I just want a goddamn Ice Breaker, then I'll shut my pie hole and be a happy little Guardian.
It's so easy for this game to make me happy, yet it fails again, and again, and . . . .
Ice Breakers seem pretty hard to get from a drop. I still just have the one that I bought all that time ago. I'd love one for my 2nd character.
I dunno I kinda like it, makes me feel smugly superior for buying it when I could (of course I had no idea it was so good at the time, just had the coins and needed a great sniper, it looked great, I nabbed it).
I dunno, I play the game a lot, and I feel like it pretty much drowns you in loot, with some time/effort. I am not sure what objectively can make a loot system better or worse.
Can you (or anybody) say what exactly and specifically, could be done to make the loot system better, without essentially making the game watered down and easy? Many have said Diablo 3's loot system is great, well, what is better about it? People seem to just say "well in Diablo you get lots of great loot". But that just makes me think, how is it great of there is so much of it? Then by definition it's common.
I know I have many, many, legendaries and exotics that I dont bother to explore/play with/level up, and more I have dismantled, because there isn't time. So to me, that's well, plenty of "loot". Same for raid gear, I had 5-7 of each. I would just compare stats and dismantle many since I had redundant items. IE, 7 raid helmets and only 3 characters.
It's annoying to get an exotic/legendary for the wrong class, as happened to me twice this week, but even that is a momentary annoyance.
I also think you're overselling the importance of even the mighty Ice Breaker and Gjallahorn, which imo are really the only two weapons that are head and shoulders above the rest (pre Dark Below, anyway, we'll see what changes). If I didn't have those two, the game would still be easily playable.
My complaints would be things like more vault space, and the disappearing ammo bug. Maybe an easy way to transfer gear between characters.