Developers having nightmares about PS3

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about PS2 difficulty of development; it is known that MS has some very good toolsets, and great support. But we have to really know why PS2 is not “hardâ€￾, but rather “alienâ€￾. And the reason for that Sony itself made key parts of PS2 like EE. So PS2 did not have a “used toâ€￾ structure like nVidia and ATI. But this time around it is going to be good ol’ Vidy itself. So the arguments of so called “difficultiyâ€￾ in working with the new systems are futile. We have no idea about working condition for the new systems since we no almost nothing about their infrastructure. And all three will be using parallel and mutli-functional chip designs, multi-core structures, etc.
One may argue that MS has XNB, another can argue about Sony having Collada. Direct X- OpenGL, and so on. So until after all the systems are released, and developers have enough time to fully be aware of the difference in designs and structure, we can never say x will be easier than y.
 
quote:

•A Nightmare in the Making.
Despite assurances from Sony to the contrary, the developers I chatted with during GDC are already having nightmares about PS3 development! The system’s Cell processor throws a proverbial monkey wrench into the development process by making developers compartmentalize processor tasks to be specifically dedicated to each Cell chip in the system! To put it simply, the PS3 will have more in common with a super computer than with your traditional laptop! Now that may sound cool to you but for developers it sends shivers down their spines, especially because no easy multiplatform coding methods can be adopted between the PS3 and the Xenon.

The Hedgehog’s Take- XNA may yet become one of the biggest unsung advantages of Microsoft’s future strategy!
 
bbot said:
•A Nightmare in the Making.
Despite assurances from Sony to the contrary, the developers I chatted with during GDC are already having nightmares about PS3 development! The system’s Cell processor throws a proverbial monkey wrench into the development process by making developers compartmentalize processor tasks to be specifically dedicated to each Cell chip in the system! To put it simply, the PS3 will have more in common with a super computer than with your traditional laptop! Now that may sound cool to you but for developers it sends shivers down their spines, especially because no easy multiplatform coding methods can be adopted between the PS3 and the Xenon.

The Hedgehog’s Take- XNA may yet become one of the biggest unsung advantages of Microsoft’s future strategy!

In other words, they're scared of concurrency..? They better get used to it. PS3 takes it to new levels, but then new levels of performance should be on offer too. Almost sounds like they don't want to be as ambitious as Cell might let them..;)
 
bbot said:
quote:

•A Nightmare in the Making.
Despite assurances from Sony to the contrary, the developers I chatted with during GDC are already having nightmares about PS3 development! The system’s Cell processor throws a proverbial monkey wrench into the development process by making developers compartmentalize processor tasks to be specifically dedicated to each Cell chip in the system! To put it simply, the PS3 will have more in common with a super computer than with your traditional laptop!

How to demonstrate to the world that you have absolutely no knowledge of console / embedded media device engineering with just one little word.
 
This site is (in)famous for their made-up BS rumors.
IIRC, also, anyone can submit their own, BS, rumor.

They actually ask theirs readers to vote and determine the quality of the article:
You must be registered and logged-in to rate articles or post talkback.

RATE THIS ARTICLE:

Give positive points for well-written; truthful stories with valid links or legitimate proof.
Give negative points for fake news, poorly written stories with no links, news already posted at GDZ, or "who-cares?" articles.

In other words, this "news" must be made up crap, like always.
PS2 was hard to develop, PS3 is more powerful, therefore it's must be a nightmare to develop for. Logic at its finest .:LOL:
 
The point is that no matter how strange the architecture will turn out to be, it's all in the hands of IBM/Sony in that they will need to make it easy for the developers to get high levels of performance from the platform, and that comes from detailed and understandable tools and libraries straight away, unlike what happened with PS2. I seem to remember that in the first few months before PS2 release (and maybe after) all that was available to the developers was documentations in japanese, or badly translated ones. When you create a completely new architecture, there needs to be a tool in between to make it easy to understand how the new architecture needs to be programmed in order to function properly, and it took PS2 a while to get there.
 
Hmm... all indications from the GDC talk were suggesting that a lot of the whole load-balancing and distribution would be largely automated. While that at least makes the multi-threading part of it easier, it is true that the style has to change a lot. The whole "compartmentalization" that was mentioned is sort of true -- in the sense that they'd theoretically have to break things down a little further (but not TOO far) for the sake of getting everything to run within the space of one SPE's instruction window and LS. While it's not entirely necessary in the literal sense, it is generally safe to assume that performance will go down the toilet if you have to access external memory or have to flush the instruction cache with subsequent overlays... or even branch a decent amount.

Well, rather I should say that the hell isn't so much PS3 by itself as much as developing on PS3 along with other platforms out of the same codebase. Especially if PS3 has this kind of automation to it, but Xbox2 and/or Revolution don't. Also with development costs going up, publishers are going to want multi-SKU titles so they can make their money back however possible (since it doesn't really cost 3x as much to develop on 3 platforms).

Either way, I won't expect anything mind-blowing until after established practices come to light.
 
Maybe a bit OT, but why do so many people think that "game developer" = "programmer"?

Game development isn't about getting a group of programmers together, and then the better they are at utilising hardware, the better the final game will be (and the better it will sell).

This myth is almost as good as the one that bad games are due to "lazy" developers (sorry, "lazy" programmers)!
 
london-boy said:
In my experience, number of exclamation points is inversely proportional to overall credibility of the "journalist".
Don't you mean, "In my experience, number of exclamation points is inversely proportional to overall credibility of the "journalist"!!!!"? :devilish:








;)
 
Typical Sony, "here's the hardware, good luck" you'd think Sony would have a strong SDK with all the competition they face.

Sounds like alot of developers are getting cold feet in regards to ps3. They may see the ps3 as not the guaranteed dominant console the ps2 was. They see the Xenon launching a year earlier and being cheaper to develope for. They see the public perception of Xbox brand as being superior technology. Also every major western developer has atleast 1 Xenon game in the pipe.

They may not like having to spend the huge initial investment in R&D for a ps3 game and want to wait to see how the Xenon launch goes. They could be tired of poor initial SDKs.

Maybe secretly they'd like to see a Revolution-Xenon dominant market thinking that multiconsole releases will be cheaper to make.
 
Pozer said:
Typical Sony, "here's the hardware, good luck" you'd think Sony would have a strong SDK with all the competition they face.

Sounds like alot of developers are getting cold feet in regards to ps3. They may see the ps3 as not the guaranteed dominant console the ps2 was. They see the Xenon launching a year earlier and being cheaper to develope for. They see the public perception of Xbox brand as being superior technology. Also every major western developer has atleast 1 Xenon game in the pipe.

They may not like having to spend the huge initial investment in R&D for a ps3 game and want to wait to see how the Xenon launch goes. They could be tired of poor initial SDKs.

Maybe secretly they'd like to see a Revolution-Xenon dominant market thinking that multiconsole releases will be cheaper to make.

Yawn. Same old FUD playbook. Not going to work any better than it did this console cycle.
 
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