Destiny [PS3,X360,PS4,XO]

Got invited to a HM raid earlier in the afternoon and got to Golgoroth with my Titan before I had to leave. Then I raided with my regular group on my Warlock and got to Oryx but 2 guys had to go.

The Oryx battle is a lot tougher than the rest of the raid, but we had 2 300s. Not only are the ogres a lot harder to take down, you have to kills 4 knights as well. This probably won't be an issue if everyone is mid to high 300, but a few members on our team were a bit under leveled which it makes things that much harder for all of us. We might just do half raids to get our other members up to level before we even attempt Oryx again.

So far I've gotten a 316 ghost, 313 rocket launcher, 313 sniper and 315 boots. With my best gear I can hit 311 and 2/3.
 
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Always do if we have an open spot. :)

Thing is we usually schedule our raids since Oryx takes a bit longer. So the only time we have a free spot is if someone is unable to make it.
 
logged into the tower and was surprised to see a FFXIV like "fest" happeenig in Destiny ! Finally, Destiny is doing what it should have always. Although, quests are still non existent and we are being tasked with the same old tasks, do a heroic strike : c'mon I do it everyday, we could have had a new strike or atleast a rejigged one :rolleyes: !

good to see the change but not interested in doing the same thing again for trivial rewards. I would rather have done something light and new for fun rewards. This feels like : please grind again.
 
^^ Take a break?

I dont understand why Bungie only recognizes Halloween. Maybe they want to stay away from religious holidays but New Years would have been a perfect opportunity for a pretty tower fireworks show, but nothing. Proof they are evil buggers I guess :eek:

Maybe with microtransactions we will get other stuff though...

Edit: I need the nightfall to give me a 300+ primary! I'm only doing hard raid and hard Oryx seems a bit out of my light level this week...my primary has been 300 for ages and is dragging me down!

Will get my 310 exotic sword tmrw with armsday with the material shipment I'm waiting on, that should get me to 308 (ignoring whenever I get around to raiding) since my current best heavy is only 304. I nightfalled just now (first one, got 20 coins again) with some dudes that were like 309 and 311, so evidently I'm falling behind....
 
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There's a new strategy for beating Oryx which involves not killing the ogres, just bringing them down to below half, then jumping up on the deathsinger platforms to stagger Oryx. Once he's staggered, then you finish the ogres and detonate your bombs. This method makes things considerably easier as you don't have to deal with the knights. It's not fool proof though because since you're not killing the ogres, it makes it more dangerous as you have 4 ogres shooting at you (among other things). Once the relic holder slams the vessel and joins the group, everyone is safe though.
To stagger oryx, everyone having touch of malice works great. It's also great since you don't have to worry about ammo nearly as much.

Using the above method, I've beaten him 3 times now. Our last 2 runs took us around 2 hours each, which isn't so bad. I was worried it would take longer and it would be hard to finish raids in one day due to scheduling issues.

Got my Warlock to 314 and my hunter and titan are both 311. I'd recommend being at least 305 light to attempt Oryx HM. Being 310+ makes things noticeably easier too.
 
I'm around light level 291 or something. Played pretty much all of the content now, except for the raid. Probably done with the game for the most part. Nightfall doesn't even really seem challenging at all with my group. Would be nice if they offered a nightfall playlist for strikes, or even another difficulty level to keep things challenging.

I have to say, Taken King is a good expansion. It might be priced slightly high, but I got a lot of hours out of it, so maybe not. It's one of the best console game expansions I've played. The other DLC was a huge waste of money, but they got this right. Makes me feel good about the future of Destiny. Hopefully "season 3" is just as good.
 
Nightfall isn't challenging really especially now that it's checkpointed.

I guess it might be solo. Haven't soloed a nightfall in forever.

I've also noticed the new strikes are maybe less difficult. They're enjoyable for some reason though. Some good variety and cool environments.


Just on cue Nightfall gave me a 310 Hawkmoon, which I promptly infused into my Dis-43. That takes me to 308.

Once you're 300+, really you lose a lot of chores to do. If you dont need marks, and you shouldn't, there's really nothing worth doing but nightfall and raid. Normal strikes are going to be capped at 300 gear which is irrelevant. I mean I guess it's good for exotic hunting, but you should have most exotics (plus it's better to farm them, IE, run Shrine of Oryx every so often).

I like that, frankly. Can putter around, crucible, do Bungie's one-off exotic hunts when they come up, a few quests, etc.
 
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if destiny allows player to affect the world it will be awesome... But everything in destiny is so sterile and boxed. Players cant fool around with the world and the AI.
 
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I skipped the last two expansions because I needed a break. From what it sounds like, the game has changed for the worse. I really don't like the mindless grind. I'd much rather have the style of gameplay orangpelupa describes.
 
I skipped the last two expansions because I needed a break. From what it sounds like, the game has changed for the worse. I really don't like the mindless grind. I'd much rather have the style if gameplay orangpelupa describes.

Just about every single thing about the game has changed for the better, in my opinion. I didn't find it to be a grind at all. I just hit a point where most of the content seems easy, so it's not as fun. Got a good number of hours out of it.
 
@NRP
Destiny 2.0 has changed the game to be grindless for casual* but utter annoying grind for those that hardcore that want max light and gotta catch em all Exotics.

*casual that know all the weird and stupid design trick in destiny.
For example, How to get higher light level gear?
Answer: you need to redeem 1 engram, and then equip it if its higher light, then redeem 1 engram again. Repeat this one by one.

Seriously, how the heck player suppossed to know that? Rely on reddit? O_O
and its not an anomaly, that weird design is everywhere in Destiny 2.0.
 
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Yeah that's sort of the impression I'm getting from reading posts. Sounds complex and tedious. I just want to get good gear and wreck shit after work to relax and unwind. I'm not really crazy about have to sink a huge amount of time coordinating a team and raiding just to get good gear, just so I can wreck shit after work to relax and unwind.
 
I got the Dis 43 with hand laid stock (which jacks the stability pretty high, maybe 75-80%) and full auto from armsday. I also use it with whichever sight boasts better target acquisition (aim assist). Cant remember the name. Pretty fun in crucible, and decently effective as well. One caveat is you have to get used to full auto, then un-used to it as soon as you switch to something else. Same problem I have with perks like third eye.

Ugh, I had to get 5 elimination wins for the Shaxx quest, I kid not I went 5-18 (looked on Destiny checklist). My k/d (I hand calculated) was .38.

These days I can run around a 1.0 k/d pretty consistently in control/clash. Elimination I REALLY struggle with. Not sure why. I dont like 3v3 modes usually anyway. Snipers just drive my crazy, so frustrating, and conversely I cant snipe AT ALL. Even though I carried a sniper most of the time in elimination, I literally think I got ONE kill with it, and that was a two hits to the body kill. Not a single head shot, not one. I literally carry it around and dont use it. Then if I switch back to shotgun, in elimination dont really use that...

Yeah, I learned elimination trumps any other mode by a huge margin in me doing bad. Hell I even kick butt (by my standards) in rumble pretty frequently.

The good thing is I found out for grimoire purposes every ROUND you win of elimination counts as a win. So at least I had 57 "wins" towards grimoire by the end.

I would be scary bad in Trials...

Red Death is far and away the best primary...here's my problem, I dont have a decent legendary PVP RL. Vertigo is fine, but it has one huge problem, it only holds two rockets even with heavy boots (at least for hunters who have no chests with +heavy ammo). So it becomes, use the best primary but give up a lot in the heavy dept, or use Truth in the heavy slot and go with a good but not great primary...and there seems really no easy solution AT ALL. Using machine guns not included, as they're ok, but I shouldn't be forced into them. Apparently Ash Factory drops 3 (+?) rockets, but GOOD LUCK not only getting an ash factory but one with proximity etc...

Maybe one of the other hunter exotic chests that have been datamined but dont seem to drop almost ever will one day get released, have +heavy, and solve the issue...well sort of since them you could only run that chest...but for hunters it wouldn't be a huge deal as our helmets aren't THAT great either.
 
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Evidently Destiny is pretty popular, top DLC sellers on PSN posted on reddit



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Xur is selling Zhallo...I'm almost bummed to be honest. That was honestly the one exotic in the wild I still coveted, and I was hoping it would drop at 310 also. Now I'll just buy the lame 280 version from Xur...and everybody will have it also.

That's the side effect of so many exotics being "earned" through quests now. Fewer drop via RNG. It seems like there are few exotics in TTK altogether such as hunters having only ONE chest and ZERO boots so far.

I'm guessing they're going to up the cap to 330 and maybe like, introduce year 1 exotics in year2 for those raid challenge" things or whatever. Bleh. At least to increasing the cap again...

Ticked over to 309....I've been left behind though it feels hard to get in a hard raid group at less than 310...my problem is I procrastinate and dont raid enough...crucible for one once I got addicted to that.
 
In an effort to resurrect this dead thread...got the Dis 47 armsday roll this week (holdover) of perfect balance, counter balance, and braced frame...stability is maxed. It doesn't have full auto like Mtashed's rol, but honestly not sure I miss it, as full auto is one of those perks that takes getting used to and then un-getting used to when you switch to something without it, so sometimes I'd rather not have those perks at all. OTOH as fast as this gun fires full auto probably would be really nice, but anyways I'm glad I cashed in for the ultimate stability roll this week as at least I have that in hand. Plus it has the Suros plus target acquisition site.

I've heard the Dis 47 described as it "shoots as fast as you can pull the trigger". Maybe not but I like that. It's tons of fun, anyway, especially on long maps. Honestly also recently (few weeks) I've discovered the joy of body shots with scout or pulse alike...it's often easier to take out with body shots (maybe kind of aim for the head but low), and Dis 47 is fun to do that with because it fires so fast...also you only need two crit hits for a 6 shot kill which sounds about right. I definitely think my Dis 47 is my best PVP scout now pretty easily.

Out of Pulses I think Nerwins may be better than the PDX 45 and maybe even challenge Red Death...sure I hate that it falls so close short of two burst, but in reality that probably doesn't matter that much, the big positive is that it's pretty laser like. Glad I efforted through IB for that, especially as pre IB people didn't seem to think it'd be that great based on the stats. Post IB it's one of the meta king's...


Been doing hard raids a bit, have completed only through Golgoroth so far. I've discovered a problem, since I basically kind of skipped normal raid and leveled with 310 exotics (only one full run through of normal, and I was surely carried). Now I end up in hard not knowing really the mechanics, nuances etc. The obvious solution would be to go back and learn on normal, but I'm too greedy/selfish. But it sucks when the group you're in realizes...you suck LOL. You try to hide it as best you can. It's a fun challenge though, at this point I feel pretty confident with all the encounters through Golgoroth, and learning all the time. It's just Sisters (let alone Oryx,) are pretty foreign to me, and I especially struggle with "torn", but I learned a lot just last night. The emblem for beating hard mode looks awesome for sure would love to get that while it's still somewhat rare...

Oh and I just barely ticked over to 310 light...been experiencing for the first time not getting crap at raid CP's, got only shards at Warpriest and nigh useless 303 gloves at Golgy so far on hard this week, bleh!
 
Got to Oryx at least once but then our team disassembled. IMHO this Raid is either too long or the mechanics are too complex/room for error is too small. I don't really like not being able to play through in a session with a random PUG. If not everybody is on the same page it usually takes ages to get to the next stage and I've seen some really ugly glitches.

For instance the totems. Personally I had no real problems there but as a team something usually failed. Either somebody randomly died elsewhere or there were glitches which made no sense(loosing the band) which could make this more or less "simple" stage take ages. At least that was my experience on my first and 2nd pass there. I did this stage with a really good SUROS ARI-45(high damage,100% balance, 40% range, 50 mag) statwise but I think I switch to a PR in the future. Even with top specs you waste too much ammo with an AR to get simple targets in the mid range.

The Warpriest is a real team killer as even if you do your job right and do your damage something usually screws this up and there's no real way to compensate because if you don't do enough damage as team the rest is pointless. First I used Spindle but when so many people hit him he moves too erratic that I miss or loose triple tap timing. IMHO this triple tap function needs more flexible timing.

Golgoroth feels "simple" if all players are on the same page but it still took us time to get through it. Spindle is really great there. Compared to all previous stages sisters felt easy to me to get into(normal or as a runner) but against Oryx(had a 297 config then) I didn't really real feel comfortable as we died too easily.

Ammo is a real problem in that strike and I used a few synthesis.

P.S. Even though still no 310 Shell I finally got over 300 so my stored exotic engrams gave me a few 310 versions:) But now I can't decide if I should keep the 310 versions or infuse some into legendaries....
 
Really loving that DIS-47 in crucible, so fun, feels like a tack driver. Doing pretty decent with it, I'm beginning to wonder if it's as good as the meta king legendary pulses...someone with better aim than me could really rake with this, as if you could hit a higher percentage of head shots at long range it'd be extra deadly. At the very least I'll probably keep playing with it for a while even after I'm done with this quest that requires it right now.

I'm doing the quest to unlock the crucible bounties or whatever, the AR kills part was really annoying...took forever. pulses and now scouts I'm comfortable with...hand cannons will probably suck.

I'm also on my way to getting Chaperone...I cheesed it, basically you can just equip it at the end of a match you are winning for 3% towards the goal, and I did this until that part was done. Takes forever, but you dont have to do anything else or actually be good. It's an extremely long quest and chaperone doesn't seem very good, but what the heck. Just the thought that I could have a crucible quest weapon after my humble beginnings is something.

As for the raid, I think on hard it's just a case of there being so many fail points and so little margin for error. That the team may be pretty good and do everything mostly right, and you still can die a half dozen times easily on a boss. But then, that's the nature of a hard raid I guess, especially early in one.
 
King's Fall raid is very mechanically heavy with little room for error. But just like any other raid, it just requires everyone to do their job. Stay alive and do your job and you should be fine. With time, it will get easier as everyone learns the mechanics. It might just take a bit longer since there is a lot more to learn compared to other raids.

I love mechanically heavy raids and I think King's Fall is the perfect length. Takes us about 1.5-2 hours to complete hard mode.

Trials is back and my love hate relationship with it is amplified thanks to the new format. Got 2 flawless cards pretty easily last week, but then REALLY struggled with the third. Kept losing on our last win... very frustrating. But at the same time, we had some epic matches that were extremely fun.

Ran into RESOLUTE with TrueVanguard and took 3 rounds from them. Not bad considering they are one of the top groups in Destiny.

The map was Bannerfall last week which I wasn't very familiar with since I haven't played very much PVP since TKK. This week it's the former PS exclusive Exodus Blue. Looking forward to another emotional roller coaster this weekend.

Also something you guys might find interesting, apparently The Big Show (WWE star) is a hardcore Destiny player. Not sure if it's true or not.
 
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It's possible it's just a big show from the marketing department.

Gamer is 'easy' to be fired up by relevant games in 'common' media or by 'common star'.
 
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