Digital Foundry Article Technical Discussion [2020]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2020.

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  1. cheapchips

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    I wouldn't be surprised if they're using Direct ML to do cheeky stuff. They are one of the more aggressive teams when it comes to new tech.
     
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  2. Shifty Geezer

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    Dude's single-handedly going to kick-start the world economy. ;)

    I agree, this is the first and only XBox that I consider appealing. That said, I've not liked any of the XBox user interfaces. I think that's a new, vital part of the equation, where these machines may be competing most. Also, what about camera for Streamers and stuff? There's still some important info to come.
     
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  3. Jay

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    Doesn't Xbox use any web cam now?
     
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  4. BRiT

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    Correct. At least that's what was said. Fortunately for everyone, I have never streamed so no actual experience with that.
     
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  5. DSoup

    DSoup Series Soup
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    Yeah, I am hesitant on the UI. I struggle to think of any Microsoft product that had a UI that I liked. I'm hoping both Sony and Microsoft will look at Switch's simple and fast UI and just use something similar. By all means give folks for options of laying out and organising games but please let me disable all the social stuff that pops up when you're navigating.
     
  6. AzBat

    AzBat Agent of the Bat
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    You can do that now on Xbox One.

    Tommy McClain
     
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  7. pharma

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  8. PSman1700

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    Great to see that RT between console and pc is the same basically, so that ports and cross plats won't suffer too much.
     
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  9. DavidGraham

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  10. PSman1700

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    #270 PSman1700, Mar 17, 2020
    Last edited: Mar 17, 2020
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  11. Cyan

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    30 to 60fps? hmmmm, it would be only interesting if it ran at locked 60 fps. It's a decent framerate.

    In fact, I am getting reused to it. I set the refresh rate of my monitor to 165Hz but limited the max framerate on the nVidia Control Panel to 60 fps to conserve energy during this coronavirus outbreak, and also 'cos of the "silence", and in many many AAA games the fans of the GPU don't even start spinning when playing at 1440p 60fps.

    Plus it allows me to use some extra graphics effects. But it's taking a while, although 60 fps on all games was, not many years ago, a dream.
     
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  12. Jay

    Jay
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    It's using DXR, the api was always going to be compatible otherwise there's no point to it.
     
  13. PSman1700

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    It goes to show RT systems arent much different so cross platform titles arent too complex.
     
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  14. Jay

    Jay
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    They was never going to design DXR api that didn't support the console.
    We don't know how different the underlying implementation is.

    The only thing we did know all this time was that it would support DX12, then when they said RT it was a given (and always mentioned) DXR.

    All we can do now is wait to see how performant it is and if it has any additional features.
     
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  15. milk

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    Good on MS for showing standard minecraft with soft lighting enabled when comparing it to the DXR version, unlike Nvidia which compared the RTX version with flat shaded minecraft to artificially enhance the difference.

    On a negative side, the GI is pretty hard to notice there. The biggest differentiators seem to be the sun/moon shadows and normaps, which classical real-time shader solutions do an equally competent job at emulating right now at a fraction of the cost. Path Tracing makes a difference when we get those really juicy multi bounce scenes with that much more added depth and volume to the geometry. I don't really see much of that there....
     
    #275 milk, Mar 18, 2020
    Last edited: Mar 18, 2020
  16. bgroovy

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    I'm not convinced any of the Xbox Velocity Architecture is anything more than a rebranding of HBCC.
     
  17. Rangers

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    If so, it could be this gen is too early for raytracing (assuming Ps5 doesnt have some Sony special RT sauce).

    Or not, I'm not an expert! Perhaps console optimization overcomes.
     
  18. chris1515

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    It has nothing to do with HBCC but it looks like Virtual texturing.
     
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  19. bgroovy

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    Including solid state storage as a virtualized memory space and trying to get the important pages of Data into the fast working memory when they are actually needed, which is how XVA has been described, pretty much exactly matches what HBCC does.
     
  20. cheapchips

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    Special Sony Sauce aside, ray tracing hardware will contribute good thing to the look of next gen titles. It's to early to say what becomes typical in AAA. Might know later today if Cerny is generous!
     
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