I don't play Destiny anymore but I played PvP a lot and was in the top 1% in most leaderboards when I stopped and I almost exclusively played a Hunter, but here are my opinions on it.
Nightstalker is a fun class to play and definitely the hardest class of the three hunter options available. But it isn't the best in that if you do well with Nightstalker you'd do better with the other subclass. Gunslinger is an amazing class for absolute consistency, all three grenade options are great, double throwing knife is amazing for that clutch one on one victory and I don't need to say anything about the Golden Gun.
Bladedancer now, this subclass has the best abilities overall imo. Infact Quickdraw alone puts it above others, blink has been nerfed but it is still a better option for a hit and run gamestyle than other jumps. The blink strike has a huge huge range and the extra damage means you can probably cheap out a victory in a 1v1 situation (and then there is the fact that you can facestab). The super on its own is actually a difficult one because if you get going then you can get a lot of kills, other times you'll struggle to kill even one player it lacks the consistency and safety of Golden Gun but if you build your playstyle around it then you can get pretty effective use out of it.
1) Showstopper is superior for times when you are surrounded
2) Razor's Edge is only useful for getting enemies that are away from you, but it is too slow and it stops you during the animation giving the enemy a chance to run/hit if you miss/they dodge (which is easy). Simply chasing them and using standard melee is a superior option and also saves energy.
Nightstalker is a fun class to play and definitely the hardest class of the three hunter options available. But it isn't the best in that if you do well with Nightstalker you'd do better with the other subclass. Gunslinger is an amazing class for absolute consistency, all three grenade options are great, double throwing knife is amazing for that clutch one on one victory and I don't need to say anything about the Golden Gun.
Bladedancer now, this subclass has the best abilities overall imo. Infact Quickdraw alone puts it above others, blink has been nerfed but it is still a better option for a hit and run gamestyle than other jumps. The blink strike has a huge huge range and the extra damage means you can probably cheap out a victory in a 1v1 situation (and then there is the fact that you can facestab). The super on its own is actually a difficult one because if you get going then you can get a lot of kills, other times you'll struggle to kill even one player it lacks the consistency and safety of Golden Gun but if you build your playstyle around it then you can get pretty effective use out of it.
You can kill all 4 or 5 easily if you have enemies close, you just have to stop using hungering blade (useless in most modes since the delay in health refill means it is not as effective) and instead use the one that extends the duration with each kill + MoTTM. Also Showstopper is better than Razor's Edge because:Arc Blade weaknesses: you have to maneuver very close to multiple enemies before popping it to have any hope of multikills, because obviously you have to be in melee distance to kill with it. This is pretty difficult alone. Unlike Stormtrance or Hammer where you're just a floating ball of long distance death. Arc Blade has been nerfed where even if you are right on top of 4+ enemies, your energy depletes so fast with each swing it's very difficult to get more than 3 kills no matter how great a position you are in. You could have 5 enemies all bunched perfectly and run out of super after you kill 3. It's pathetic. Bungie effectively capped it about 3 kills regardless. It's also very vulnerable, and even from a few feet can be teamshot dead in it's tracks with utter ease.
1) Showstopper is superior for times when you are surrounded
2) Razor's Edge is only useful for getting enemies that are away from you, but it is too slow and it stops you during the animation giving the enemy a chance to run/hit if you miss/they dodge (which is easy). Simply chasing them and using standard melee is a superior option and also saves energy.
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