Without knowing how the engine operates its going to be tough to figure out. I assume that if CPU bound is an issue the small uptick on X1will play a small factor. With my limited knowledge on the subject I think that the Shared memory contention on PS4 between its GPU and CPU would start to be a real problem if the CPU is taking too long to do its work and is constantly taking priority away from the GPU. If the charts were accurate we would see a steep decline in available bandwidth which despite all the performance advantages ps4 has the ROPS wouldn't have enough available bandwidth to operate fully so a decrease in resolution was necessary??
Remember the last Ubisoft CPU benchmark where similarly the CPU test got a ~15% advantage for XB1? There was no contention here as only the CPUs were used. Also previous benchmarks either were a draw or were given a PS4 advantage, still no contention here.
Also I remember a Ubisoft guy saying the XB1 got not one (first being assumed the 5% CPU boost from SDK june) but two recent CPU improvements, can't find the source now unfortunately.
Finally 7 cores versus 6 cores is a ~16.7% advantage.