great work here Alex.Some impressive performance from the PS5 here:
Good performance from PS5 here overall.
Looks like we have a clean up in aisle 2 however.
Let's try stay to technical folks.
great work here Alex.Some impressive performance from the PS5 here:
yeah it performs as it should so around 5700xt (I reckon couse it would help to bring this cards in benchmarks but no rt support so probably thats why it missing) so nothing new here but there is some rt using here and performance not dying as in Watchdogs (but in watchdogs deffinitly more demanding rt)Ok, as Dictator noted, ps5 is close to a 2070s in cod. But what is the win here then?
Its performing where DF and others expected it to be. It neither wins or looses, its performing as expected or where other titles have shown. In some it performs abit faster then 2070s, in others below that. For normak rendering that is.
DF's comparison with a 2070s for CoD seems spot on.
especially when their SDK/GDK toolsets are quite new and always evolving
One thing to point out - is that I really should stress it even more apparently... but alpha effect resolution being lower on PS5 probably has a significant impact on performance in this scene. The PS5 is probably much closer to the RTX 2070S than the numbers provided at the end of the video describe.
Feeling a bit at a loss here how people seem to be ignoring that bit - on all the channels I look at, twitter, Resetera, yt comments, reddit. Alas.
Great video as usual! Perhaps if you were to add a comment around how the performance is impacted in this scene on the PC GPU's by going from the higher alpha effect settings down to low, it might give some context around how much extra performance the PS5 is picking up.
Can you estimate (or guesstimate) how much performance is being gained by the lower alpha effect resolution? The 2070S is 20% below the PS5, so would it lose closer to 5, 10, 15%?One thing to point out - is that I really should stress it even more apparently... but alpha effect resolution being lower on PS5 probably has a significant impact on performance in this scene. The PS5 is probably much closer to the RTX 2070S than the numbers provided at the end of the video describe.
Perhaps people are ignoring it because they'd have a hard time quantifying it.Feeling a bit at a loss here how people seem to be ignoring that bit - on all the channels I look at, twitter, Resetera, yt comments, reddit. Alas.
Great video as usual! Perhaps if you were to add a comment around how the performance is impacted in this scene on the PC GPU's by going from the higher alpha effect settings down to low, it might give some context around how much extra performance the PS5 is picking up.
yeah it performs as it should so around 5700xt (I reckon couse it would help to bring this cards in benchmarks but no rt support so probably thats why it missing) so nothing new here but there is some rt using here and performance not dying as in Watchdogs (but in watchdogs deffinitly more demanding rt)
I'm guessing the PC uses full resolution regardless of quality setting thus making an estimate of the performance impact very difficult.
after looking some benchmarks now I think ps5 in new call of duty perform above 5700xt probably but hard to compare different scene and settingsI see RTX2070/S being used as a general comparison point, while it should be the RX5700XT i think. Anyway, nothing new to the table as said before, PS5 is performing as expected, 2070S as the closest match in CoD, and i think in general around there (it should, seeing the specs).
after looking some benchmarks now I think ps5 in new call of duty perform above 5700xt probably but hard to compare different scene and settings
after looking some benchmarks now I think ps5 in new call of duty perform above 5700xt probably but hard to compare different scene and settings
How one game performs doesn't necessarily tell the whole story of the overall system architecture. We're going to see game performance and IQ (especially from multiplatform third-party developers) on PS5/XBSX that can be reflective of various PC based hardware. One moment performance from XBSX/PS5 can look very similar to an RTX 2060, then the next moment very similar to 2070, or even possibly a 2080. The point being, depending on the game engine, type of game, optimizations and developer, nailing down PS5, XBSX, and XBSS true capabilities this early on in the generation -- especially when their SDK/GDK toolsets are quite new and always evolving -- can be quite challenging on establishing true performance capabilities.
So, there is no need for e-penis wagging and defending one's choice of gaming (i.e., console/PC warring nonsense).
The 2070S is 20% below the PS5, so would it lose closer to 5, 10, 15%?