mckmas8808
Legend
Who actually thinks that Sony was surprised at what MS has done with the 360?
Who actually thinks that Sony was surprised at what MS has done with the 360?
Their problem is they wanted to make the product they wanted to make and not necessairly the product the customers want.
Some of the things they have "overlooked":
- they almost priced themselves out of the market (though the 20GB PS3, from latest updates, might be just right)
- they tried to please everyone - which is impossible by definition - and tried to put everything in their product (a drive that plays anything ever put on disc except DVD-A, and apparently most games for Sony's 2 previous consoles, multi-card reader - which is totally not needed - 89 USBs, Blutetooth and god knows what else they put in there), making it more expensive than it should be. Sign of bad market planning (segmentation, targeting etc) or maybe it's just them taking a risk, who knows.
- they raised expectations VERY high but then sometimes weren't able to meet them, disappointing many customers, first with the teraflop crap, then the CGI issue and then with the very bad delays, then the features cut and all the things we have discussed endlessly since the first announcement at E3 2005. (raising expectations too high and then not being able to hold on to that momentum and disappointing customers is VERY bad in business).
I don't think it's clear that Microsoft are outspending their competition this generation, though, and if anything their spending has been very conservative. They debated whether to include a HD (because it was a major factor in their losses on the original Xbox) and they were initially reluctant to include more than 256 MB of system memory. Even when they did bite the bullet, instead of spending more they simply cut back on their plans elsewhere. On the game development side they'd already made major cuts, axing several internal projects (Mythica, Oddworld, Psychonauts, the entire sports division)Frankly, I think PS3 could swing either way. Sony clearly bit off a bit more than they can chew, they probably never expected MS to leverage so much of their economic and development-capability might behind their xboxes. Probably was a bit of a blow to them and is forcing them to overextend to a certain respect. This is what's so dangerous with defacto monopolies like microsoft, they don't have to win by being the superior choice, they just need to outspend the competition...
No, publishers do not pay MS a fee for Live. If a publisher sells a lot of units, then MS gets royalties on that, and that's essentially their cut. The more popular a title, the more units get moved, and so the more royalties MS gets (although some games empahsize online more than others). But you're misunderstanding the Live service; there are no dedicated servers once a game session is set up. Every game is hosted on someone's box. There aren't any dedicated, standalone game servers out there as in the PC space. The dedicated servers are for matchmaking, leaderboards, friends, presence, etc.You are saying that publishers do not pay MS a fee and have their own dedicated servers hosted by themselves, rather than servers they pay MS a fee for?
EA forced MS to let them use their own matchmaking servers (game servers are still hosted on people's boxes). If you've ever played an EA game online, I'm sure you've seen the slow performance and the "Connection to Server lost" message, since it happens all the time. I've never seen this happen even once for a non-EA game. That's anecdotal experience, so take it with a grain of salt, but EA's online offerings have been widely criticized.Because if so, I didn't know this. But also if so, then EA's server performance has nothing to do with it.
2k sports had the ESPN line. You're thinking of the XSN sports line (NFL Fever, et al.) which MGS published, which was a direct competitor on the Xbox but still nowhere near the level of threat that 2k sports is. I'm sure this did play a factor, but I still stand by my assertion that it was ownership of the customer relationship that was the deal killer. MS was more than willing to kill off that line to get EA on board, evidence of which is the fact that they did. Of course, neither of us can prove our assertions in a public forum anyway, so we'll just have to agree to disagree on this point.The by far most important reason was that at the time, Microsoft had the ESPN sports line which was a direct competitor of EA's sports line, and that through Live, Microsoft had access to all the usage data of ESPN sports games, thus knowing exactly what features are used how often and so on. EA found this unacceptable, and as part of the agreement to get EA on board with Live, Microsoft actually dropped the ESPN franchise.
Nevertheless, it's true. Again, neither of us can ever prove it, so let's move on.Now you're saying that Microsoft were heroes in at least trying to keep EA's horrible marketing tactics off-line?? Talk about myth-creation.
I don't mean to be snarky and elitist, but are you a developer whose worked with Xbox Live? Because this isn't true at all. There is a protocol defined for games to talk to their own dedicated servers if they so desire. For proof of this, simply look at the Burnout Revenge, which implements an online feature which tracks your rival across games. I guarantee that's not supported in the XDK.It is very precisely true. Developers are limited to features supported by the SDK provided by Microsoft, and cannot add their own server-side features, at least not until the XNA server-side feature development kit is/was released (is it out yet?)
Yes, at least there's somethng we can agree on. Sony may give them a run for their money online and force Live to be free (and consumers would win again!), but the proof is in the pudding. Building an online service is not easy.To this, I can agree. Xbox is succesfully challenging the other consoles to pick up their level of online support, though at the same time when the other two do pick up their online support, then having to pay for Live may become a more complicated issue.
Given the losses that it is assumed Sony will take from the inclusion of a BluRay drive in the PS3, I'm not sure how anyone can make this case. To be fair, they feel they will make it up on BluRay movie royalties, but it certainly is going to require a big initial spend.I don't think it's clear that Microsoft are outspending their competition this generation, though, and if anything their spending has been very conservative.
The release and subsequent popularity of Firefox prompted MS to up their game, to the point that they have now committed to regular development of IE. I see the same happening in the console market if MS do well this time. It will force Sony and Nintendo to re-evaluate their position and come back stronger next time round.
Teasy said:Not all companies try to copy and one up every other company in the same market as them.
Given the losses that it is assumed Sony will take from the inclusion of a BluRay drive in the PS3, I'm not sure how anyone can make this case. To be fair, they feel they will make it up on BluRay movie royalties, but it certainly is going to require a big initial spend.
Who actually thinks that Sony was surprised at what MS has done with the 360?
I didn't say nothing about the Xbox was innovative, just think that support for a HDD built in (the PS2 was definitely HDD ready, so to speak) or default HDD built in are two different implementations of the same, and Sony's turned out to be the wiser one. Ditto for the network adapter.
You are saying that publishers do not pay MS a fee and have their own dedicated servers hosted by themselves, rather than servers they pay MS a fee for?
Because if so, I didn't know this. But also if so, then EA's server performance has nothing to do with it.
The by far most important reason was that at the time, Microsoft had the ESPN sports line which was a direct competitor of EA's sports line, and that through Live, Microsoft had access to all the usage data of ESPN sports games, thus knowing exactly what features are used how often and so on. EA found this unacceptable, and as part of the agreement to get EA on board with Live, Microsoft actually dropped the ESPN franchise.
I am not missing them, really, trust me. As said, I have the original Xbox, and I know all about the new features that the 360 brought to the table. As I said, the online part of their job they took care of quite well (though I still think they're being stingy by not including a browser, and I don't like the way they carefully try not to have the Xbox threaten Windows PCs too much)
To this, I can agree. Xbox is succesfully challenging the other consoles to pick up their level of online support, though at the same time when the other two do pick up their online support, then having to pay for Live may become a more complicated issue.
Sethamin and Blackjedi, thanks for the corrections, my memory had fuzzed up and mixed up ESPN with XSN.
I am very surprised that there are no dedicated servers involved. So someone on live is always the host?
Yup. This is also why you get some weird connection issues if you're in a party where no one has an Open NAT. Live is generally very good at poking through them, but not if they keep switching the ports around and do other things which make it difficult to keep a connection open. Also, voice chat is all peer-to-peer as well, which is why sometimes you can't hear other people (again, NAT issues).I am very surprised that there are no dedicated servers involved. So someone on live is always the host? That surprises me, as that would limit performance very much to the upload capacity of the host. You then just have to be very lucky to have someone in your session with half-decent upload connection speed. I know from PC gaming that this didn't happen very often back in the early days.
As I mentioned, there's a mechanism defined for Live games to go to other servers. Right now it's just used for custom features here and there, but in the future it may be used for MMOs and games of that nature. However, those types of games that require dedicated servers are almost certainly going to require an extra fee to cover the cost.Surely this model isn't going to work for certain games, especially with a large number of gamers involved ... also makes me wonder if the lag-free experience in some games on the various platform depends more on the fact that mostly rich people with good broadband have gotten Xboxes in the past than anything else?
Nope, and I guarantee no online service will ever offer it. Why? Because it doesn't scale. As you get to millions and millions of users, you costs skyrocket because you need enough servers for peak usage times, not aggregate. It's like with roads in the US; there is more than enough road capacity for all cars throughout the day, just not when everyone wants to go into work at 9 and leave at 5.If this is the limit of the extent that Microsoft offers in terms of Live service, I am surprised. I mean, it's a good service, but I had really expected it to include game servers on a larger scale.
I don't know about Halo specifically, but I don't think so.Surely a 16 player Halo match is hosted by a server though?
Actually, Microsoft has very clearly indicated that they believed that Sony did the smarter thing by having the PS2 ready for ethernet and HD as an option. They have felt that having the 50$ extra that the HDD cost in the Xbox even late in its lifecycle really held them back, and this is why they went for the Core option in the next generation. In other words, by their own accounts, MS doesn't deserve credit for a standard HD.
Actually what happened was there was a changing of the guard at the top of the XBOX division.
Which just goes to show, a product is more a result of the people is in charge of it's creation, rather than the overall philosophy/stereotype of the parent company.
XBOX1 pushed some boundries, 360 is more of a typical, low risk console, all in all it's the games that matter not hardware, and what we should really look at is the publishing efforts, and who is creating the most innovative games. Right now Sony would have to be the more innovative imo.
As an aside, does it seem to anyone else that the XBOX division is getting some help from the Games for Windows brand in securing exclusives? It seems that, they may be getting access to the huge pot of money that is windows, and using those funds to secure exclusives for both platforms. This could be big trouble for Sony if they continue to invest like this.
Not sure if it's relevant to this thread, but I saw an interesting post on TXB, in 2001-2005 MS published 52 games. In 2005-2007 They will publish at ~26:
Microsoft Published Games
Xbox 360 2005 - ( 26 Games)
Alan Wake
Banjo-Kazooie 3
Blue Dragon
Crackdown
Every Party
Fable 2
Forza Motorsport 2
Fuzion Frenzy 2
Gears of War
Halo 3
Halo Wars
Infinite Undiscovery
Kameo: Elements of Power - Published
Kingdom Under Fire: Circle of Doom
Lost Odyssey
Marvel Universe Online
Mass Effect
N3: Ninety-Nine Nights - Published
Perfect Dark Zero - Published
Project Gotham Racing 3
Project Gotham Racing 4
Shadowrun
Too Human
Viva Pinata
(Untitled Wingnut Interactive Project)
(Untitled Mistwalker Studios Project)
There's something to be said for that, as there are advantages and disadvantages for each. Look at Windows, for example; for all of the negative sides of that (we don't need to discuss that here), the positives are that everything runs on Windows so neither consumers nor developers need to worry about targeting multiple platforms. For all of that, though, I still think that we need competition, lest we still be playing on cartridges with one analog stick, no DVD player, and no online support.As a single console consumer I almost always prefer a runaway market leader with competitors filling in the space catering to the niche sectors.
I, for one, don't buy this at all. It's very popular nowadays to sound the alarms about how the games industry is in a rut. The reality is that the industry has never been bigger, nor had more titles published. Sure, in terms of percentages of games shipped and units sold there are easily fewer creative and ground-breaking titles than there used to be. But there are also way more of those titles in absolute numbers, since the industry is much bigger. It used to be that I could play just about any interesting game worth playing. Nowadays I don't have anywhere near enough time for it at all, and it's not just lifestyle changes.In many ways Nintendo’s new direction is right. The industry over the last couple of years has moved towards a very stereotypical path. The marketing is losing focus. Their also seems to be a creativity black-hole. The number of titles being released with very predictable themes, plots and styles seems ever growing.
There's something to be said for that, as there are advantages and disadvantages for each. Look at Windows, for example; for all of the negative sides of that (we don't need to discuss that here), the positives are that everything runs on Windows so neither consumers nor developers need to worry about targeting multiple platforms. For all of that, though, I still think that we need competition, lest we still be playing on cartridges with one analog stick, no DVD player, and no online support.
I, for one, don't buy this at all. It's very popular nowadays to sound the alarms about how the games industry is in a rut. The reality is that the industry has never been bigger, nor had more titles published. Sure, in terms of percentages of games shipped and units sold there are easily fewer creative and ground-breaking titles than there used to be. But there are also way more of those titles in absolute numbers, since the industry is much bigger. It used to be that I could play just about any interesting game worth playing. Nowadays I don't have anywhere near enough time for it at all, and it's not just lifestyle changes.
What's really happening here is that this industry is growing, and just like the movie industry, the big name publishers are becoming risk-adverse and moving towards sure-fire, conservative hits like Madden, GTA, FF, DQ, etc. However, because of that, it leaves room for smaller publishers and developers to create underground sleeper hits and breakthroughs. The parallels to the movie industry are very convincing here and very relevant. I understand people probably have nostalgia for the days when there were nothing but small developers and innovative titles, but the growth of the industry just means the signal to noise is higher, that's all. The good titles are still there and in greater numbers than ever before, you just have to be more aware and look harder.
I don't mean to club you over the head with the analogy, but the movie industry really, really fits here. There was a golden age of filmmaking back in the 30s and 40s, and I'm sure people long for that, too. But besides most of the crap that comes out of Hollywood these days, there are still good films out there. In fact, there are great films out there; tons and tons and tons of great indie films. They may not be in the public eye, but they're there. And I feel like we'll look back on this 20 years from now with an even bigger and more thriving games industry and wonder what the hell everyone was panicing about.
"Under-pressure Sony must react to 360" - Ubi boss
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Johnny Minkley 09:01 29/09/2006
Increased competition will benefit everyone, argues Guillemot
Ubisoft president Yves Guillemot has hailed Microsoft's X06 showcase, warning that the growing strength of 360 is putting market leader Sony under pressure to react with its rival PlayStation 3 console.
Speaking exclusively to GamesIndustry.biz at the aftershow to the glitzy Barcelona event, Guillemot, whose firm significantly pledged an exclusive Splinter Cell title to the next-gen Xbox, said increased competition will benefit everyone in the market.
"What Microsoft is showing is that even if Sony has a lead in market share, Xbox is going to get better penetration in Europe," he said. "It's good to have many players on the same battlefield; I think it will push Sony to react, and also Nintendo to look at how they position themselves to make their machine a success. When the manufacturers are making great games and pushing each machine hard it can help everybody make the videogames business a better business."
But Guillemot refused to be drawn on whether Sony's market-leadership was now under seriously under threat, adding: "Sony is very far ahead in terms of market share so it's not possible to say today - we will see how Sony reacts. But there is more competition, which we think is good."
Ubisoft proved one of the biggest third-party 360 cheerleaders on the night, with the announcement of the Splinter Cell exclusive and an on-stage demo of the stunning Assassin's Creed proving one of the highlights of the conference.
On the decision to hand the next instalment of the lucrative adventures of stealth operative Sam Fisher to Microsoft, Guillemot explained: "Splinter Cell was created on the first Xbox, so we thought it was important to come back for one volume with Microsoft to create a very good quality title focused on using the full power of the system.
"And especially for next year when the big guns will be out, it's very important to have a game that will use 360 to the full, because you will need that to fight against all the other games that will be there. For us it's a good way to win the next-gen battle. We love Xbox 360 because it's easy to develop on and that's why we want to put great quality products on it."
Elsewhere, the French publisher boss also praised Microsoft's partnership with movie director Peter Jackson as vital to the development of interactive entertainment.
"I think this was a great presentation not just because it showed great games, but also great future games," Guillemot insisted. "The most important thing was the alliance between the movie industry, the CGI industry and the videogames business. I think that's a good move in creating games that will bring more emotion to the experience - those guys know how to create emotion so they are going to help us as an industry to deliver that."
Ubisoft worked with the Academy Award-winning filmmaker on the chart-topping Kong Kong videogame in 2005, and has previously expressed an intention to make film tie-ins account for 20 per cent of the publisher's overall business in the future.