What the heck was that? Master Chief miniature helmet?
found on Mars
This:
http://www.forbes.com/sites/davidth...nd-thorn-is-the-exact-wrong-move-for-destiny/
You never ever nerf a hard earned gun in a grindy game. It makes the player slap you in the face. What is th epoint of the whole grind if you are just gonna change the reward earned with my sweat and blood ? YOu never change the weapon, you add alternatives or tougher encounters.
I remember a GDC talk by Blizzard’s Rob Pardo where he outlined a concept any MMO designer should be familiar with. “Always balance up,” he said, talking about both World of Warcraft and Diablo 2 (this was a while ago). If you find something in your game that feels overpowered, that’s good. Players will enjoy it. The solution is never to remove that feeling of power, but to power up other things in the game to meet it. When you weaken your most fun tools, you push everything into a mushy middle. Better to explode everything out into weird and new directions by enabling the players.
So if the problem was that players spent an inordinate amount of time with a few overpowered guns, the solution is to give us more overpowered guns to choose from. Or you can make new enemies and game modes that thwart an exotic gun’s special abilities in interesting ways (read: something besides just having a ton of hitpoints). It is, you could say, a balancing act. But it’s one where it’s a lot harder to mess up by enabling players instead of hobbling them.
The solution is never to remove that feeling of power, but to power up other things in the game to meet it.
Not hard earned? ill-gotten? What?Your decades of experiences running successful MMO's taught you this?
Also how is it hard earned when the other half the time whining is the game is just stupid dumb luck RNG? More like ill-gotten you just got lucky...I mean if we're being consistent but no cause Destiny. Before stuff was "just random, unfair" now suddenly it's "hard earned" LOL.
Nerfing stuff is the only way it works and the only way it's ever been done. Prove me wrong with a single relevant example from a recent high profile game. That's how it's done in wow, heck that's how it's done in Ttanfall, COD, Battlefield when there's a weapon balance issue. NERFS. ALWAYS. This isn't new. This should not surprise anyone.
Common sense it's easier to nerf an outlier than bring a whole complex PVE base up to some standard (and then buff everything else, all while hoping you dont overbuff).
Just get over it, it's funny how listening to Planet Destiny podcast people who actually know the game and aren't just "LOL BUNGUIE GREED LOL" drive by trollers actually are almost universally positive about the changes.
I'm fairly psyched, the objective is a more balanced, dynamic game. Where Gjallhorn as your high profile example is not the only relevant exotic in endgame PVE as it is now.
I've never heard of this before. Feels like some retcon excuse to bash Bungie some more. As far as I know, there's no way that's the case in WoW, because of the same explanation above. It's too complex to buff PvE versus nerf outliers.
That's not even getting to PVP. Thorn's "problem" is it's a 2 shot kill. You want to buff everything to be an near instant kill to meet Thorn? Great thinking, game ruined. Never mind that, you think handgun should be sniping people from across maps? Time To Kill is obviously a fundamental concept in a multiplayer FPS and you dont want it too low (or you want it in whatever range you're targeting, at least). So you once again, factually cannot just keep buffing things to keep up with other things.
Of course this doesn't make any sense. Whether you nerf equipment or buff PVE (which I am sure WoW nor any other reputable game does NOT do) the outcome is the same. Either all your content is a pushover or it isn't. No game chooses the former. If we made all the enemies have 2X hitpoints so Gally isn't "overpowered" (if we accept that it is) anymore, you've done the same thing (except now made all the other 1000 guns even more useless, imagine the outcry). but these are all just more complicated, unintended side effect loaded, ways to do the same thing and that should be obvious to you. Be rational, think about the situation.
I do know with it's (first?) expansion Blizzard threw away all it's players months of grinding, completely obsoleting gear players spent vastly more time acquiring in many cases than anything in Destiny. (In fact, Bungie allowing ascension was very unusual and a direct response to players complaints, only now the intelligent ones have figured out it arguably creates more problems than it fixes so are complaining the opposite way, complaining always the bottom line) Yep, there's your poster child for respecting gamers time investment alright.
I also know WoW lost like 3 million subs last quarter, so whatever "Rob Pardo"'s doing, dont do that, evidently...
New taken king PVP gameplay
Completely agree with this guy:
Not hard earned? ill-gotten? What?
I know u like the game, all of us in this thread do, but my Gally/thorn/Hawkmoon/IB is not hard earned and I'll gotten?
RNG and earning gear aren't mutually exclusive. For example, on xb1 it took me 500+ hours to get my first ghorn. I can say without a doubt that it definitely became work after having every other gun that I wanted except for ghorn. I was running the nightfall and vog 3x a week for a chance to get a ghorn. I liked doing vog for the most part but nightfalls were done only for the chance to get a ghorn. It certainly wasn't for the fun of running the same strikes over and over again. Whereas on the ps4 I got a ghorn on my second nightfall after 30 hours of play. Sure I didn't earn it on the ps4, but I definitely earned it on the xb1. I'm not saying it was hard, but the time was spent just the same.Uhh, I've sat through millions of posts about how this game sucks because it's random, some people spend 10,000 hours and get nothing and another guy comes in and gets Gallahorn in ten minutes, and now all the sudden when it fits their purpose everybody is talking about their "hard earned" gear? WTH? You cant see a problem with that? You cant have it both ways. It's not hard earned gear it's random luck gear, we've established that.
No one is saying the game sucks, here, so please keep those arguments where ppl are complaining such.Uhh, I've sat through millions of posts about how this game sucks because it's random, some people spend 10,000 hours and get nothing and another guy comes in and gets Gallahorn in ten minutes, and now all the sudden when it fits their purpose everybody is talking about their "hard earned" gear? WTH? You cant see a problem with that? You cant have it both ways. It's not hard earned gear it's random luck gear, we've established that.
RNG and earning gear aren't mutually exclusive. For example, on xb1 it took me 500+ hours to get my first ghorn. I can say without a doubt that it definitely became work after having every other gun that I wanted except for ghorn. I was running the nightfall and vog 3x a week for a chance to get a ghorn. I liked doing vog for the most part but nightfalls were done only for the chance to get a ghorn. It certainly wasn't for the fun of running the same strikes over and over again. Whereas on the ps4 I got a ghorn on my second nightfall after 30 hours of play. Sure I didn't earn it on the ps4, but I definitely earned it on the xb1. I'm not saying it was hard, but the time was spent just the same.