In fact Death Stranding's lighting effects and the test BPR shots they showed at PSX looked extremely similar to the Fox Engine's demo revealed some years ago. To the point that I even thought the latter was indeed the Fox Engine
They are transferring as much of their knowledge to the new engine to suit what Hideo Kojima wanted to do with his games. Which is great. Because now its like we ve got the best worlds of two amazing engines that will farther enhance future games.
But I wonder how much downgrade we will get in the final game's gameplay graphics from the trailer.
The up close details and the geometry look insane. The stone blocks look like separate pieces protruding geometrically and there are a lot. They didnt look like some form of normal maps. And the zoomed in wet dirt in the puddles also looked extremely clear with probably the most high res normals and speculars I have ever seen in real time graphics coming from a console.
I watched the 4k trailer on my TV and I cant believe that these visuals will be what we will be playing.