SSM used a hybrid deferred renderer with a forward renderer for certain things.
http://features.cgsociety.org/story_custom.php?story_id=5250&page=2
http://features.cgsociety.org/story_custom.php?story_id=5250&page=2
Tech analysis on Gears of War 3 Beta:
http://www.eurogamer.net/articles/digitalfoundry-gears-of-war-3-beta-tech-analysis
:smile:
Despite the lack of any form of AA in the beta code, it has to be said that overall image quality in the beta is excellent, and jaggies are hardly an issue at all;
You need to stop playing screenshots! Aside from intersection of the smoke, I certainly don't find the lack of AA a particular issue in this environment, do you?
Who knows maybe they will optimize some more and get some mlaa going on that hopefully wont blur the IQ that much.
I sure wouldn't claim it's hardly an issue and is excellent.
I just find it ironic and amusing that the article is commenting on the quality of the image despite the lack of AA, and you're resorting to cherry picking to show that only a couple edges that do need AA.
Despite the lack of any form of AA in the beta code, it has to be said that overall image quality in the beta is excellent, and jaggies are hardly an issue at all; this is mostly down to a combination of the artwork style lacking extreme contrast and also in the accomplished post-processing effects. Indeed, if anything we see an improvement over Gears 2 here - the majority of the older game's specular aliasing issues are all but gone.
Not necessarily...If any edges appear clean it's just from the angle right?
So approximately 5 problem edges across two screenshots completely negates what he's trying to say?
Not necessarily...
Well,I just don't see how no AA is not an issue
What? I don't even... Nowhere in the article is there a comparison of no AA to MLAA issues with specular or thin objects. What does this have to do with anything?but some shimmering with MLAA gets way more talk to it being an issue.
Well, in the same image, you do realize there are more than 5 steps on the staircase than just those 5 jaggies... *shrug*In the 2nd screen it seems to be the angles and distance play the part in hiding as anything up close really standout as jaggie.
See, the problem is that you're taking the statement out of context and as an absolute when it's just simply that we have seen a lot of games that don't have AA or have 2xMSAA (ala Gears 2) even and the edge aliasing is so much more noticeable.
You may well get away with it in motion or during intense actions but in still shots the aliasing can be quite visible, of course not to take away from the otherwise beautiful look for the rest of the package.Old town's not so plagued with the issue with a rather consistent illumination.