potentially be of much greater benefit than fp16, with the huge perk of needing little to no additional work and not requiring the maintenance of two code branches.
Minimising additional work required for big Scorpio gains does seem to be one of the overriding goals of the hardware design team.
They're also very clearly claiming CPU optimisations for Scorpio beyond just running at a higher clocks. They're definitely talking about changes that have improved IPC as well as clock speed.
And what if Sony made thousands of customisations?
It's a PR talk.
Double rate FP16 and ID buffer benefits were explained, these 60 customisations read like entirely marketing bullet point.
Which part cites Polaris being the design basis?It lacks Double-rate FP16 not FP16 support all-together. Xbox One and PS4 where GCN2 based and didn't have support for single rate 16Bit ops which was introduced in GCN3 and supported in GCN4 (which is Polaris..thus Scorpio has is). PS4 Pro in addition supports Double-rate 16bit ops which will be part of GCN5 (Vega).
In his defense, Cerny's interest in the ID buffer may be more personal, given his involvement with it.Well you can't blame him for preaching that PR line just like MS wanting everybody to think that ESRAM/EDRAM was the best thing since sliced bread...the impact of double-rate FP16 is going to be minuscule compared to having more ram, more CUs, or ROPS or Bandwidth.. etc..It's a nice thing to have for sure but this ain't going to light the world on fire.
One item was improved memory interface queues, although in part it would make sense since that block was replaced.They're also very clearly claiming CPU optimisations for Scorpio beyond just running at a higher clocks. They're definitely talking about changes that have improved IPC as well as clock speed.
And what if Sony made thousands of customisations?
It's a PR talk.
Double rate FP16 and ID buffer benefits were explained, these 60 customisations read like entirely marketing bullet point.
One item was improved memory interface queues, although in part it would make sense since that block was replaced.
One core-area change is some unspecified memory translation changes for the always-present VM and hypervisor.
Perhaps specialized tweaks to VM instructions, or expansion and tweaks to the TLB hierarchy and page walker? It's a somewhat sensitive area of the core, which may have opened up for tweaking given the re-implementation at the new node.