Destiny 2

Finally able to finish the story mission.

WHAT THE FUCK?

They throw away too much stuff.

* cabal speaks in good English (should be not, according to grimoire in D1)
* you are powerless without light (should be not, according to D1)
* your cutscene and inventory have two different ships


Maybe Gary has a translator device ! Every sci fi universe has those.

Also do tell about the second point. What does the grimoire say?
 
Maybe Gary has a translator device ! Every sci fi universe has those.

Also do tell about the second point. What does the grimoire say?

i mean, in D1, i was explained that cabal conversation will become weird when translated to english, because they have different way of thinking and different understanding of stuff

English vs Cabal language, as explained in-game and grimoire

Ghost = Dead People
Retreat = Advance (to another more strategic-defend place)
Advance = Advance (forward)
 
One thing I noticed is head shots seem like way less of a thing now, for some reason.

ADS auto aim is toned way down. hip-fire auto aim is way up

so i actually like D2. because i rarely aim down the sight haha. heck, i played most of D1 in 3rd person using swords!
 
The Destiny 2 beta on Xbox One uses a dynamic resolution ranging from 1344x1080 to 1920x1080.


Looks like that weird jitter going on the FPS counter is frame pacing issues. I didn't notice it in gameplay but I dont notice much about FPS.

If you're going to use dynamic res this is a good one. Locked horizontal, and a pretty high pixel count lower bound (at least that VG counted) well above 720P.
 
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I have to say "early impressions" and I'll probably change my mind 50 times in the next two days, but so far I like D1 PVP way better. D2 PVP just doesn't feel the same at all.

For one the fact teamshot=instant death is annoying and feels unfair. I have no idea why it seems a bigger issue in D2, but it does The game feels slow, plodding, and flat footed. The map for countdown is way too cramped.

Also, it takes away a lot of variety when you rarely get to use "power" weapons. They dont even seem very strong either. At least the "linear fusion rifle" I was using. Aztecross made a video pointing out it's basically just Queenbreakers Bow...

Also, countdown mode confuses me. It seems like surely people are going to figure out ways to exploit that game mode,

Also the 4v4 mode feels bad man. Already had one match that was 3v4 and nobody ever was added to help us (ironically we won). With fewer players being down a man will be a death sentence. It also greatly exaggerates all the usual problems, AFK guy, or if you get stuck with 1 or more blueberries like I always do, so on and so forth. All these will now be effectively instant death sentences, whereas in 6v6 while a potentially large disadvantage, they didn't always mean a sure loss. I predict much more of a problem with people leaving matches now, as it'll be easy to tell you have no chance right away for many reasons.

Basically it's gonna be all sweaty all the time.
 
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hmm.. I don't mind it. lol

This might be because I've mainly played Halo 5, and it's preference for their to be more about gunning and less ability spam.

Overall, PVP is an improvement to me. PVE is a downer as I want to ability spam in PVE. I don't like being on the receiving end of ability spam on PVP, I certainly like to deliver it though ;)

I think it's too early to judge PVP, people expecting PVP to continue off last season D1 meta needs to recalibrate, you have no gear, no full skill trees, nothing has been developed. Players are expecting to operate at high level with no skills or gear. It's a bit much.

That being said, the way the game is operating right now, will change as players continue to gear and level. At this moment in time, feels a bit more like halo, which I don't mind. But if the game continues to be mainly gunning, I would have liked 60fps to be priority, 30fps people warp around too much, and recoil is so nutty on it's hard to keep track of your enemies with 30 fps.

I think it's overall going to be a better game, there are some things I don't fully understand yet, like the voidlock super, it's just.... pretty garbage if people can just run away from it as the bomb only tracks one person... and since there are only 4 people in a level, the most a voidbomb can kill is 4. The other 'swing' based supers, all have 6 or so charges. That's 4 vs 6 kills straight up, and one is definitely faster and safer.
 
Sony banned my IP. Wow !
Had to play through my phone's data and hotspot, but thats limited data.
These random bans have happened to my friends too before but they usually go away by restarting router or within a few hours or by connecting to a mobile hotspot and then connecting back to ur usual.
but its been the whole day and now night too and I am still banned. :(
Sony, Why u doo thees !?!?! :devilish::devilish::devilish::devilish::devilish:
 
Sony banned my IP. Wow !
Had to play through my phone's data and hotspot, but thats limited data.
These random bans have happened to my friends too before but they usually go away by restarting router or within a few hours or by connecting to a mobile hotspot and then connecting back to ur usual.
but its been the whole day and now night too and I am still banned. :(
Sony, Why u doo thees !?!?! :devilish::devilish::devilish::devilish::devilish:
lol?
for playing D2?
 
Crucible Playbook reddit verifies I'm not crazy. Complains about:

Game is too slow

There's almost no chance to win a 2v1 or 3v1 encounter anymore. No chance for solo pulling off fantastic comebacks or anything.

It's just all about teamwork.

If one player leaves or AFK you're screwed.

Really this doesn't feel nearly as addicting to me as D1.

Also, i want the nightshade (pulse rifle). Not sure if still true but yesterday some were saying it's best crucible PVP weapon. Evidently drops in countdown. I've half a dozen countdown matches and no drops.
 
Crucible Playbook reddit verifies I'm not crazy. Complains about:

Game is too slow

There's almost no chance to win a 2v1 or 3v1 encounter anymore. No chance for solo pulling off fantastic comebacks or anything.

It's just all about teamwork.

If one player leaves or AFK you're screwed.

Really this doesn't feel nearly as addicting to me as D1.

Also, i want the nightshade (pulse rifle). Not sure if still true but yesterday some were saying it's best crucible PVP weapon. Evidently drops in countdown. I've half a dozen countdown matches and no drops.
This guy sums up my feelings on the subject well.
http://m.neogaf.com/showpost.php?p=244003681
 
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That guy is uh, pretty biased towards D2.

Not that he's wrong, or right.

It just feels weird and different. D1 towards the end, lets say control, I felt I was good enough to make a huge difference to the outcome. I'd get in there and grind grind grind. Capture points, fight for points, weaken enemies for others to clean up. Spam everything I could, grenades constantly, I'd usually finish first or 2nd in scoring. i felt like 2nd with more kills was better TBH, I'd rather go 24-16 than 18-6 in a way, because that meant I was mixing it up and fighting over those flags constantly. Of course you get games where your team was just outmatched. It happens. But I felt like I made a big difference in helping us win if we did. I could physically feel the satisfying grind.

So far in D1 countdown, I dont feel like I really make much difference, I dont feel like I'm really outplaying people, being active, etc. It's too much just whoever is teamshotting more, probably whoever is in chat vs solo.

So far I've only played countdown though since I'm trying to get that nightshade. That could play a part in my feelings.

Also supers are currently such in D2 that they're just a steamroll mechanic. I've had good games that we won and I got good kills that I never got my super. You're only going to get if you're rolling the other teamn, which is just going to make it even more of a rout when the team ahead by a lot all gets supers and the team behind a lot doesn't. That's a real obvious issue.
 
That guy is uh, pretty biased towards D2.

Not that he's wrong, or right.
I think he's offering a fair POV to give D2 a chance, I think too much are people expecting D1 meta to instantly carry over to D2. We won't know until you are at the end game, and since we aren't, what we have currently is still at least imo (since I like Halo 5) I think it's great.

It just feels weird and different. D1 towards the end, lets say control, I felt I was good enough to make a huge difference to the outcome. I'd get in there and grind grind grind. Capture points, fight for points, weaken enemies for others to clean up. Spam everything I could, grenades constantly, I'd usually finish first or 2nd in scoring. i felt like 2nd with more kills was better TBH, I'd rather go 24-16 than 18-6 in a way, because that meant I was mixing it up and fighting over those flags constantly. Of course you get games where your team was just outmatched. It happens. But I felt like I made a big difference in helping us win if we did. I could physically feel the satisfying grind.
You are making a big difference in D1 or D2, just how you go about making a big difference is what has changed. Your decision making changes, what you do and how you approach certain situations are now different. Where previously with the right gear, load out, and abilities, you could use your abilities to nearly bend any situation to your will.

With D2, currently as we know it, like Halo, you have limited ability to force the outcome of a situation in a head on head situation, so flanking, retreating and picking when and where to fight, with which weapons is going to be what makes you better or worse than other players. Are you feeding the other team by running in solo? or are you working together? If you're working together do you know which flanks to cover and which ones not to?

It's not as simple as people moving as a unit and murdering everything, it doesn't quite work like that.

The biggest difference imo, is that with Halo 5, and other FPS games, I'm trying to coral players into area where they have limited cover, I have cover, and I have the right weapon for the job.

In D1, if I had the abilities, I could toss it in and run in head first blow shit up, and if I succeeded the cool downs would pop, and I could chain them. That's quite different.

TLDR; it's not a terrible thing that players have to learn to play both defence and offence, many would argue that this increases the skill ceiling. D1 was mainly just offence.

Also supers are currently such in D2 that they're just a steamroll mechanic. I've had good games that we won and I got good kills that I never got my super. You're only going to get if you're rolling the other teamn, which is just going to make it even more of a rout when the team ahead by a lot all gets supers and the team behind a lot doesn't. That's a real obvious issue.
You're going to run into situations where supers will turn the tide, 3 games in a row of control supers at the end managed to turn the game from just lost, to just win. Way too early to judge still on this one imo.
 
I like control better. Way better.

Still cant get any pulse to drop. I get drop after drop no pulse. Dupe after dupe of what I've already got, no pulse. Still, Scathelok AR seems pretty OP, I use that and scout. The scout seems to be only a marginal advantage at range over the AR, but still lightly useful.

Just had 7.0 efficiency game, including 10X streak. I guess streak now includes assists? Kills and assists are just conflated for everything now.

Also, fusion rifles seem really OP, yeah? Holy smokes.

Supers are still dumb, you only get one at the very end of the match if at all. What point is that? Oh, there's 20 seconds to go, here's your super!
 
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