I wonder if its possible to delete those other languages on the pc version to save spacesome have suggested that this unnecessarily includes every language. .
I wonder if its possible to delete those other languages on the pc version to save spacesome have suggested that this unnecessarily includes every language. .
Bluepoint seem to have done a better job technically with the port than Respawn did with their own game...
http://www.eurogamer.net/articles/2014-03-11-why-the-pc-version-of-titanfall-is-a-48gb-install
it's always about the min spec that the studio is trying to meet.
I call bullshit on that one, if the 360 can run it without uncompressed audio then surely a pc can as well. And let's pretend it's true then why can't they offer a compressed option for everyone else?
I can't remember any other PC title in the last ten years using uncompressed audio, seriously if you're rocking the kind of cpu cores that can't handle MP3 decoding you're probably rocking the kind of GPU that chugs running Solitaire. Utterly baffled by the uncompressed audio thing.I thought there was hw in the 360 to do decode etc for audio.
An additional issue I would probably be that you need to do more QA, once for compressed audio and once for none compressed...
This has been going around in my head. I remember playing MP3s - just - on a 25mhz 68030 Amiga in the 1990s. Admittedly at lower (64-96kbps) bitrates but on seriously low powered hardware. Is Titanfall perhaps doing something spectacular with sound, like mixing dozens and dozens of channels at once?I can't remember any other PC title in the last ten years using uncompressed audio, seriously if you're rocking the kind of cpu cores that can't handle MP3 decoding you're probably rocking the kind of GPU that chugs running Solitaire.
I thought there was hw in the 360 to do decode etc for audio.
An additional issue I would probably be that you need to do more QA, once for compressed audio and once for none compressed...
This has been going around in my head. I remember playing MP3s - just - on a 25mhz 68030 Amiga in the 1990s. Admittedly at lower (64-96kbps) bitrates but on seriously low powered hardware. Is Titanfall perhaps doing something spectacular with sound, like mixing dozens and dozens of channels at once?
Its not spectacular but titanfall will be mixing dozens of channelsTitanfall perhaps doing something spectacular with sound, like mixing dozens and dozens of channels at once?
I can't remember any other PC title in the last ten years using uncompressed audio, seriously if you're rocking the kind of cpu cores that can't handle MP3 decoding you're probably rocking the kind of GPU that chugs running Solitaire. Utterly baffled by the uncompressed audio thing.
Are we not talking about running Titanfall in addition to decompress MP3? Ie the cores are utilized as much as possible that adding mp3 decompression will impact the whole?
I think its a valid approach or they should up the minimum requirements, but then people will complain about higher min requirements most likely.
btw titanfall is very sensitive to sudden CPU load changes.
I can play Left4dead 2 smooth even when my CCTV record things. On titanfall, it stutter when CCTV detect movement and has not record, it even worse when the CCTV detect movement AND record. But the stutter only happen for a few secs.
after a few secs, the game runs fine even with CCTV recording.
*my gaming PC is a CCTV server
Call Of Duty Ghosts does the same thing, Battlefield 4 can consume 2.5-2.7GB of video memory on large maps, and the quality of the assets in MP is nowhere those in SP. (granted BF4 does have streaming but it's quite limited)Bluepoint seem to have done a better job technically with the port than Respawn did with their own game...
I mean the fact that Titanfall on XB1/PC has no kind of streaming system at all is a bit crazy
http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-next-gen-face-off