4Pro and X1X aren’t running identical settings, so that would have the greater impact here. RPM should not be dismissed, but we have little knowledge of what it can improve for each title, as RPM performance will really be title specific. Given that RPM is not consistent i would not call it a crutch feature in bringing parity between X1X and 4Pro. I would use F1 as a method of seeing what happens if X1X has to run a 4Pro Build of a game, and the results are good for a 4Pro. But the X1X will still edge it out.5fps higher fps is much smoother now ? Remember that the XBX is not locked, also has tearing so the hardware is also pushed to its limits in some scenes.
We have recent and old XB1/PS4 comparisons with higher fps difference during stress tests. Tomb Raider DE was running consistently ~20fps higher on PS4 during framerate drops and I think the 2 recent CODs run often ~10fps higher on PS4 compared to XB1 (with higher res and/or settings on PS4).
Well, Wolf runs worse on XBX in scenes featuring the flamethrower, as much as 10fps lower. So there's that.
Doing the reverse 4Pro has a much harder time at being able to run a game optimized and set for X1X.
This is effectively what we are comparing here. But we knew that to be the case so I’m not really adding anything to the conversation. End of the day, these comparisons show us how the software utilized the hardware. That’s all.
It’s never been a statement of what the hardware is capable of. We know those values since they were released before launch. Those values never change either.
It’s only about how the software works with the hardware to make their vision of the game. I really grow tired of this cherry picking scenes at different settings from different games to try to measure the systems. That’s the worse way to measure, and more importantly doesn’t help anyone.