Yeah, I believe I saw that one in the Crysis 2 thread.
If you truly believe this, then find the video, otherwise without any proof to back up your claims, your word is meaningless.
I've played the demo every day it was available, in countless games, the graphical oddities have not once effected my gameplay. I have no issue pointing out what I believe to be faults, but I see no need to exaggerate things that aren't even there.
That's a good way of saying you can't explain your position. Also, you said many of my points contradict each other, but you haven't provided any examples. Coincidence? I think not.
Plenty people, myself included, have not only explained our positions but have done so with logical reasoning behind it. Everything either seems to go over your head or you ignore all points because of lack of comprehension or flat out bias. You lack even the most basic understanding of what you're talking about, so how is anyone supposed to carry out anything close to an intelligent conversation with you? You drag the threads down with your meaningless and baseless comparisons.
As for you contradicting yourself:
It's below average compared to 1st party exclusive offerings. Do you think you could logically argue how Crysis 2's animations, texture filtering, physics, streaming, dynamic lights, AA, geometry, characters on screen, draw distance, gun models, etc are near Killzone 3's? If so, I would love to hear it. Of course, Killzone 2 or 3's lighting isn't near Crysis 2, but that's mainly it. I'm only talking about the MP of each game. Since you wanted to know "compared to what", you have it.
Wouldn't dynamic lights be considered part of a game's lighting?? So by your twisted logic, KZ3 has better dynamic lights but Crysis 2 has better lighting?
The least you could do is be consistent with your trolling.
I haven't played much of reach but I did shoot gun at walls and it had no bouncing.
Playing Reach right now. While there isn't any bounce when shooting a concrete wall or rock (they land on the ground and disappear.), I'm seeing some bounce when shooting a shipping box or when a fuel tank explodes. The effect is in there, why it doesn't happen when shooting certain surfaces may be an artistic choice.
The particles in that video DO have multiple collisions, they bounce off the vehicle onto the ground and even there they bounce some more. Essentially, they made a pretty accurate solution that looks great. What's wrong with that?
I think his point is due to Bungie using the words: "the
illusion of colliding particles..." "...
virtually colliding particles at once."
Since they used the words illusion and virtually, they aren't "true" colliding particles.
Sad that a developer has to be so careful with their words or they get twisted around by the console warriors. I see particles, and I see them colliding, it doesn't matter in the end what process they use to create the effect.