Of course they used their knowledge and experience, what an utterly pointless thing to say. They also have knowledge and experience of x86 and will have some of high level use of GCN.
But this is a shifting of goal posts after the previous "it's just PC->PS4 therefore easy" has been shown to be bullshit simply by reading the damn article that we *should* be discussing.
Indeed, it's a big asset. ND are onto two new architectures that are very different to the ones they optimised their tools and code for. They weren't even on unified shaders with the garbage RSX, and not all of their Cell code will run as fast on Jaguar.
That said, with enough resources - meaning with it as a high enough priority - I'm sure they'd have achieved a rock solid 60 fps instead of just a very solid 60 fps.
I'm sure ND will be fine. They'll adapt quickly and continue to succeed just like they did on the PS3.
Perhaps TR would have been a better - and certainly more sensitive - comparison. It did add more to the remaster graphically than TLOU though, so frame rate compromises are more understandable, at least superficially.
I'm going to leave the ND discussion here though, as it's the rest of the article that's really interesting (far more so than RLBs name drop in the frame rate question!).
I suppose it's a matter of perspective. I like high and consistent frame rates. And if they're not going to be high then they should at least be consistent. I find unlocked frame rates distracting. And tearing too. Xbox 1 Titanfall would be quite unpleasant for me, I think!