Since futuremark released the new patch for 3dmark03 and we can finally see how the nv35 really performs in the ps2.0 test which is though improved over nv30 but compared to the r300,350 still not very good, i'm wondering how developers will handle such situation in games.
Is there gonna be a special codepath for nvidia fx cards in every game that uses some kind of ps2.0 shaders? Doom3 has one , future ps2.0 games like stalker and breed which both are "how it's meant to be played" games will have special fx optimations which means for me after all the findings using lower precision for ps2.0.
Do Developers even have a choice? I don't know how much additional work developers will have because fx cards needs special coding to get decent performance in ps2.0 shaders on fx cards.
I would like to hear some thoughts from people maybe facing this problem.
Is there gonna be a special codepath for nvidia fx cards in every game that uses some kind of ps2.0 shaders? Doom3 has one , future ps2.0 games like stalker and breed which both are "how it's meant to be played" games will have special fx optimations which means for me after all the findings using lower precision for ps2.0.
Do Developers even have a choice? I don't know how much additional work developers will have because fx cards needs special coding to get decent performance in ps2.0 shaders on fx cards.
I would like to hear some thoughts from people maybe facing this problem.