AAAAAAAAAAAAAAAGH PoE level 28 but all my teammate got kicked out or they left, dunno. Solo-ed the thing. OMG so very tiring and boring because the end boss was Valus' brother.
It makes it easier to kill ads. If all 3 fireteam members are in the same area, all the ads (including skolas) are there shooting at you. We either stay on the left or right until it gets too crowded, then we circle to the other side. Once we clear away the ads, we hit skolas.What does all that running gain you really? It puts skolas all out of position (on the right plat he never really strays far), makes passing the poison on the run dicier, and so on and so forth.
I disagree. Rotation works really well for the skolas fight. If you lose one or two fireteam members those left have a much better chance of living if they keep moving. Especially with lightswitch on. The right platform is a great place to camp and kill adds as well as damage skolas. If you are the last guardian standing and you camp in an area by yourself you stand a very good chance of getting killed by tracking bullets, snipers or even a one hit melee before you can get either teammate up for revive.Are ads that much of a problem for your crack fireteam?
Anyways, ads seem fairly easy to keep under control on the right plat, again just be careful not to spawn double waves if possible.
Just camp out on the right platform and get over the mental hurdle of "we have to bail everytime things get hot". That mental hurdle is the toughest part. It really never gets that hot IMO as long as you keep it to single ad waves.
Sometimes a captain or Vandal will jump up on your right, but again this actually is pretty easy to handle when you're watching for it. He's easy to dispatch from a safe distance with a Fatebringer or two, he's only red bar.
Skolas shooting at you is what can make it a bit dangerous, but still on balance as of now, and I could change my mind, I think it's a better method.
It seems to make one or even two team members dying happen more often (due to Skolas scorch cannon), yet paradoxically those deaths are ultimately less dangerous, because they're easier to recover from. In fact it becomes almost routine to recover even from 2/3 fireteam being dead.
Save your breath from running those miles and miles for no reason. And how many times do you see those vandals coming at you straight down the path when you run? No matter how you slice it rotating can be dangerous.
You keep close to pass the essence, it's much less stressful that way. Skolas is pretty much always near to DPS as well. And of course you avoid the BLARAGGFHJGFFJ SKOLAS JUST TELEPORTED ONTO THE PLATFORM that invariably happens sooner or later on the other side. I think mines are easier to keep straight as well, and it's helpful that one spawns always right on top of you.
If you can convince your fireteam, you should try it one time, I suspect you'll start to see the advantages.
The bottom line is just that there's no reason to run laps. It's just doing something that isn't necessary and introducing more failure points.
You do have to send someone off one or more times to get opposite side servitor before the bonds are broken typically, but this isn't a problem. Sometimes skolas will aggro him, just plink skoly to bring his attention back.
I disagree. Rotation works really well for the skolas fight. If you lose one or two fireteam members those left have a much better chance of living if they keep moving. .
Nexus without burns, so more longer, but not too long. ; )anybody nightfalling on reset? planning to solo it again but depends on the modifier and level... it can be too stressful and time consuming in solo
Nexus gonna be tough to solo, you have to stay up top where that minotaur is a terror...I remember doing it once, twas hard.
Don't forget that major captains and servitors come up on the right platform.See, I dont think so. You also then have to come all the way back around to revive that fallen teammate. Then you typically get scenarios sooner or later where you've got 2/3 teammates dead and their orbs are scattered who knows where, and it's very dangerous and threatens a wipe. we've all been there.
Just stay on the platform, it's a lot easier. Then you're always near that orb, waiting and ready to revive. You're always near each other, the essence is much easier to pass.
It's not particularly hard to stay alive on the right platform, by ducking behind one of the two barriers and crouching (hunter invis and titan bubbles easy to use helpfully here too, much more so than if you're running around). Even if 2/3 teammates die, almost ALWAYS one will be nearly ready to revive, because you're not going to lose two people at once, almost ever.
If you "keep moving" you risk running right into crowds of ads, which are a huge threat, as you circle. We've all been there too.
You are like th emaster of glitches or what ! ! !HOw do you know the glitch for everything !!!!!i prefer to go outside of map on nexus for solo
Don't forget that major captains and servitors come up on the right platform.
Also you don't always have to rotate the entire match. You can stop and take cover on the right platform to clear adds. You can also stop with a team member when he dies and hover over his body. The problem with staying only on the right platform is there is a potential of your fireteam being overwhelmed by all the adds and skolas at the same time. The cover provided by the metal sheets on that platform doesn't stop splash damage from the scorth cannon or servitors. I have personally seen people get overwhelmed when camping on that platform especially on light switch weeks. Passing the poison is easily done while on the move. I also think it is a good idea to pass the poison and separate when mines come up. If you camp the right plat the entire time there is a chance the first mine will spawn on the other side of the map and you could run out of time before you get there.
You're misinterpreting my posts in thinking that I'm trying to say that I'm "Mr Awesome" when in reality I'm simply defending my strat and showing how it works and that it's not dumb. If it's working for us, why change? If this strat was so dumb as you say, how are we completing it with ease? etc.2nd try...if you are so good why are you dying?
It's not as easy to clear out ads when staying in one spot the whole round... that's precisely why we circle. Sure revives are easier since you're all guaranteed to be together. But at the same time, if you circle together and avoid the middle, revives are also easy and you'll probably die less from ads.If it's cake to clear out ads then it's cake from the platform too! That's what you always ignore, "Oh I'm so good ads are so easy". Then they should be easy from right plat too Mr Ace
Oh stop exaggerating... you don't run thousands of miles. You only circle if things get too crowded and to make it (10X!!!! ) easier to clear out ads. And passing the essence is just as easy since we always pass the essence before circling. So really, the only advantage to your strat is that you don't have to circle a few times in a round.And no, usually with the rotate strat you end up having to leave somebodies orb behind and circle back to it a lot of the time. Lets say if Skolas teleports onto left plat for example and somebody dies. Dont pretend this doesn't happen frequently. So you run ten miles for nothing as always. Then it's 10X more complicated if poison is involved.
Do you realize on right plat every time somebody dies here's what you do: Nothing. Stay there, kill ads, revive them in 30 seconds. It's glorious!
Once you do the right strat you just realize how intrinsically dumb rotate strat is, that's all. Since you've never done it, you wouldn't know. Running thousands of miles and wasting your breath for no reason is all you know.
No, but I know for a fact that it's easier to kill ads when you circle. And since circling and passing the essence is not an issue for us (and shouldn't be for anyone if you do it right) then why stay in the same spot when you have every enemy on the map, including skolas, shooting at you?Have you even tried it once?