This is the Seasons
Demon Hunter I was working on. I never really played my normal DH much but the Shadow Set I got from Seasons was quite different (uses a melee weapon!) and I've been enjoying playing her. Of course single targets go down very quickly with the 40,000% bonus damage from Impale LOL, so it's mostly been about building up area damage capability with Bolas and Fan of Knives (which is equally as ridiculous damage now with the new dagger).
Outside of season I've actually been playing one of my oldest characters, my
WW Fire Barbarian. He was set aside for a long time as he was a very specific build that I enjoyed a lot but couldn't really progress much without changing him entirely. He is primarily built around the
Razor Strop belt, which causes an explosion from him whenever he picks up a health globe. So his items and skills are all built round generating health globes as it combines as both damage and healing in one, and I just really enjoy spinning around on fire exploding everywhere. When he leaps into a mass of mobs, does his shout and a bunch of health globes spawn and and he starts exploding everywhere with bodies flying it's immensely satisfying.
I've finally got him doing some decent damage now both with the cube allowing more options as well as the
Litany +
Wailing set rings providing a big damage boost as I add Ancient items, since his build is about very specific items working well together. The profile currently has an alternative belt and boots than I want in the end, as they are not ancient and I need the damage. Eventually once I find/reforge ancient versions of
Dread Iron belt and
Firewalkers I'll finally be closer to my final build for my heavily thematic Fire barb. You'll notice that everything about him is fire-focused, including complete immunity and healing from Fire based attacks, which is very handy for the many fire-based elite specials.
I also previously had
Solanium in my cube as my weapon power for the extra health globes on crits however to keep up damage on T7/8 currently I've instead gone with the
Scourge power as it's providing some large burst area damage and fits my fire theme (apart from the green explosion). My hope is that once I have enough Ancient items, I'll be able to go back to Solanium. I'd also love to be able to get back to my large health globe pickup radius I had, which helps a lot as well.
Unfortunately it's taking a LOT of farming for bounties and legendaries for reforging (5x each act item + 50 souls each reforge!) and spending all my blood shards on trying to roll ancient versions of his equipment. So far it's not going well at all as I have not had a single replacement yet, many normal versions of those items.