Digital Foundry Article Technical Discussion [2020]

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new DF video. Nice setup for a laptop. Although I'd change the CPU if I could -DF mentions the new Ryzen 4000 in the description-, Intel are in the mud right now and the new Ryzen 4000 processors for laptops are more powerful with a much lower power consumption than anything Intel is producing.

 
they fixed the framerate issues of the Xbox One X version, by dropping the resolution to 1620p.
Wonder if they even tried higher rez, say 1800p?
Or just dropped it to same as 4pro to get it out of the door quickly.
Either way good that framerate is sorted
 
DigitalFoundry test of RE3R patch

Join Rich and John for a detailed breakdown of the new performance patch for the Xbox One X version of Resident Evil 3 Remake. Resolution drops, with just a small impact on image quality - but on the plus side, performance improvements are radical: anything from a 50 to 70 per cent boost to frame-rate in GPU-bound areas. So how does the new patch compare to PS4 Pro - and what's the story with the free demo?​

 
DigitalFoundry test of RE3R patch

Join Rich and John for a detailed breakdown of the new performance patch for the Xbox One X version of Resident Evil 3 Remake. Resolution drops, with just a small impact on image quality - but on the plus side, performance improvements are radical: anything from a 50 to 70 per cent boost to frame-rate in GPU-bound areas. So how does the new patch compare to PS4 Pro - and what's the story with the free demo?​

sooooo, it wasn't a simple copy and paste of a config.ini file, but Capcom's scholarship assistant made a modification to the ini and the image has less shimmering than in the PS4 version.

Richard even says he doesn't notice much difference between in IQ between the previous 4k version to 4K and the new 1620p version.

John mentions that in this age of "post resolution" -which I totally agree with, I've seen games looking better at 1080p than 4k just by using a better monitor, or having more effects, or more framerate- the actual pixel count matters less than the quality of the TAA , and that whenever we are above 1440p by using these techniques, the game is going to be tremendously clean.
 
IIRC, they made an interesting point in the video that “locking” us into a lower res to hit 60fps with this gen may limit us to that lower res with the next gen, assuming no future patches. Why not add an option for res and 30/60/monitor vsync for a title and be done with it?
 
DigitalFoundry test of RE3R patch

Join Rich and John for a detailed breakdown of the new performance patch for the Xbox One X version of Resident Evil 3 Remake. Resolution drops, with just a small impact on image quality - but on the plus side, performance improvements are radical: anything from a 50 to 70 per cent boost to frame-rate in GPU-bound areas. So how does the new patch compare to PS4 Pro - and what's the story with the free demo?​

:love::love:
 
Real talk: if either company can put together a custom upscaling solution like DLSS 2.0, they’ll be miles ahead of the other and easily have both visual quality and high frame rate and on their side.
It used to be done in shaders, so I do wonder if it actually needs the power of the tensors to do DLSS2.0.
Is that the main reason they got such a leap?
 
Real talk: if either company can put together a custom upscaling solution like DLSS 2.0, they’ll be miles ahead of the other and easily have both visual quality and high frame rate and on their side.
As I understand in their last article about it, they compared DLSS with tons of sharpening and native with tons of blurry TAA. Conclusion: DLSS looks sharper. Duh. Personnally I'd wait for more tests.

For me the current best reconstruction tech is the one seen in Horizon Zero Dawn.
 
As I understand in their last article about it, they compared DLSS with tons of sharpening and native with tons of blurry TAA. Conclusion: DLSS looks sharper. Duh. Personnally I'd wait for more tests.

For me the current best reconstruction tech is the one seen in Horizon Zero Dawn.

Probably the best conclusion of dlss2 so far, amazes me nvidia hasnt shut down yet.
 
Real talk: if either company can put together a custom upscaling solution like DLSS 2.0, they’ll be miles ahead of the other and easily have both visual quality and high frame rate and on their side.

I’d thought about this and it looks like Series X is only half of an rtx2060’s tensor power. Not sure how likely a dlss2.0 type solution could be.
 
I’d thought about this and it looks like Series X is only half of an rtx2060’s tensor power. Not sure how likely a dlss2.0 type solution could be.
Yea, don't know if there is enough juice for this.

The models that Nvidia makes are probably universal, and so can be implemented across the board on any hardware, so it's technically feasible for nvidia to position itself in the market here and want to encourage more use of this (so that they can charge for the labour of making the models etc).

MS can also do a DLSS variants (they have a large infrastructure to do the training and they have the expertise on hand, but perhaps not both SSAA with an upscale unless you want 30fps on Xbox. But that's probably where you will see the most amount of performance improvement.
 
I'm hoping AMD comes up with a viable competitor for DLSS 2.0, or things could get very ugly for them in the GPU space if DLSS 2.0 starts being adopted widely. DLSS 3.0 is probably only a year or two away.

if 3.0 doesn’t arrive with ampere, I’d be surprised.
 
So what improvements would 3.0 have? Just faster so able to aim higher?
 
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