Dead Space Remake [PS5, XBSX|S, PC]

Only two more days before the game is released. I have two thoughts....

1. I'm curious to see the reaction and first time impression after the poor showing from Callisto Protocol, which is supposedly a spiritual successor to the Dead Space franchise.

2. Just how close (or far) of an experience compared to the original Dead Space. Will it retain the Dead Space atmosphere+gameplay, or do we get something very different?

Whatever the case maybe, I truly hope this remake is successful and gives us a true next gen experience as the PS5 sorely needs it as previous titles have been holding back a bit for various reason. The PS5 potential and power has been severely untapped because of it.
Looks like I got my answer. A true nex gen experience that faithfully retains the Dead Space atmosphere and game mechanics in tact all while making some huge improvement all across the board. You could see the love and passion that goes into creating this remake. Its consistently getting 8-10 scores reflects this and is a masterpiece in the book.

 
Why the heck are you comparing rasterized workloads to fixed function hw dedicated to RT specifically to make it run fast?

Until DF comes out with their review it's somewhat silly to say it's a bad port let alone blame consoles for it because one can "only" do native 4k 60 with all graphics settings maxed out

It is a bad port. I dont really care about shader stutters like others. This is from the intro scene:
Dead Space (Remake) Screenshot 2023.01.27 - 17.23.43.56.png

And this is when you get out of the ship:
Dead Space (Remake) Screenshot 2023.01.27 - 17.30.31.69.png

I have a 4090 and this 3440x1440. Guess GPU prices arnt high enough that people defend such a console port.
 
I can see why people were saying the IQ is pretty rough on console. 1044p 60. In a world where horizon 2 was raked over the coals for it's 60fps performance mode and fixed it substantially.

I wonder if they can implement FSR 2.1 in this title
 
I can see why people were saying the IQ is pretty rough on console. 1044p 60. In a world where horizon 2 was raked over the coals for it's 60fps performance mode and fixed it substantially.

I wonder if they can implement FSR 2.1 in this title

What's a dynamic 1044p? It can go below that?
 
That's fair, but in that case there is no reason to bring up the 4090 in comparison to the consoles in the first play like troyan did. What the consoles are doing and what the 4090 is doing are not the same thing

Yeah it’s kinda meaningless to do hardware comparisons when the workloads are so different. In absolute terms though the PC performance seems half baked based on what’s on screen.
 
Every comparison that doesn't use exactly matched settings, resolutions and gameplay segments is pointless.

DRS and VRS make such comparisons very difficult at best.
 
I can see why people were saying the IQ is pretty rough on console. 1044p 60. In a world where horizon 2 was raked over the coals for it's 60fps performance mode and fixed it substantially.

I wonder if they can implement FSR 2.1 in this title
They need to remove VRS first on all platforms. The bigger problem is not resolution, it's Image Quality.
 
Nesh, I think we got the point with the nanomachines and secret sauce joke the first 5 times you made it.

Im glad the game is good but I am somewhat concerned about VRS now. It's something that clearly has a visual impact between the two machines, enough for John to actually make a definitive decision on which platform to go with.

In the era of machines so close together, imperfect software rendering solutions like this should not be deciding factor when there are better ways to scale the game, like DRS
Their looking into it (PS5). So we'll see if anything comes from that. Hopefully will be patched, as not what it's meant to be.
 
Are there any screenshots that show difference between ps5 and XSX vrs implementation? I cannot see any difference from vids (watching on my phone thou). I am wondering if there are any differences or usual vrs witch hunt
 
Are there any screenshots that show difference between ps5 and XSX vrs implementation? I cannot see any difference from vids (watching on my phone thou). I am wondering if there are any differences or usual vrs witch hunt
It seems significant enough for John to talk about it so
 
Aren't the the two related? Or does VRS affect IQ even more substantially??
Depends on the specific implementation. It's up to each dev/game to pick what parts have which VRS levels.
 
Not sure the "bad port" thing is supported. The game runs at low res on consoles with lower settings, at 30fps. Of course PC isn't going to be 240hz 4k maxxed out, no matter how much your card cost right now.

Also seems to be entirely dynamically lit, including GI. So definitely not a last gen title either. Going by the videos (hey, I'm not really into horror) a stab would be cached reflective shadow maps when lights are turned off/on who's contributions are then gathered into probes that have occlusion information in them. For more detailed occlusion RT AO is used on SX/PS5 quality mode.

Not a superb technical showcase overall, but quite good entirely dynamic lighting, which for this game is obviously the primary thing you'd notice.
 
I think I need crash course on what VRS is now exactly. It seems to affect not just the in-game assets as I initially thought but how the resolution of the game works as well?

Or is VRS causing the assets of the game to be aliased leading to the game looking less sharp and more muddy than it should...

Either way if any of that is true it explains why people are saying the IQ is poor on console regardless of mode and console and even the complaints on PC
 
I think I need crash course on what VRS is now exactly. It seems to affect not just the in-game assets as I initially thought but how the resolution of the game works as well?

Plenty of links to technical articles about Variable Rate Shading in that thread.
 
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