Diablo 3 - Gamepad Edition

More xp for tougher/new enemies maybe? (like always basically) That's what I think at least. You also get bonuses if you're playing with a group. A bunch of xp+ bonuses on your items are probably quite helpful too.

This is the bugger about some Blizzard games. The combat mechanics are crazily complicated and working them out is oft referred to as 'theorycraft'. There are dozens and dozens of websites dedicated to the theorycraft of World of Warcraft, algorithms developed over years to take into account class, build, gear, other bonuses which hundreds of people carefully refine based on real world play and combat logs - no doubt the same is true for Diablo III.

Blizzard could just make this more transparent but given the amounts of tweaking and rebalancing they do in WoW, I get the impression that the sheer number of factors that go into make predicting some things virtually impossible - or rather impractical given available resources.
 
Lack of transparency is one of my biggest beefs with most rpgs actually. I especially loved Sacred 2's "... increases chance for so-and-so by a certain percentage" -nonsense. Well, what percentage are we talking about here exactly? 5? 50? 0.5? I'd really like to know before I irreversibly waste a precioius skill point. Figuring out Sacred 2's underlying systems was akin to coming to grips with tax laws. "Consume skill runes to improve your attributes" the brief tutorial message says. Would have been nice to know that in doing so you also wreak havoc on your cool down timers.
At least in DIII you can always rejigger your builds.
 
Even percentages mean nothing. Increase chance to find gold by 5%. Does that mean a 5% increase on your current chance to find gold, or a full % increase? eg. If you have a 1% chance to find gold, is a 5% increase 6% chance to find gold, or 1.05%?

Borderlands 2 stats were that kind of confusing. You invest in skills to increase burn chance, say, yet didn't really get to see any difference. IMO numbers based games should be completely transparent and explained - that's a significant part of the draw for plenty of users.

(Having said that, just looked at Neverwinter online and the stats have exceeded my interest level. It's all just become numbers these days. I don't think I care about small percentage differences in anything any more.)
 
At least in DIII you can always rejigger your builds.

You can in WoW and you're expected too depending on the class/role makeup of the group. It's common to be switching specs between significant fights as well. If you're in a boss fight fight with a lot of adds you may want to switch to a spec with some AoE or CC abilities.

This aspect of solving boss fights is what I enjoy about games like WoW. Based on a raid of 10 (or dungeon run of 5) people, encounters have hundreds/thousand of possible approaches.
 
Even percentages mean nothing. Increase chance to find gold by 5%. Does that mean a 5% increase on your current chance to find gold, or a full % increase? eg. If you have a 1% chance to find gold, is a 5% increase 6% chance to find gold, or 1.05%?

Borderlands 2 stats were that kind of confusing. You invest in skills to increase burn chance, say, yet didn't really get to see any difference. IMO numbers based games should be completely transparent and explained - that's a significant part of the draw for plenty of users.

(Having said that, just looked at Neverwinter online and the stats have exceeded my interest level. It's all just become numbers these days. I don't think I care about small percentage differences in anything any more.)

Absolutely true, but at least you kinda get an idea for whether the difference will be at least somewhat perceptible or not. A single percentage point means jack no matter what. Not to mention it makes for ridiculously boring character development. (like the end game paragon grinding in DIII basically)
 
There also seems to be some kind of increase in stats or chances for extra damage if you are making a kill combo, is that correct? With the Crusader I'm noticing some lightning bolt jumping from one foe to the next at times when I'm slaying a horde of zombies ...

If it's yellowish it's probably nephalem glory. Occassionally you'll get glowing yellow globes which provide the glory for a short time and can stack up to 3. Once you're at 3 it's a pretty big boost in damage and provides some fancy visual effects like the lightning. I had a build at one time specifically to boost glory drop rate and my team would pretty much always be at 3 stacks.

Edit: ok got it. I was earning xp but it was too miniscule. Lter joined a game in act 3 and then I was levelling up fine. I don't understand the underlying systems of this game. Even when I was plsying act 2 in co op we were all above level 30 yet I was hardly getting any xp. Does that mean we will have to always play act 3 and 4 now that we are levelled up?

What stage you're at with acts makes no difference. The game levels all mobs with you. XP is based on the difficulty level and how many players in your team. Nothing else.

Once you're fairly familiar with the game, you'll basically never play on Normal difficulty and even on new characters bump it to Expert or Hard immediately.
 
Nephalem glory is different on consoles
* When you get it, you get double damage for a limited time
* Each new globe add 20 seconds to this timer

It's much more devastating. Get one globe, and wipe the elite pack in a few seconds.
I don't know if Promise of Glory can drop on consoles. If it does, it should be much more powerful than pc version.

A few other differences are:
* Destroying objects gives you a speed boost
* Killing mobs with environment traps gives you a resource boost, and actually kill stuff, even at torment levels.
* Items only take one space, so the stash is much bigger
 
Even percentages mean nothing. Increase chance to find gold by 5%. Does that mean a 5% increase on your current chance to find gold, or a full % increase? eg. If you have a 1% chance to find gold, is a 5% increase 6% chance to find gold, or 1.05%?

Borderlands 2 stats were that kind of confusing. You invest in skills to increase burn chance, say, yet didn't really get to see any difference. IMO numbers based games should be completely transparent and explained - that's a significant part of the draw for plenty of users.

(Having said that, just looked at Neverwinter online and the stats have exceeded my interest level. It's all just become numbers these days. I don't think I care about small percentage differences in anything any more.)
You seem to be intellectually fascinated about almost everything and I wonder how much you have played Diablo 2, for instance, those were the days!

After playing Diablo 2 for years, Diablo 3 stats are a breeze, so easy to understand by comparison. And the best of all, they work as intended.

I remember building werewolf druids in Diablo 2 and trying to get the most IAS (Increased Attack Speed) from items, for the Fury skill. That was a game changer if you knew what you were doing.

BUT the formulas didn't work as expected. Each class had a speed attack bonus -or also a penalty- for using certain weapons.

So a druid had a speed attack bonus with Threshers, and you could use a mace with a stat saying it had a 80% increased attack speed, but it could mean nothing at all.

It was all the more complicated because Fury only got speed bonuses from your weapon, not from any other equipment, so IAS from items that weren't the weapon you were wielding didn't matter.

What was horrible though, was that your IAS didn't matter at all if you didn't reach a breakpoint. Breakpoints were essential to make the animation goes as fast as possible, saving frames --thus, having more increased attack speed (IAS).

Say..., you had a thresher with a 10% IAS bonus, and another thresher with a 80% IAS.

You'd say; "Well, I am going to use the thresher with a 80% IAS". It didn't matter! You got the same attack speed from both if you didn't reach a breakpoint where animation increases its attack speed.

The higher the bonus the more complex to actually achieve the next breakpoint, as the requirements to break another IAS frame got higher and higher.

I remember using IAS calculators available online to look for the equipment that allowed me to reach crazy attack speeds with Fury to remove that extra frame of animation.

You can see what I mean here, somehow, the breakpoints in Diablo 2.

http://diablo.gamepedia.com/Breakpoints_(Diablo_II)

In Diablo 3, it's so easy. :smile2: A 40% IAS increase means actually that, it's not subject to the frames of animation.

Also, the game clearly shows your attack speed, say 1.40 -which means that your attack speed is over 40% faster than the base speed, 1-.

Diablo 3 also shows clearly when you get a running speed bonus. 0.35 means you get a 35% increased running speed.

It's so easy I am delighted with that, at least compared to my Diablo 2 expert days.
 
There also seems to be some kind of increase in stats or chances for extra damage if you are making a kill combo, is that correct? With the Crusader I'm noticing some lightning bolt jumping from one foe to the next at times when I'm slaying a horde of zombies ...
After reading Malo's post, I think I got it.

I have a crusader and I also experienced that several times. I attributed it to one of your legendary items, a skill with a rune -I think it might be related to the Slash ability- or area damage.

Either way, sometimes I thought it was part of one of your character's skills, if you read the descriptions carefully, it could be that Slash skill or a similar one.

I am currently level 22 with my Crusader and started a Demon Hunter. I am loving the Demon Hunter. I started from scratch, no legendaries, no money, on Expert difficulty level. :)

Gotta say that I LOVE the skill that Entangle the enemies. It's amazing, and really fun to watch.

I am doing fine and I wonder if my character could be a Hardcore one, 'cos I didn't die for now. -high Dex hence nice Dodging, but life is tremendously low...- :(

Still, I know I'd die -Diablo games are usually difficult-, but it's so fun to play, and the Demon Hunter can actually shot from a distance.

Nephalem glory is different on consoles
* When you get it, you get double damage for a limited time
* Each new globe add 20 seconds to this timer

It's much more devastating. Get one globe, and wipe the elite pack in a few seconds.
I don't know if Promise of Glory can drop on consoles. If it does, it should be much more powerful than pc version.

A few other differences are:
* Destroying objects gives you a speed boost
* Killing mobs with environment traps gives you a resource boost, and actually kill stuff, even at torment levels.
* Items only take one space, so the stash is much bigger
Surprisingly, I noticed some of those differences, as I have both versions -although I much prefer the console version, 'cos of the controls and my laptop PC not producing the same framerate without serious compromises-.

Still I thought it was due to the game being new on next gen consoles, with all the changes and stuff, but I see from your experience that this isn't the case.

I remember using environmental traps on PC without that much effect.

Additionally, I break a lot of furniture on the console -pretty easy with skills like Blessed Hammer- to get speed boosts, something I never did on the PC. I didn't know it had that effect til I've seen a message popping that I got a speed boost 'cos I was ripping all kinds of stuff around me to shreds. :oops:

My record is 15 furniture items destroyed in a short time, for now. :smile: -1.00 speed bonus, which means a 100% speed bonus.., amazing, my best to date-
 
From all these posts about the game, Diablo 3 is quite different on the console and seems to be far more designed to be faceroll style of gameplay compared to PC. Understandable though given the different style of platform.
 
Even percentages mean nothing. Increase chance to find gold by 5%. Does that mean a 5% increase on your current chance to find gold, or a full % increase? eg. If you have a 1% chance to find gold, is a 5% increase 6% chance to find gold, or 1.05%?

Borderlands 2 stats were that kind of confusing. You invest in skills to increase burn chance, say, yet didn't really get to see any difference. IMO numbers based games should be completely transparent and explained - that's a significant part of the draw for plenty of users.

(Having said that, just looked at Neverwinter online and the stats have exceeded my interest level. It's all just become numbers these days. I don't think I care about small percentage differences in anything any more.)

Gold find is additive!
 
The Demon Hunter of Diablo 3 is probably the most fun and awesome character I've ever played on a RPG.

It's not mindless button drumming at all. In fact, you need to use a lot of fun and smart tactics to survive, 'cos you will be toast in no time if you don't.

By the way, just when I thought I wasn't dying on Expert, I died my first dead after the first Super Unique -the one in the Hidden Cellar, Captain Daltyn. :)

Then I started to die like once every minute or so... And I emptied my slot of potions. Once you get the handle of the Demon Hunter and find out that you have to avoid being too close in the action, then you have better chances at survival.

In fact, it's the most fun character -of those I tried on the PC and Xbox One- if you want to survive... because the skills are really crafty and sometimes some wit and quick mind is needed. Sooo fun. :) (Bolas and Rapid Fire... Entangling Shot... and so many other skills you can combine)

Btw, I am surviving on Rare items as of late. Diablo 3 has improved a lot, AGAIN, in that regard, compared to Diablo 2, and Rares can be sometimes as good if not better than Legendary items.

I am level 22 now, still in Act 1, but as I did in Diablo 2, that's due to the way I play the game, as I reveal all the map of every single level.

In fact, there are a lot of secondary quests and LOOT, lots of treasure in those levels that can easily go unnoticed. I found some superb nice items there, some legendaries, extraordinary rares, etc. I thought I'd never ever say this, but....

I LOVE DIABLO 3 UEE.
 
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From all these posts about the game, Diablo 3 is quite different on the console and seems to be far more designed to be faceroll style of gameplay compared to PC. Understandable though given the different style of platform.

Except for the inventory which was changed completely for consoles, all the changes you hear here have come with the Ultimate Evil edition. D3 on ps3 last year did not have these changes and was pretty much like th ePC version. The changes have really changed the whole feel of gameplay now: action is more immediate, non-stop and the game literally asks you to remain engaged in combat all the time.
I liked the stacking Nephalem orbs , though, now they just add +20secs to the glory.
 
Has anyone come across the The Last of Us stuff yet? I was in a level with fluffy, smiling clouds and rainbows once, but no Playstation exclusive shenanigans yet. Occurance of that stuff seems to be so random and rare it might as well not even be in it.
 
Except for the inventory which was changed completely for consoles, all the changes you hear here have come with the Ultimate Evil edition. D3 on ps3 last year did not have these changes and was pretty much like th ePC version. The changes have really changed the whole feel of gameplay now: action is more immediate, non-stop and the game literally asks you to remain engaged in combat all the time.
I liked the stacking Nephalem orbs , though, now they just add +20secs to the glory.
The other day I've recorded a video of my newbie moments using the Demon Hunter, showing skills like Bolas and Rapid Fire, and it can be seen how it works and when it fades out, too.


https://onedrive.live.com/redir?resid=7654CBD539891154!22729

I am level 30 as of now. I can't stop playing this game. Still in Act 1, as I revealed the entire map. Lots of nice treasure to be found in places that some people think are unimportant.

Secondary quests, great loot.... That reminds me of the famous Inferno difficulty level Area 85 :smile: dungeons and stages after Diablo 2 1.10 patch was released.

I loved to go to those places for item hunting -those were places that people left unvisited in most games, and Blizzard decided to fix that-, 'cos the very tough monsters there could drop just about anything in the game. :p

The best item I found there was the armour from the Tal Rasha's set. Darn, that was such an exquisite item belonging to an exquisite set. :smile2:

Btw, has anyone found a set item in the entire game? :) I didn't find a single one! :( Low level set itemes were quite common in Diablo 2. Weird?
 
Btw, has anyone found a set item in the entire game? :) I didn't find a single one! :( Low level set itemes were quite common in Diablo 2. Weird?

Most of them drop on Torment and higher difficulties. At least all class-specific set items.
 
Most of them drop on Torment and higher difficulties. At least all class-specific set items.
Ah, okay, many thanks. :smile2: That quite explains it. Are set items still green like in the classic Diablo games? Just curious...

I can't wait to try Torment, but I am stuck on Expert for the time being -Act 1, not finished yet, and Master isn't unlocked either..., til I complete Act IV on any difficulty level, so you get the idea-
 
Ah, okay, many thanks. :smile2: That quite explains it. Are set items still green like in the classic Diablo games? Just curious...

I can't wait to try Torment, but I am stuck on Expert for the time being -Act 1, not finished yet, and Master isn't unlocked either..., til I complete Act IV on any difficulty level, so you get the idea-

There is a green beam of hope filling the screen, a surge of adrenaline and then you realize it's only a part from the blackthorn set, and junk it immediately :D
 
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