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Deleted member 86764
Guest
@ 6:10
Well, I'll leave it open source, I just haven't opened the code to the community because I'm ashamed at it looking like a hack job.
And after much back and forth with their feedback, I haven't been able to get the tool to a condition in which DF can publicly use it. I know at one point in time it was being trialed, but it's not sufficient enough for their needs. I'll have to keep on it and make it run faster for them to use it more. I don't know if they use it to find graphical anomalies between versions right now.
fwiw: I never want to process another Mortal Shell video. But I had a good time running my 3950x all 12 cores for 24 hours straight. Needed 48GB to keep it from crashing, but it was fun project to take on. I may return at another time, but I'm working another indie title right now with Unity.
Oh, that's super interesting. Really excellent that you're making it open source at the moment.
I'd personally be very interested to see the data outputs from your software. I guess you count x millions of pixels over particular intervals to see percentage difference between different hardware?