Diablo III - It's official

I
The question is wtf is it constantly phoning home during an offline session? At least do it asynchronously - why is it affecting the game engine?

Because part of the game's assets are actually being downloaded while you play.

But don't worry, this is by no means an anti-piracy measure, these are all features they created in order to enhance your game experience in this new genre called "multiplayer rpg with a solo mode that no one wants to play".


It's funny, Blizzard actually turned what other developers call as a "feature" (multiplayer, coop) into the game itself, at the cost of screwing up the game with lag and long server shutdowns.



BTW, I have ~160 hours into a heavily modded Skyrim in a fairly unstable overclocked system with an HD6950 and I got 5 CTDs, from which I lost about 40 minutes total (post save trashed game time included).
IMO, it's absolutely ridiculous to mention the issues from the PC version of Skyrim in order to justify the DRM infection in Diablo 3.

"Yeah, I have single-player lag, sometimes I can't play for several hours and the other day I got kicked out of the server and lost 5 levels along with some items.. but hey, at least it's not as unreliable as Skyrim".
lol
 
Yeah, the idea that a problem on their end can cause me to lose progress on my end is just ridiculous.

"We're rebooting the server in five minutes. I hope your sorry ass can get to a checkpoint before then!"

I've found the lack of a quicksave pretty irritating at times. Like, every time. With any other game, even their own MMO, I can, at a moment's notice, stop what I'm doing and log out without losing anything, but not with D3. I have to run around for another five or ten minutes until the "Checkpoint" logo pops up. Then, and only then, can I safely log out.

And yes, I am playing the game solo. My friends and I are rarely online at the same time, and I want to get the most out of the story on my first playthrough. We'll team up for the higher difficulties, I'm sure, but I'm not there yet, so it's still a single-player game for me.
 
Sure you can. Trini spelled it out for you.

He assumes there's "offline mode", while there isn't such.

The question is wtf is it constantly phoning home during an offline session? At least do it asynchronously - why is it affecting the game engine?

What offline session? There's no offline session, part of the game always happens on server end
 
What offline session? There's no offline session, part of the game always happens on server end

What part? I've been playing for several hours and I have yet to see anything "online" about it. What is this online gameplay you're referring to?
 
A decently programmed multiplayer game will replicate all the game logic on the client, you need it for client side prediction any way. The server is only there to replay the input and do sanity checking on the results, creating an offline mode should be as easy as dropping the sanity check.

Now of course if you want to use the online component as DRM you start intentionally designing the game to need more synchronous logic to be computed only on the server to make life harder on the hacker ... making the game all around worse in every fucking way in the process, including multiplayer because you are actually making client side prediction harder. Hurray for always online DRM.
 
I

Because part of the game's assets are actually being downloaded while you play.

But don't worry, this is by no means an anti-piracy measure, these are all features they created in order to enhance your game experience in this new genre called "multiplayer rpg with a solo mode that no one wants to play".


It's funny, Blizzard actually turned what other developers call as a "feature" (multiplayer, coop) into the game itself, at the cost of screwing up the game with lag and long server shutdowns.



BTW, I have ~160 hours into a heavily modded Skyrim in a fairly unstable overclocked system with an HD6950 and I got 5 CTDs, from which I lost about 40 minutes total (post save trashed game time included).
IMO, it's absolutely ridiculous to mention the issues from the PC version of Skyrim in order to justify the DRM infection in Diablo 3.

"Yeah, I have single-player lag, sometimes I can't play for several hours and the other day I got kicked out of the server and lost 5 levels along with some items.. but hey, at least it's not as unreliable as Skyrim".
lol
Yes, one of the most hostile DRMs I've seen in my entire life.

The people that have internet all day long, their connection is stable -except for Blizzard servers side, which you are completely at the mercy of- and have no problems running the game are of course going to be against single player or don't care. And the only thing that Blizzard is doing when they made the game online only is to flip hackers the bird and challenge them to see how fine and how fast someone can make an offline modded version and blizzard are conscious of it. Actually, it already got amazing progress.

Also complaining against hackers and dupes when Blizzard could easily make single player a totally separate game.... makes no sense, imho. Blizzard will have to take care of cheats online anyways, aside from the stolen accounts. Where as offline it would be as easy as characters just wouldn't be allowed online then people who choose to cheat, destroy the fun of others, hack and dupe couldn't ruin the experience for other people.

I think those measures would allow the less fortunate gamers or also the hermit gamers to enjoy diablo 3 as every good-looker out there. and if Blizzard were really worried about piracy they should give in to what all the potential legitimate players want instead of isolating specific groups and instigating piracy in a different way, I mean, like a challenge.

I am getting tired of seeing maintenance messages about the game almost every single day I connect. And I am not playing the game much -Act 2 normal, level 22 monk, I only have that char for now-, to be honest, despite loving the Diablo universe with a passion.
 
I'm guessing all of the drops are generated server-side?

All drops, monster spawns, random dungeon generation, literally EVERYTHING is run by the server. The executable is just a client like an MMO. The client doesn't have any of the game logic.

If this game had an offline mode, I know that myself and none of the dozen+ friends of mine that play it would ever use it, even when the servers were down for maintenance. I treated Diablo2 the same way, online or nothing.
 
Just goes to show... I never played D2 online, all offline.

But then I typically play games for the story... not much interest in a continuous grind.
 
So I've managed to turn my wizard into a left click hero relying on passives.

My right click is mapped to hydra. using ice armor with 100% damage return and diamond skin with 50% damage return.

Doing around 2200dps at the end of Act 2 in nightmare. This has turned out to be a much better build than using offensive spells to play a Mage. I'm curious as to how this will payoff in Helll mode. I'm still going solo, no followers or co-op.

Blacksmithing is completely useless in the game. I suggest people save their money.

Jewelsmithing on the other hand is valuable.

Oh, sorry to break up the Endless non game related DRM talks.
 
Having just reached hell (~lvl 50) I finally got around to looking at the auction houses... They're an interesting change in the game...

Playing coop (with cjo) where we fully explore all areas and kill all mobs and share items I thought I was reasonably geared as had been looking at all our drops after opening every chest, smashing every destructible, killing most goblins, etc. I'd levelled gems as soon as I could and used the blacksmith whenever useful (i.e. rarely).

I was going to buy another page of bag space for 100k but figured I'd see if I could buy an item for that relatively small amount of money. It turns out for that much I could replace every single item I had with something MUCH better for well under 10k buyout each. So, 100k was enough to completely deck out my character in items I had never come close to obtaining through playing. For 100k, my dmg output more than trebbled! as well as getting a significant increase in health and other stats/bonuses.

It also occurs to me that it's cheaper to buy all gems than it is to merge lower gems so the AH renders that kind of pointless too. Not sure the AH is a good idea as start of hell is now one click killing again.
 
It's another example of how they're pushing it as an online-only experience, despite people that want to play the game single-player-only. Yes, they exist.. I'm one of them.

The AH interface is so clunky right now that I can't find what I want, anyway. I took a look yesterday, and all it had listed for me for weapons were Daibos. Because I happened to have a Daibo equipped at the time, but it's not what I want to be using. The lack of even a rudimentary Search function is just stupid.

The discussion came up on another forum that they intentionally made blacksmithing the way it is so you could never effectively make gear for yourself, you'll always be going to the AH. And with the RMAH coming along (which I think is an absolutely terrible idea), it's a way for them to make more money.

I'm also starting to think that they intentionally reduced the drop chance for gear that your character can actually use, in favor of gear that you can put on the AH. I'm playing a monk, and I pick up mostly Intellect gear. Dexterity gear is so rare for me that every piece I find is an upgrade because it's been so long since I found one. Meanwhile, a friend of mine that's playing a Barb says his bags are overflowing with all kind of Dexterity gear that he won't bother with.

Even a MMO doesn't work this way. I more or less "solo" my way through WoW, and I've never had this kind of trouble getting class/spec-specific gear.
 
Finally clocked normal mode of the game at 02:30 in the morning, together with my barb mate. At the end of the game he had over 6k life (6008, or somesuch), and I had almost 3k. Even with that amount of health, I still lost 60-80% health in mere seconds from some attacks. I don't like this lack of balance, that was one of my biggest annoyances in D2, and to see it here alive and well again in D3 often makes me lose my temper. :p

Anyhow, the ending was fairly meh IMO. I didn't like the voice actor for the endgame boss either. However, there were several harrowing and very exciting fights involving random boss monsters and such in the final areas including one where we had two packs of random name mobs all packed in on top of each other that clubbed my 6k barb mate to death. Fortunately for me, we'd just passed a checkpoint meaning he ressed back up without me even noticing he died. Heh.

Passing on into nightmare was an interesting change in pace. Zombies were as sluggish as in normal, but ate ~5x the damage, even after adjusting for the vastly increased DPS a level 33 character does compared to a fresh level 1... We only played up to the Tristram waypoint and then called it a night.
 
green.pixel said:
Why not read a book insead?
I read books too...

Why participate in an endless grind for objects that don't really exist and are ultimately meaningless?

But I'm not here to criticize other people's gaming choices. To each their own, I say.

green.pixel said:
What worthwhile story is there in Diablo?
You could say the same about any number of pulp fiction books.
 
Blacksmithing is completely useless in the game. I suggest people save their money.

Jewelsmithing on the other hand is valuable.

I'd be interested to know how you've come to those conclusions. Blacksmithing gives you a random drop for a set amount of coin. Jewelcrafting guarantees a small gain, but it's certainly not inexpensive (to make a single star gem (the highest level learned at vendor) out of squares you collect will run about 1.5m gold). IF you spend the same amount of coin on high level smithing combines, you're very likely to get something useful (20-30 exalted combines).
 
Just goes to show... I never played D2 online, all offline.

But then I typically play games for the story... not much interest in a continuous grind.

That's Diablo to the core, a massive grind. It's the whole basis of the game design. It's actually the addictive appealing part of Diablo.
 
I'd be interested to know how you've come to those conclusions. Blacksmithing gives you a random drop for a set amount of coin. Jewelcrafting guarantees a small gain, but it's certainly not inexpensive (to make a single star gem (the highest level learned at vendor) out of squares you collect will run about 1.5m gold). IF you spend the same amount of coin on high level smithing combines, you're very likely to get something useful (20-30 exalted combines).

I'm still in nightmare so jewelsmithing prices have not been ridiculous. I've been finding gems throughout and combining them (Topaz and Ruby) to stat boost my items and it's been a great help.

In contrast, I've spent a lot of money training the blacksmith. I've lost a lot of sellback/AH incombe by breaking down material into parts. The issues is that all the parts I've made have been much lower than the random loot I've come across. If the BS was intelligent enough to create items with magic properties that were relevant to my class, it would automatically become a lot more useful.

Seems like in later modes, the Jewelsmithing becomes very expensive but as of right now, in Nightmare, it's proven many times more valuable to me than the large investment I've made in upgrading and trying out the blacksmith for better equipment.

In Hell and Inferno, I plan to use only the Auction House. While it's implementation isn't the greatest, it's the best means of finding gear to make you competitive.
 
If BS was intelligent enough to create items with magic properties that were relevant to your class they'd pretty much have removed the need to actually play the game, you'd just craft the best loot and stand around town looking pretty.
 
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