Destiny [PS3,X360,PS4,XO]

Necro-bump...
Not seeing just THAT many 320's out there. Bungie needs to come up with a better way to get 320 CI's. But, not now that I got mine tee hee. Kinda reminds me how I was a little mad they passed out 320 Shells for Crimson Days after I got one from fair and square RNG.

I remember a guy told me the exotic class item from reaching 25 faction rank was 320. I got all excited, found out it wasn't true. But that would be an example of a good idea, something you can work toward.

My other quest I guess, unless I change my mind, is that 1.0 k/d. Right now I'm precisely -1004 kills (.93 k/d). Actually Destiny Tracker will say I'm at 1.0 when I'm like -100 I think due to rounding.

Today for example in a few matches I was +30-50 kills overall. I usually have a few matches of +1 or 2, and some matches of +7-12 in there. Some days I have a lot of terrible matches like -7-10.

If I stay to freelance 6v6 and rumble playlist it helps a lot, so people cant gang up and cheat, which is very frustrating. I can do pretty good in normal clash etc too of course, but the best places to rack kills are freelance and rumble.

I found a girl on Destiny twitch that made me feel better, she's like top 2% for kills with only a .79 k/d. Sometimes I'd see I was like, top 15% or so for kills, deaths, assists and get discouraged about my low k/d. Actually I've randomly looked up quite a few people lately (like, lets say that guy that sniped me 8 times in a single match or whatever) with k/d's worse than mine, which is "encouraging". Granted, if I played strictly for fun (instead of my best loadout at all times like I have been lately) my k/d would probably be a lot worse. Once I get to 1.0 k/d maybe I'll relax and go back to "fun".

I dont use shotgun at all anymore, probably should, but you get used to what you're used to. Really only Drifter is a shotgun map anyway.

I only use machine gun lately too. Over time I think you pick up a lot more kills with it. I get ammo, run hide out in some tunnels, a lot of times you can get long streaks with it. Now that Bungie has nerfed RL ammo so bad too (most times you will only pick up 2 rockets, 3 at best). And oh yeah a factor on that is I cant use Truth in the Mida meta...I do have The Smolder that picks up 3/4 with boots, but it's velocity and blast aren't ideal.

I have bladedancer down, but the super is kind of weak. Wondering if I could significantly up my kills by going to Gunslinger/golden gun. I do like incendiary grenade too, one thing I hate about nightstalker is the shitty grenades. Once you get used to the awesomeness of skip it's hard to swallow.
 
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I have bladedancer down, but the super is kind of weak. Wondering if I could significantly up my kills by going to Gunslinger/golden gun. I do like incendiary grenade too, one thing I hate about nightstalker is the shitty grenades. Once you get used to the awesomeness of skip it's hard to swallow.
Shitty grenades? Nah...
That's just two clips that I managed to save.
FYI, all players had full health in the above two clips.

Nightstalker is actually a very strong PVP subclass. Its super isn't the greatest, but its neutral game is very strong. By neutral game, I mean its other abilities, like grenades, melee and shadestep. The 'wombo combo' as they call it (smoke + grenade) is a deadly combo and makes it one of the best grenades of any subclass. Not only do they burn like crazy and disorient enemies, they cannot be shot down like tripmines or lightning grenades, so they're very good at controlling a zone.
And shadestep, while perhaps more beneficial for shotgunners, is just a good ability in general to pop in and out, and to avoid certain grenade damages.

While the nightstalker super isn't the greatest, it can be very useful if used right. Its a defensive super for the most part so use it as such... shutdown enemy supers when you see them rushing you. There is a small delay in which enemies get tethered so anticipate when they're coming and pre-fire it. Since you usually can't kill someone in their super anyway, don't aim for the enemy, aim in front of them so they get tethered. Obviously only aim at the enemy if you plan on shooting to kill. If you're certain you're going to lose a 1v1 or 1v2 battle, you can almost use it like a fist of panic since you have a bit of damage reduction when firing it off. Shoot your tether at one of the enemies, shadestep to avoid additional damage, then you should have 1 or 2 easy kills. If you miss your shot, that's fine... blackhole (which is what I recommend) has insane range.
 
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I think the guardian.gg subclass stats, if they are to be believed, have Nightstalker as one of the very worst k/d subclasses. Almost as bad as something like Defender Titan. That's my overall impression as well.

I heard a top tier player the other day saying the ideal Trials combo is Sunsinger/Nightstalke/Striker tho. Then again I think they have to pick three different classes for sweaties, otherwise it'd be three sunsingers from what I gather.

I think it's probably dependent on what you are playing. For 6v6 clash I'm guessing it's not good. For elite level trials maybe it is.

Bungie said Gunslinger has the top k/d in clash. Guessing GG mops up alot of consistent kills even if it's upside is lower. But yes different subclasses dominate different gametypes.

And yeah, I'm aware of wombo combo...whats putting me off is I need a lot of strength gear, and then leveling it. Plus simply learning it. I'm used to using my grenades to prime for kills, and nightstalker normal grenades (void/slash/whatever) are terrible for that.

Also just in general I prefer a laid back play style, so nightstalker may not be for me.

Anyways like I said for now I'm not doing experimenting as that'll hurt my k/d (although now I want to, damnit).
 
Well Nightstalker is a new subclass with the biggest learning curve while the other two are old, matured subclasses, which probably explains the low K/D. But I do agree that it excels more in certain match types.

ToO is just semi-competitive, you still see quite a few gunslingers and bladedancers (but more and more people are switching to nightstalker). There are 'sweaty' matches that are more competitive and 99% of the hunters are nightstalkers. These matches are dominated by warlocks though. I personally don't play in these competitive 3v3 matches (don't play enough and not good enough), but I do watch them once in a while. There was recently a cash prize tournament held a weekend or two ago.
 
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Shooting with joystick always stress me out for competitive play.

Luckily destiny have that awesome auto aim and bullet magnetism.

But it's still not good enough.
 
I found a girl on Destiny twitch that made me feel better, she's like top 2% for kills with only a .79 k/d. Sometimes I'd see I was like, top 15% or so for kills, deaths, assists and get discouraged about my low k/d. Actually I've randomly looked up quite a few people lately (like, lets say that guy that sniped me 8 times in a single match or whatever) with k/d's worse than mine, which is "encouraging". Granted, if I played strictly for fun (instead of my best loadout at all times like I have been lately) my k/d would probably be a lot worse. Once I get to 1.0 k/d maybe I'll relax and go back to "fun".

That girl is a really bad Crucible player then. Sounds like somebody who rushes in, dies, rushes back, dies and plays this way for a long time.

I dont use shotgun at all anymore, probably should, but you get used to what you're used to. Really only Drifter is a shotgun map anyway.

I switched to a Sidearm in the last IB and they seem to fit my distance game the best as I switch easily depending on the situation. In the past in lot games Fusion/Shotguns I have to actively decide to use them so they felt more like a primary by choice than based on the situation.

I only use machine gun lately too. Over time I think you pick up a lot more kills with it. I get ammo, run hide out in some tunnels, a lot of times you can get long streaks with it. Now that Bungie has nerfed RL ammo so bad too (most times you will only pick up 2 rockets, 3 at best). And oh yeah a factor on that is I cant use Truth in the Mida meta...I do have The Smolder that picks up 3/4 with boots, but it's velocity and blast aren't ideal.

IMHO LMGs aren't worth the risk going for Heavy nor other RL than Truth in 6v6. Sure a LMG can reap a lot kills if you manage to play sneaky but how often does that even work on most maps? There aren't just patient LMG players but also players with Truth. If I survive the first few seconds getting Heavy I usually get 3-5 kills with Truth by waiting for my victims.

I have bladedancer down, but the super is kind of weak. Wondering if I could significantly up my kills by going to Gunslinger/golden gun. I do like incendiary grenade too, one thing I hate about nightstalker is the shitty grenades. Once you get used to the awesomeness of skip it's hard to swallow.

You never really got used to the sticky ones? Try to play Mayhem Clash with a Gunslinger and Young Ahamkara Spine and you'll love them:)
 
That girl is a really bad Crucible player then. Sounds like somebody who rushes in, dies, rushes back, dies and plays this way for a long time.

That's exactly how I play competitive multiplayer games. For some reason I never have enough patience or interest to develop "tactics" or "learn the map" in these games.

Add to that my piss poor reflexes and aiming and you can imagine what my k/d looks like :D
 
That's exactly how I play competitive multiplayer games. For some reason I never have enough patience or interest to develop "tactics" or "learn the map" in these games.

Add to that my piss poor reflexes and aiming and you can imagine what my k/d looks like :D

Map? What map? There's no map on Destiny.

Making it double hard for people that not remember the level design :(
 
Map? What map? There's no map on Destiny.

Making it double hard for people that not remember the level design :(

But Destiny has the most readable level design.Each area has distinct visual elements to keep you oriented and usually, they never have same/similar places in the same map which helps a lot in orientation. You memorise the map very intuitively, without any effort.
DICE is th eonly other Dev that makes superb maps, their strong point being that their maps always feel like plaec you are fighting in and NOT a video game MAP designed to be played in.
 
But Destiny has the most readable level design.Each area has distinct visual elements to keep you oriented and usually, they never have same/similar places in the same map which helps a lot in orientation. You memorise the map very intuitively, without any effort.
DICE is th eonly other Dev that makes superb maps, their strong point being that their maps always feel like plaec you are fighting in and NOT a video game MAP designed to be played in.

Dunno, on both game I keep getting lost.

But in Battlefield luckily there's airplane and helicopter. So I can say hell to map confusion and just fly high (except on maps with ridiculous low air ceiling or map without aircraft)
 
But Destiny has the most readable level design.Each area has distinct visual elements to keep you oriented and usually, they never have same/similar places in the same map which helps a lot in orientation. You memorise the map very intuitively, without any effort.
DICE is th eonly other Dev that makes superb maps, their strong point being that their maps always feel like plaec you are fighting in and NOT a video game MAP designed to be played in.

Not all maps, unfortunately. Cathedral and Thief's Den can be really frustrating, especially the later.
 
That girl is a really bad Crucible player then. Sounds like somebody who rushes in, dies, rushes back, dies and plays this way for a long time.

Sure? My point was aggregate kills/deaths are a proxy for play time really. The fact somebody had a lot more playtime and a lower k/d than me was nice. Causer I often think something like sure, I'm not half bad at crucible now, but I wonder if it's just because by this time I've played more than most, therefore negating any pride I can take in my skills. On the flip side though, it's really my first time playing a lot of FPS MP, so a lot of others may have the advantage of long backgrounds in COD or Halo or what have you, that I dont.

BTW this girl said she's been to lighthouse "lots of times". So hmm, I think I can for sure.

I switched to a Sidearm in the last IB and they seem to fit my distance game the best as I switch easily depending on the situation. In the past in lot games Fusion/Shotguns I have to actively decide to use them so they felt more like a primary by choice than based on the situation.

I tried to like sidearms and may again, but currently just dont see it, I feel like sniper/shotgun are just natural FPS archetypes and there's not even really any reason that every single thing in the game needs to be viable. Anyways, I feel like snipers and/or shotguns are just better.

Sidearms needs a very small buff imo...you'd have to be really careful lest you make them OP...

IMHO LMGs aren't worth the risk going for Heavy nor other RL than Truth in 6v6. Sure a LMG can reap a lot kills if you manage to play sneaky but how often does that even work on most maps? There aren't just patient LMG players but also players with Truth. If I survive the first few seconds getting Heavy I usually get 3-5 kills with Truth by waiting for my victims.

But I use Mida, especially in this meta it's a kill machine, so yeah no Truth. Giving up Mida would cost me WAY more kills than Truth would gain me.

I dunno, like I said, I just feel like rockets were nerfed ammo-wise enough that, besides Trials I guess, MG's are just borderline objectively superior. A lot of times with a RL I may only get 1-2 kills with heavy. That's a low bar for a MG to clear (an MG is almost as likely to get 1-2 kills anyway), but the MG will also sometimes run off long 5-10 streaks that a RL cant. Hell I run across some good players on the map who still have MG ammo like an hour after heavy drops. And I'm like WTF How does he STILLLL have heavy? It's not really hard, you grab the ammo and run to nearest cover and area where you can prowl :eek: You want to run away from your teammates initially who will aggressively be in your way also trying to score those heavy kills (some with rockets that have an immediate advantage) as much as anything!

You never really got used to the sticky ones? Try to play Mayhem Clash with a Gunslinger and Young Ahamkara Spine and you'll love them:)

Well you cant do everything in the game I guess. Some guys are even good with throwing knives. I hate tripmines playing against them, they are high on the annoyance factor. Bladedancer has a sticky nade I didn't love. Yeah it's nice if you get the stick, but I prefer to use a grenade for priming and it sucks for that. My playstyle is currently damn near built around skip's. Most one on one encounters I throw the skip at their feet, it eats them up, and they have no shot to win the primary battle they are dead in 1-2 Mida shots. You can just SEE them realizing whats happening to them too but completely powerless to do anything about it, it's great. Of course my max discipline/tarentella exotic means my grenades uptime is higher than almost any of my competition (excepting people who run double nade gauntlets, maybe), any given encounter I am much more likely to have my grenade than them and that's part and parcel of it being effective. But yeah I should try Tripmines sometime too.

It's bad enough now but once Shinobu's Vow comes along it's gonna be ridiculous. But, BD's need a buff again!
 
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Of course my max discipline/tarentella exotic means my grenades uptime is higher than almost any of my competition (excepting people who run double nade gauntlets, maybe), any given encounter I am much more likely to have my grenade than them and that's part and parcel of it being effective. But yeah I should try Tripmines sometime too.

The two trip mines are going to be better than one scatter grenade, hands down. While you have your grenade, you gain nothing. Having a second charging while you have one to use is really nice. Not to mention trip mines are one of the best PvP grenades in the game and the arms make them last longer. I timed it, they won't self destruct until right before another grenade charges. Think about having a lethal trip mine in a choke point for that long while you are running around killing someone elsewhere. I have seen triple kills from trip mines that I threw down and forgot about. They also attach to players themselves.

That being said blade dancer is probably much better than blue balls of death as a super in PvP. Blink is nice though, does blade dancer have it? (I have not started my blade dancer subclass yet).
 
Arc Blade isn't better than any super I dont think. Course maybe I'm exaggerating out of bias. What is blue balls of death super? I assume Nova Bomb?

Arc Blade weaknesses: you have to maneuver very close to multiple enemies before popping it to have any hope of multikills, because obviously you have to be in melee distance to kill with it. This is pretty difficult alone. Unlike Stormtrance or Hammer where you're just a floating ball of long distance death. Arc Blade has been nerfed where even if you are right on top of 4+ enemies, your energy depletes so fast with each swing it's very difficult to get more than 3 kills no matter how great a position you are in. You could have 5 enemies all bunched perfectly and run out of super after you kill 3. It's pathetic. Bungie effectively capped it about 3 kills regardless. It's also very vulnerable, and even from a few feet can be teamshot dead in it's tracks with utter ease.

Even very limited range supers like Fist of Havoc and Nova Bomb I see semi frequently get 5+ kills on bunched up players around heavy or control points. 3+ kills with Arc Blade is literally basically impossible, Bungie has tuned it so.

I think what makes BD a decent class IMO (some may disagree) is quickdraw and skip grenades (with ATS8 chest). The super is quite weak.

Trip Mines I would have to learn. I'm just not accustomed to thinking about grenades to close off choke points or protect behind me. I've always used them as primers, before with arc bolt and now skip.

Yeah BD has blink but I dont use it. Was too disorienting to me, and also seems suited for a playstyle (aggressive, shotgun, CQC) I dont favor.

Oh and about the grenades as I've been saying, Shinobu's Vow (data mined, probably coming in next PVE update I assume) will give BD two skip. It's gonna be downright OP IMO. But I feel BD needs a buff anyway so Bungie better leave it alone...
 
I was surprised to see grenade specific gear for Hunters and Warlocks when the Titan has the Armamentarium which is not sub-class specific. Having two grenades is great, as is the bump for heavy or special ammo.

I think I was mixing Hunters and Warlocks together in my previous post, as a long time Titan I get them confused still.
 
Got a nice shotgun roll...Party Crasher+ with Rangefinder and Reinforced Barrel. And Final Round if that's still a thing. One of the barrel mods also gives it more range.

It felt like a lot more range than my CT-D when I used it a bit, but the stats in Tower Ghost with all perks active show the same range and impact as my CT-D. Since I am not sure if the stats always count things like barrels I dont know to trust it, I'd say there's a chance the PC+1 has more range as it feels like. But regardless, it has 14 fire rate vs 6 for CT-D, so at worst it's a CT-D with double fire rate, so a better chance if you need to shoot more than once. Definitely my new default shotgun.
 
I hate the CT type shotguns. The fire rate is far too low and the damage is kind of irrelevant since a SG will kill in one shot regardless if your aim is good. So it comes down to partial hits, a CT might still kill in one shot and other faster firing SGs will take a second shot. I do much better with faster shotguns in PvE and PvP; Next Big Thing, Strongbow-D, etc. I Just looks for good perks. I love my full-auto Strongbow-D in PvE. I have lately been trying to master fusion rifles for PvE and PvP, they can be strong and fun. I look for fast firing, stable models with cool perks.
 
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