What???? You are kidding, right? How so? I wonder what gear they used... Or maybe a cookie cutter build -I prefer characters based on my play style so that's a no go for me-.
SpecwarGP2, in my case I am advancing "slowly" because like in Diablo 2 I like to discover the entire map and every single area, plus with personal life and work there are days when I feel tired and play half an hour at the most, not to mention that Twilight movies and the novel and related stuff are what occupy my days as of late, too.
But I am not in a hurry, this is a game I truly LOVE and I will eventually get out the most of it. I am not even counting the hours I played, Diablo is about both the casual and also the focused fun, depending on your mood.
What's the better area to make runs for stuff? Or is Magic Finding difficulty level based?
Damn, you guys need to give my noob ass some tips or strategies or something, because I'm not advancing that quickly. LOL!
Sorry for the newbie question, but what is a rift? Is it a specific area of the game?Regarding magic find, the way you get more of it is by leveling up. MF used to exist on gear which made some players feel like they needed to keep 2 sets of gear and also caused issues with MF leechers in pub games. So now MF is structured like a reward. You get more of it when you increase your paragon level. You get more of it when you have more players in a party and when you increase difficulty level. That's why experienced players try to level and gear up as quickly as possible to have a better chance at getting drops.
The design philosophy for D3 when it comes to game mechanics is to eliminate or reduce mechanics which hinder gameplay or arent meaningful or exist solely for the sake of existing. Thats why you don't get to distribute stat points for STR, DEX, INT, etc.. because players just put everything in main stat and vit, and whatever was needed to equip gear.
Rifts are the best place to find legendaries. There is a +100% bonus to magic find in a rift.
Yup, same here, I never stopped playing Diablo 2 over the years, at least not totally. I will, with Diablo 3 now...Personally I wouldn't stress too much over levelling up fast. Most of you are new(ish) to the game, enjoy it. There are many of us spent literally played Diablo 2 for years.
On PC there are still items with Magic Find on them that you can get. Namely specific sets that give MF with enough of the set on. Also Nagelring gives a huge boost to Magic Find. Also the Topaz gem in the helmet slot gives Magic Find. Again this is on PC, no idea what Blizzard ended up doing on console.
For example, what the hell is a "proc"?
I don't think Greater Rifts are in the console versions yet. I though these were a part of the 2.1 update.
That's the most excellent explanation I could have ever hope for. Congratulations on your post.Rifts are available in adventure mode. Once you compete the game (any difficulty), you open up adventure mode which allows you to do bounties and rifts. Bounties are quick quests where you have to do a specific event or kill a specific unique. Each act has 5 randomized bounties when you start a new game. Once you complete the 5 bounties for an act, you complete the quest and you get rift shards and a chest of random treasure.
The other part is rifts which you open with the rift shards from bounties. This is a randomized dungeon with multiple areas and you keep killing mobs and rates until you kill enough to summon the rift boss. Kill him and he drops treasure and blood shards.also has a chance to drop a trial key which you can use to get access to greater rifts.
Greater rifts are generally the same but the difficulty is not tied to your specified difficulty level but rather how well you did in the trial. No mobs drop any treasure apart from the end boss. There is also a 15 minute time limit where if you don't kill enough mobs and kill the rift boss in time you can't advance to the next greater rift difficulty. Also legendary gems drop in greater rifts and can be upgraded at the end instead of proofreading to the next rift.
Blood shards from rifts can be used to generate random items from an NPC in town called kadala. You pick a type of item, for example chest armor, and she generates a random one with a small chance at a legendary or set item.
Yes, they are going to add it in the future for consoles too, as I mentioned linking to some news, days ago.Correct, they are in the 2.1 update. I wasn't aware the console version was behind.
Proc is a particularly unhelpful programming term coined by gamers, it's short for 'process' but a proc is basically something (like a spell effect or event) that will occur when a certain percentage chance is met.
For example, you could have a sword with a fire/burning effect (causing extra damage) that 'procs' 5% of the time. So each time you swing and hit with that sword, there is a 5% chance extra fire damage will be done to the enemy. So when people talk about procs it's usually about the effect and the probability chance of it happening.
Learning EverQuest, both my first "real" RPG and MMO, was one hell of a learning curve because of the new jargon.