IIRC the PS4 version is triple buffered and never tears.
Then I guess I'm sold!
IIRC the PS4 version is triple buffered and never tears.
I'm not sure why triple buffering would prevent tearing and the framerates in DF analysis don't support tripple buffering anyway - i.e. they don't jump between 60, 40 and 20, they vary all over the place.
This is exactly how the PC version operates at sub refresh rate framerates regardless of whether you have vsync turned on or not so it may be some form of adaptive vsync. For the record, despite this I've never noticed any major tearing in the PC version either. Would I be correct n saying tearing is more noticable at higher framerates and thus at sub 60fps you're less likely to notice?
Ok so... Does it tear on ps4 or not?
Watching the df video, yes it does, occassionally. Probably less than noticable though. Also, having played the game, the DF footage shows rather hectic scenes of the game. I am willing to guess that on average, the game should run more than fine given there's a lot of exploring and quiet segments where I'm guessing will feature a lot more consistent framerate overall.
Watching the df video, yes it does, occassionally. Probably less than noticable though. Also, having played the game, the DF footage shows rather hectic scenes of the game. I am willing to guess that on average, the game should run more than fine given there's a lot of exploring and quiet segments where I'm guessing will feature a lot more consistent framerate overall.
No. The PS4 version never tears (not on the 2 DF performance videos anyway). Shifty's Bitch was asking for the PS4 version, not the X1 one.
I'm not sure why triple buffering would prevent tearing and the framerates in DF analysis don't support tripple buffering anyway - i.e. they don't jump between 60, 40 and 20, they vary all over the place.
This is exactly how the PC version operates at sub refresh rate framerates regardless of whether you have vsync turned on or not so it may be some form of adaptive vsync. For the record, despite this I've never noticed any major tearing in the PC version either. Would I be correct n saying tearing is more noticable at higher framerates and thus at sub 60fps you're less likely to notice?
Sorry yes, you are correct. I was reading the markings wrong (I thought left was PS4, when I should have checked the blue / green lines instead).
You are so far off base it's hard to determine where to start. You seem to have jumbled up double and triple buffering in your head. But then still gotten the specifics of that wrong.
I thought all console games were vsynced or at least used some kind of proprietary "adaptive" vsync..
Between this generation and the last, are there any console games with visible tearing? I know I never saw such a thing in any of my PS2, Wii and then PS4 games..
I thought all console games were vsynced or at least used some kind of proprietary "adaptive" vsync..
Between this generation and the last, are there any console games with visible tearing? I know I never saw such a thing in any of my PS2, Wii and then PS4 games..
I thought all console games were vsynced or at least used some kind of proprietary "adaptive" vsync..
Between this generation and the last, are there any console games with visible tearing? I know I never saw such a thing in any of my PS2, Wii and then PS4 games..
Perhaps I misunderstand but I don't believe this to be the case.
In any given one second of play, assuming the hardware is capable of outputting 60fps, it only takes 2-3 frames to not complete within .16ms (but less than .33ms) for the frame rate to drop to 55fps and only 10 frames to not complete within .16ms (but less than .33ms) for the frame rate to drop to 40fps.