These launch day/week/month issues are what pushed me to game almost entirely on consoles
Except there aren't any issues with this game (performance wise anyway, I'm not up to date on specific bugs which may be floating around).
The game actually performs very well if not better on the PC than it does on the consoles with similar GPU's at the same settings.
Yes you need a beefier CPU but to maintain High settings at 30fps you don't need anything crazy. A decent quad core from the last 4 years will do just fine. And we already know PC CPU requirements are going to be a lot higher than consoles thanks to API overhead until Mantle or DX12 become mainstream.
I really wish people would seperate the concepts of "this game doesn't run well on my PC with maxed out settings" from "this game has issues".
If you couldn't achieve a solid 30fps at all high settings and 900p with SMAA on a 7870 then yes, this game would have performance issues. But it can do that just fine (and on lesser GPU's from what I've seen). Settings beyond that don't really count for anything because there's no yardstick with which to measure how much performance (or video memory) a particular settings should be requiring. You can argue that the 'higher than console settings' don't offer much bang for buck given the extra performance required but then you could argue the same thing for the PS4/XB1 graphics over the last gen consoles.
EDIT: Here's one (of many) benchmarks around the net showing the game has no performance issues at reasonable setings: http://www.game-debate.com/news/?news=12880&game=Watch%20Dogs&title=Watch%20Dogs%20Benchmarks%20GeForce%20GTX%20670