Silent_Buddha
Legend
Which part cites Polaris being the design basis?
I interpret the article stating that the Xbox One was used as the base as a sign that it might still be similar at a CU feature level to GCN2, unless specifically cited as updated like DCC and some of the geometry changes.
Here's what I get from the article.
In much the same way Polaris is just specific targeted changes to the previous GPU and VEGA is just specific targeted changes from Polaris, the Project Scorpio GPU is specific targeted changes to the XBO base GPU.
So in as much as Polaris and Vega define one path of GPU improvement and are thus different from the base GPU from which they started, so is the GPU Project Scorpio (obviously applies to PS4-P GPU as well) uses.
So for Project Scorpio they didn't want to start with a base of Polaris because it contained changes they did not want (IE - changed features they wanted to keep) or did not change certain aspects of the GPU as much as they wanted. They mentioned for example changes to various memory sizes, so I'd imagine things like Register space may have been increased which would alleviate some potential stalls common to GCN.
So while it isn't Polaris or Vega, it may still represent a quite significant change in architechture, if not in features, similar in scope if not in features to Polaris or Vega.
So going from the base feature set of the XBO GPU, they mention taking features of Polaris and Vega. And they mentioned other changes not contained in either Polaris or Vega.
Considering their focus on keeping the base features as similar to the base XBO as possible, I'd imagine that leaving out double rate FP16 was a conscious choice on their end. IE - they were already incorporating features from Vega, but opted not to include double rate FP16 as it didn't fit their design goals for the GPU for Project Scorpio. Or to put it another way, they thought the die space for double rate FP16 could be better used for something else that would be of more general benefit for titles currently in the market or entering the market. Not to mention that in focusing on improving how graphics are rendered for current titles, double rate FP16 wouldn't help with that.
Regards,
SB
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