Acert93 said:
But Sony currently has 70% of a ~145M unit pie with their ~100M units.
145Million....? Last I was aware it was pushing 170Million- and that was Q1 of this year. Sony has roughly 60% of the market this generation.
That sort of growth seems extremely unlikely, especially considering the growth between the PS1/N64/SS and the PS2/GCN/Xbox is in the low single digits (something like ~142M units versus ~147M units).
This gen isn't over, and it could end up in the 180-190Million range when it is done. They only company that is going to bail out quickly on their last gen hardware is MS- the PS2 has a high chance of remaining the best selling console for this year and into next.
Blu Ray/HD DVD? No, because DVD had a much wider appeal and market position last gen so there is no reason to believe it could spur 70% growth.
There is a flip side to that. PS2 managed to retain a decent premium over a dedicated DVD player- this time it comes with a hefty discount. If it ends up being a solid BluRay player then that will likely be a fairly major factor.
With numbers like 50% adoptions rate from MS this does not seem encouraging either.
50%....? Did you add a zero by accident? I haven't seen any numbers that suggest they have gotten remotely close to 20% for Live when looking at last gen numbers, actually I don't think I have seen any solid numbers that had it over 10%. I don't think online gaming is going to be a big push this gen, but that is mainly as it was such a non factor to the broader market last gen.
Obviously it is hard to predict market side, although it is safe to say 250M units is out of the question.
Why? This gen will be relatively close to 200Million units when it is done, 250Million is likely conservative when looking at a global basis for next generation, particularly given MS's apparent goal of following Sony's reliability/marketshare inflation plan
Sony has already hinted at the goal of 100M units. The question is can they get their with their pricing model.
WHAT PRICING MODEL? Since you have the documentation demonstrating when they are going to make price moves or for what particular trigger points- tell us the pricing model. All market research indicates that Sony is certain to have shortages this year at their target price- so explain to us what in Sony's documentation that you have seen that we have not gives you this insight. You can't leave information like that out when talking about something like this- clearly your insider information changes the conversation in a major fashion. Based on everything public all we have is people making rather foolish assumptions with nothing in the world to back them up.
Sure, the cost WILL decrease and the gap will shrink, but based on minimum SKU pricing even if Sony sees a 2x cut increase over MS there is still a $100 gap.
There is only a $100 gap to start with....? You do bring up a good point though. Look at how badly the GameCube decimated Sony and MS last generation. Price point is very clearly everything in this market.
A lot is going to boil down to marketing. There is a lot of talk about "prestige" quality, but will the PS3 have that cutting edge technological image in 3, 4, 5, and 6 years? With game libraries full of cross platform titles will Sony be able to make the sales pitch that the PS3 is worth an extra $100 in years 3 and 4?
Could you maybe upload the documents that have that indicate this will be the case? Given that the largest difference in cost is the BluRay drive which will be a commodity part at that point you could you tell us if Sony offers any reasoning as to why they would retain their premium if not for the reason that they still can't build them fast enough?
That is going to be the question and I am not sure there is a clear answer on that yet. But like I said, Sony didn't need to create that question in the first place.
We really need to see this documentation on their pricing model to make informed comments on this. The only thing those of us in the general public have seen is the launch price which all market data definitively shows is a non issue for them selling out during the launch window.
As a general question- I notice that people here are assuming that MS is going to be flawless in execution from this day forward that Sony is going to screw everything up. In all honesty- how could MS have launched the 360 any worse then they did? What could they have done to reduce the impact of the early launch?
Massive shortages(Sony and Nin will have the same)
Broken promises(BC anyone? how about making Riddick a priority over Barbie)
High initial price($100 premium over what came before, same as PS3)
'PGR3' as the premier launch(PS3 has UT2K7)
Huge marketing push
Moving past the first six weeks-
Still hardware shortages(Sony and Nin will be the same)
Oblivion(the only really strong thing that the 360 has going for it)
Almost every title being delayed
Strong marketing push
Then we get into where we are now-
Hardware everywhere
Games nowhere
Nigh no marketing push
What else could they have done wrong? What could MS have done that would have made things worse then what they are right now? Why are people under the assumption that they are all of a sudden going to start executing flawlessly?