Someone tweeted the issue to one of the system's designers at Sony, he said there was nothing he could think of in the system itself that would limit the use of AF, that it must be something the individual devs are doing. But no one seems to have asked the devs themselves what the issue is.
I have a GTX-680, but even on older cards, the impact of AF was pretty much non-existent. Even cranking it to 16x resulted in maybe 1.5-2fps drop. Every other setting has a significantly more noticeable impact than AF, it's the one option I thought would be a given for every next-gen title, especially considering how jarring it can be to the visual quality when you're not used to it (from being a PC gamer).
I have a GTX-680, but even on older cards, the impact of AF was pretty much non-existent. Even cranking it to 16x resulted in maybe 1.5-2fps drop. Every other setting has a significantly more noticeable impact than AF, it's the one option I thought would be a given for every next-gen title, especially considering how jarring it can be to the visual quality when you're not used to it (from being a PC gamer).