Deus Ex 3 (PC)

2006 hardware seems about right for a 2008 game (that was 2008 for war right ?) . Thats a two year spread. The question is if she will still have that laptop in 2010 which will be 4 years from her date of purchase.

Minimum specs allways increase with recommended specs increasing in each game as it progresses.

Heh, budget notebook, not a gaming/desktop replacement notebook. :p

Anyway, that's just to show that people are more than willing and happy to game on old and obsolete (according to enthusiasts :rolleyes:) hardware...

And something like WoW caters to that, as quite a few people in WoW are still playing on the original hardware they had when the game launched. These are people that upgrade in 10 year intervals if they can...

Regards,
SB
 
But as I've pointed out it doesn't just cater to those people. its able to at launch hit those who spend alot of money on their machines
 
So.. you guys think Deus Ex 3 will just look like WoW?

I'm actually pretty confident that the next few years will see some more "PC Exclusive" titles or games that simply won't be ports anymore.

We're already at a point where current mid-range graphics power is multiples of those of the consoles (fourfold?) Developers can either focus on current single+dual core solutions for the next few years. or start developing for tomorrow's consoles, today.
 
Nebula will have my PC gamer card, but I don't want Deus Ex 3 to be a PC exclusive. Unlike console fanboys I don't get any satisfaction if my favourite game is only available for my platform of choice. The only thing I ask of developers is that they treat the PC and its gamers with the respect we deserve and put a little thought/budget into the PC version's interface, performance/feature scaling, gameplay nuances (e.g. vertical gameplay for the mouse), etc..

Not that I believe Deus Ex 3 will be PC exclusive, mind you.
 
So.. you guys think Deus Ex 3 will just look like WoW?

I'm actually pretty confident that the next few years will see some more "PC Exclusive" titles or games that simply won't be ports anymore.

We're already at a point where current mid-range graphics power is multiples of those of the consoles (fourfold?) Developers can either focus on current single+dual core solutions for the next few years. or start developing for tomorrow's consoles, today.

We can always hope so, but I'm not entirely convinced unless something is done about the rampant piracy on the platform. It's funny that one of the pirate cracking groups has apparently started doing things to make it harder to pirate the games they crack. :) Apparently they are also concerned about PC gaming slowly dying to piracy.

Either way, I'm not getting my hopes up. I'll be happy if the handful of current PC-centric devs manage to stay PC-centric. I don't expect any of the devs that have moved on to target console first will be coming back unfortunately.

Regards,
SB
 
Nebula will have my PC gamer card, but I don't want Deus Ex 3 to be a PC exclusive. Unlike console fanboys I don't get any satisfaction if my favourite game is only available for my platform of choice. The only thing I ask of developers is that they treat the PC and its gamers with the respect we deserve and put a little thought/budget into the PC version's interface, performance/feature scaling, gameplay nuances (e.g. vertical gameplay for the mouse), etc..

Not that I believe Deus Ex 3 will be PC exclusive, mind you.

Nah really I dont care if games go multiplatform aslong as the compromises are reasonable. I wouldn't have minded Crysis going multiplatform. I know what I get and am satisfied (+mods!) with that and the others get good stuff and can be satisfied with it. I mean when Crytek announced Crysis 2 to go multiplatform I thought it was great.

1) More get to enjoy their great games
2) They dont compromise PC version
3) Spares the noise from console fanboys trolling high profile PC games

=Win
=Win
=Win

Only reason to cry and hold exclusives with an iron hand is if the platform has little games making it worth of owning the platfrom. PC has so much it is the "Fist of Fury" platform!

20icdat.jpg


So what I am saying is... you get to keep your PC Gamer card. :LOL:
 
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Actually, even though I play games almost exclusively on console, I don't mind if a game becomes PC exclusive if there's good reason for it. 'Better graphics' isn't a good reason, but something with extremely-complex gameplay like ArmA or even the SWAT series (or old R6) are. That said, I don't think Deus Ex has ever been a game with that sort of interface.
 
Actually, even though I play games almost exclusively on console, I don't mind if a game becomes PC exclusive if there's good reason for it. 'Better graphics' isn't a good reason, but something with extremely-complex gameplay like ArmA or even the SWAT series (or old R6) are. That said, I don't think Deus Ex has ever been a game with that sort of interface.

Well current gen consoles could certainly do Deus Ex justice, but having to cut up the levels in the PS2 version at the time represented a compromise to the core gameplay mechanics that help make it stand out from the myriad of other shooters out at the time.

Had the PC version been based off the same level design, I would have panned it and it would have fallen right back into the middle of the shooter pack if not lower.

I'd say the level design at the time made the game too complex for consoles at the time...

The gap between console and PC isn't as drastic now days. If needed a dev can always just drasticly cut the texture budget or triangle budget rather than butchering a levels layout.

So in that sense, yeah, I'm wondering what Deus Ex 3 could bring to the table that would make the gamplay and not the graphics too complex for consoles?

Although I suppose if they have a complex control scheme with numerous powers and complex inventory management it could make things difficult. But even then you can always allow a person to pause the game while managing stuff, although that disrupts the flow of a pure shooter.

Regards,
SB
 
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DXIW is only on PC and Xbox and it was the 64MB of Xbox that was the problem supposedly. Note that Unreal II is also on Xbox and has rather large maps and there are definitely other Xbox games with large, complex game areas.
 
When I was playing WoW for that short period, I was running it on my laptop at the time at the game's highest settings @ 1280 x 800 w/o any AA. Mind you this was back in 2006 IIRC before they implemented the shadowing.

But for the sake of sharing my HP laptop's main specs were:

- AMD Turion x2 TL-56 1.8 GHz
- Nvidia Geforce Go 7200 (3 Vertex Units/4 Pixel Units/4 TMUs/2 ROPs) 256 MB of total VRAM made up of 64 MB of dedicated DDR2 VRAM + 192 MB of shared VRAM
- 2 GB DDR2-533
- 120 GB 5400 RPM HDD
- 1280 x 800 widescreen monitor

While it was graphically decent for a laptop at the time I got it (Summer 2006), it certainly was no screamer, but looking back it did quite well with WoW (consistently >30 fps) and even my other games like CoD2 DX7, Source games, Far Cry. I'd even OC the GPU a bit to keep the framerate up for those "just in case" kind of times. However I must note that I never got into any of those crazy situations that over-taxed my CPU and GPU like people do in battlegrounds or whatever, but I find it hard to believe that it took something like an X850 just to tame WoW back in those simpler times..........:???: Though I must exclaim, despite my much more limited hardware, my early days of PC gaming were alot more intersting when I only had laptops to play stuff on.
 
DXIW is only on PC and Xbox and it was the 64MB of Xbox that was the problem supposedly. Note that Unreal II is also on Xbox and has rather large maps and there are definitely other Xbox games with large, complex game areas.

Ghost Recon 2 had quite big maps (owned it), KOTOR series to. Though common was shitty perfomance and great visual reduction vs PC versions. I assume devs have a limit they set on how much they want to scale down for games taking into account framerate goals.
 
Ghost Recon 2 had quite big maps (owned it), KOTOR series to. Though common was shitty perfomance and great visual reduction vs PC versions. I assume devs have a limit they set on how much they want to scale down for games taking into account framerate goals.

Added to that levels and interactive people were less complex on both U2 and especially on Ghost Recon from what I remember. Then again it's been AGES since I touched any of those.

Regards,
SB
 
Ghost Recon 2 had quite big maps (owned it), KOTOR series to. Though common was shitty perfomance and great visual reduction vs PC versions. I assume devs have a limit they set on how much they want to scale down for games taking into account framerate goals.
But GR2 and kotor where PC games ported to the console, they started with big maps.Well GR2 was canceled for PC and its assets where ported to PC.
 
I'm with SB. If by "complexity of the game" means they refer to being hardware limited, then the only thing I could think of is that levels would have to be extremely large, nothing else I could think of. And if that's the case, they can just corners in other areas and/or scale the levels down to achieve targeted perfomance.
More safer bet is the interface complexity and a control scheme.

mean when Crytek announced Crysis 2 to go multiplatform I thought it was great.

One of the most important implications of that decision could be much better optimization of the PC version ;). Of course, if they keep the promise of "PC can do more" and 'more' not being just higher res + AA/AF. We saw that CE3 forest demo on 5870 running tripple-1080p, which is a fairly good sign. :)
 
But GR2 and kotor where PC games ported to the console, they started with big maps.
I think KOTOR was designed for Xbox actually. It didn't come out for PC until a long while after Xbox. That was one of the big "get Xbox rolling" exclusives. It was just like Mass Effect 360 vs PC.
 
I think KOTOR was designed for Xbox actually. It didn't come out for PC until a long while after Xbox. That was one of the big "get Xbox rolling" exclusives. It was just like Mass Effect 360 vs PC.

indeed. it was OpenGL, ran poorly on ATI cards because it used some nv exclusive OGL commands because of it's xbox nature.
 
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