Actually, Microsoft has very clearly indicated that they believed that Sony did the smarter thing by having the PS2 ready for ethernet and HD as an option. They have felt that having the 50$ extra that the HDD cost in the Xbox even late in its lifecycle really held them back, and this is why they went for the Core option in the next generation. In other words, by their own accounts, MS doesn't deserve credit for a standard HD.
Just because it wasn't financially successful, that hardly means it wasn't innovative. In fact, I'd argue that innovative companies generally have more failures than most, since they would tend to take more risks (Virtua Boy, anyone?).
It also however has a number of downsides which actually slow down innovation - developers couldn't add their own features, and everything had to go through Microsoft and on Microsoft servers. EA didn't agree with that, nor did the guys from Tony Hawk initially, just as some examples.
This is a myth. The only thing MS servers host are matchmaking functionality (and leaderboards and such), which they push on developers because there are a lot of MS Research algorithms behind it that are better than the shlock that most 3rd party devs come up with. The only reason EA didn't want to get on board is because they wanted to control the customer relationship and be able to collect usage data, email addressees, etc. from the customer. MS didn't want to let them do this, but they finally relented in the end, and we are all the worse off for it. Have you ever played an Xbox Live EA game? They're terrible. The servers are abysmal, the connections to them are always flaky, and they send you these god-awful marketing emails.
The limiting features thing is not precisely true either, except insofar as there are cetification standards that MS enforces. For example, your game must run well over a minimum broadband connection speed x with room for voice chat, and if it doesn't, then you can't ship that feature. That's more than likely why you don't see things like 40-player multiplayer. But it's a trade-off, since they want everyone with Live to have a good experience and not be shut out of the party. It is the opposite of the PC experience, I'll grant you, where a fast connection and rig give you an advantage.
Arwin said:
Well, I find it debatable whether they have been the least innovative - they brought among others DVD (including movie playback), DualShock, Dual Analog sticks, and Eye Toy to the last generation, and in this generation the list of innovations, features and specs in the PS3 very clearly outstrips the 360's.
I agree with your first point here; I would definitely
not say that Sony has been the least innovative. They have brought a lot to the table. But I think everyone has. Nintendo's past and future innovations are well documented, and Sony brought arguably one of the biggest shifts in gaming history: the move to disc (CD, DVD, etc.) based console gaming. Granted, Nintendo contracted them to do that, but they still pulled it off and they get credit for it.
On the other hand, I think you all are missing some great innovations that 360 brought to the table (none of these are arguably big innovations, but they are different from competitors and they add up):
- Ripping CDs to HDD and playing in-game soundtracks
- In game soundtracks in all games playing from your MP3 player, iPod. HDD, or computer.
- Unified login
- Unified friends list (and always accessible on 360)
- Voice supported in every online game (and private voice chat in 360)
- Rich presence
- Cross game invites
- Achievements
- Leaderboards
- Standard wireless out of the box
- Turning on your box with your controller (kinda silly, but I love it)
- Xbox Live Arcade (this actually existed on Xbox1)
- Marketplace with downloadable demos, videos, and other content
Now you could argue whether all of these are truly innovations or just incremental improvements, and I'm sure that in some cases someone else somewhere did do it first. But the fact is that these are all differentiating features
right now from their 2 major competitors, and likely Sony and Nintendo will take the best ones from this list and fold it into their own console. That's how competition works, and we are all the better off for it (usually). It's somewhat difficult to innovate in the console space, since so much of the experience is in the hands of 3rd party developers. But we should recognize that all 3 parties bring something to the table and "steal" from each other (in a good way), and the consumer wins.
But to say that MS is not an innovative company and just follows the leader is just plain wrong. In fact, if anything I'd say that last generation of hardware (GC, PS2, Xbox) was an extremely stale one in terms of innovation for everyone, but this next one (Wii, PS3, 360) is shaping up nicely. To my eye all 3 companies have very different offerings. We'll have to see how the Wii and PS3 turn out in terms of other features that we may not yet know about, but I think it's a great time for the console space.